"VertexLitGeneric" { "$basetexture" "models/soldier_mge/boots" "$bumpmap" "models/soldier_mge/boots_normal" "$phong" "1" "$phongexponent" "5" "$phongboost" "0.2" "$phongfresnelranges" "[0.1 0.1 0.2]" "$halflambert" "1" "$ambientocclusion" "1" "$rimlight" "0" }