"VertexLitGeneric" { "$basetexture" "models/soldier_mge/soldier_head" "$bumpmap" "models/soldier_mge/soldier_head_phongmask" "$compress" "models/soldier_mge/soldier_head_compress" "$stretch" "models/soldier_mge/soldier_head_stretch" "$detail" "models/soldier_mge/fireLayeredSlowTiled512.vtf" "$detailscale" "1" "$detailblendfactor" .01 "$detailblendmode" 6 "$phong" "1" "$phongexponenttexture" "models/soldier_mge/soldier_head_exponent" "$phongboost" "1" "$lightwarptexture" "models/soldier_mge/pyro_lightwarp" "$phongfresnelranges" "[.3 1 8]" "$halflambert" "0" "$rimlight" "0" // To enable rim lighting (requires phong) // Cloaking "$cloakPassEnabled" "1" "$cloakColorTint" "[0.4 0.5 1]" "$yellow" "0" "Proxies" { "spy_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } } }