"VertexLitGeneric" { "$basetexture" "models/soldier_mge/top" "$bumpmap" "models/soldier_mge/top_normal" "$yellow" "0" "$one" "1" "$phong" "1" "$phongexponent" "5" "$phongboost" "0.2" "$lightwarptexture" "models/soldier_mge/pyro_lightwarp" "$phongfresnelranges" "[0.1 0.1 0.2]" "$halflambert" "0" "$ambientocclusion" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "4" // Exponent for phong component of rim lighting "$rimlightboost" "0.5" // Boost for ambient cube component of rim lighting // Cloaking "$cloakPassEnabled" "1" "Proxies" { "spy_invis" { } "AnimatedTexture" { "animatedtexturevar" "$detail" "animatedtextureframenumvar" "$detailframe" "animatedtextureframerate" 30 } "BurnLevel" { "resultVar" "$detailblendfactor" } "YellowLevel" { "resultVar" "$yellow" } "Equals" { "srcVar1" "$yellow" "resultVar" "$color2" } "Equals" { "srcVar1" "$yellow" "resultVar" "$selfillumtint" } } }