"VertexlitGeneric" { "$basetexture" "models/lonewolfiescars/shared/light_metal" "$blendtintbybasealpha" "1" "$bumpmap" "models/lonewolfiescars/shared/skin_nm" $surfaceprop "metal" $envmap "env_cubemap" $envmaptint "[0.4 0.4 0.4]" $phong "1" $phongexponent "20" $phongboost "6" $phongfresnelranges "[ .2 .2 1]" $nocull "1" "$nodecal" "1" "$normalmapalphaenvmapmask" 1 }