"VertexlitGeneric" { "$baseTexture" "models/soldier_mge/medal_blue" "$bumpmap" "models/soldier_mge/medal_normal" $phong "1" $basealphaphongmask "1" $phongexponent "100" $phongboost "10" $phongfresnelranges "[0.5 0.5 1]" $phongalbedotint "1" $rimlight "1" $rimlightexponent "30" $rimlightboost "5" "$envmap" "models/soldier_mge/cubemap_gold001" $halflambert "1" $nocull "1" $ambientocclusion "1" }