<!doctype html><html lang="en" dir="{{%dir}}"><head><meta charset="utf-8"/><meta name="viewport" content="width=device-width,initial-scale=1,maximum-scale=1,user-scalable=0,viewport-fit=cover"/><title>tele2-panda-kombat</title><meta name="apple-mobile-web-app-capable" content="yes"><meta name="apple-mobile-web-app-status-bar-style" content="black"><style>html { background-color: #0A0A0A; }</style><script>// prevent Can't find variable: pauseUI window.pauseUI = function () { }; // prevent Can't find variable: resumeUI window.resumeUI = function () { }; window.iasGamePackageName = '"tele2-panda-kombat"'.replace(/"/g, ""); window.iasGameBuildVersion = '"v1.0.9"'.replace(/"/g, "");</script><script>if (console.logOrigin == null) { console.logOrigin = console.log; console.infoOrigin = console.info; console.debugOrigin = console.debug; console.warnOrigin = console.warn; console.errorOrigin = console.error; } var messagesLimit = 100; var messagesCount = 0; window._sendErrorLog = function (payload) { if (messagesCount < messagesLimit && "sendBeacon" in navigator) { var keys = Object.keys(payload); var formData = new FormData(); for (var i = 0; i < keys.length; ++i) { formData.append(keys[i], payload[keys[i]]); } //navigator.sendBeacon("https://games.inappstory.com/" + window.iasGamePackageName + "/" + window.iasGameBuildVersion + "/error.log", formData); ++messagesCount; } }; // canTryReload - for Script error. and unexpected EOL if (window.gameLoadFailed == null) { var isAndroid = Boolean(window.Android); var isIos = true;//Boolean(window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.gameLoaded); var isWeb = !isAndroid && !isIos; var sourceWindow, sourceWindowOrigin; function initWebSource(event) { // call only for initGame msg from sdk // prevent override webSource.sourceWindowOrigin from game itself msg (mobile safari issue) sourceWindow = event.source; sourceWindowOrigin = event.origin; // enable broadcast for corner case (VK WKWebView) if (event.origin === "null" || event.origin == null || !Boolean(event.origin)) { sourceWindowOrigin = "*"; } // save to gameLoadingInfo if (window.gameLoadingInfo == null) { window.gameLoadingInfo = { sourceWindow: sourceWindow, sourceWindowOrigin: sourceWindowOrigin, }; } } if (isWeb) { var messageListener = function (event) { var data = event.data; if (Array.isArray(data)) { switch (data[0]) { case "initGame": initWebSource(event); window.removeEventListener("message", messageListener); break; case "cb": if (data[1] && data[1].cb != null) { if (data[1].cb === "initGame") { initWebSource(event); window.removeEventListener("message", messageListener); } } break; } } }; window.addEventListener("message", messageListener, false); } window.gameLoadFailed = function (reason, canTryReload) { if (window.Android) { if (window.Android.gameLoadFailed) { window.Android.gameLoadFailed(reason, canTryReload); } } else if (window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.gameLoaded) { if (window.webkit.messageHandlers.gameLoadFailed) { window.webkit.messageHandlers.gameLoadFailed.postMessage( JSON.stringify({ reason: reason, canTryReload: canTryReload, }) ); } } else if (isWeb) { if (sourceWindow != null && sourceWindowOrigin != null) { sourceWindow.postMessage(["gameLoadFailed", reason, canTryReload], sourceWindowOrigin); } } }; } setTimeout(function () { var loadStarted = false; var error = ""; if (window.gameLoadingInfo != null) { if (window.gameLoadingInfo.loadStarted != null) { loadStarted = window.gameLoadingInfo.loadStarted; } if (window.gameLoadingInfo.error != null) { error = window.gameLoadingInfo.error; } } if (!loadStarted) { // call only on serious js failure (when loadStarted false - parse error, Syntax error, EOL error) if (window.gameLoadFailed != null) { window.gameLoadFailed(error, false); } } }, 30000); window.onerror = function (msg, url, lineNo, columnNo, error) { // console.log({msg, url, lineNo, columnNo, error}); if (window.gameLoadingInfo == null) { window.gameLoadingInfo = {}; } var payload = { type: "onerror event", message: msg, lineno: lineNo, colno: columnNo, source: url, errorMessage: error ? error.message : "", errorStack: error ? error.stack : "", }; if (error) { payload.errorMessage = error.message; payload.errorStack = error.stack; } if (window.gameLoadingInfo != null) { payload.loadingState = window.gameLoadingInfo.state; payload.loadingDescription = window.gameLoadingInfo.description; } payload.gameReaderExists = window.gameReader != null; payload.initGameExists = window.initGame != null; payload.readyState = document.readyState; payload.androidExists = window.Android != null; payload.androidGameLoadedExists = window.Android != null && window.Android.gameLoaded != null; window.gameLoadingInfo.error = msg; if (msg === "Script error.") { // skip sendErrorLog for Script error. (this is error from other scripts, not from oyr game. // When a syntax(?) error occurs in a script, loaded from a different origin, // the details of the syntax error are not reported to prevent leaking information (see bug 363897). // Instead, the error reported is simply "Script error." This behavior can be overriden in some browsers // using the crossorigin attribute on and having the server send the appropriate CORS HTTP response headers. // A workaround is to isolate "Script error." and handle it knowing that the error detail is only viewable // in the browser console and not accessible via JavaScript. // https://ravikiranj.net/posts/2014/code/how-fix-cryptic-script-error-javascript/ // https://stackoverflow.com/questions/45844565/script-error-errors-in-window-onerror-in-safari-only return false; } window._sendErrorLog(payload); return false; }; window.onunhandledrejection = function (event) { var payload = { type: "onunhandledrejection", reason: event.reason, }; window._sendErrorLog(payload); }; window.console.log = function () { var messages = Array.prototype.slice.call(arguments); console.logOrigin(messages); if (window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.logHandler && messages.length) { window.webkit.messageHandlers.logHandler.postMessage(messages[0]); } }; window.console.info = function () { var messages = Array.prototype.slice.call(arguments); console.infoOrigin(messages); if (window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.infoHandler && messages.length) { window.webkit.messageHandlers.infoHandler.postMessage(messages[0]); } }; window.console.debug = function () { var messages = Array.prototype.slice.call(arguments); console.debugOrigin(messages); if (window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.debugOrigin && messages.length) { window.webkit.messageHandlers.debugOrigin.postMessage(messages[0]); } }; window.console.debug = function () { var messages = Array.prototype.slice.call(arguments); console.debugOrigin(messages); if (window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.debugHandler && messages.length) { window.webkit.messageHandlers.debugHandler.postMessage(messages[0]); } }; window.console.warn = function () { var messages = Array.prototype.slice.call(arguments); console.warnOrigin(messages); if (window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.warnHandler && messages.length) { window.webkit.messageHandlers.warnHandler.postMessage(messages[0]); } }; window.console.error = function () { var messages = Array.prototype.slice.call(arguments); var payload = { type: "console error", }; for (var i = 0; i < messages.length; ++i) { var field = "message" + String(i); var value = messages[i]; if (!(typeof value === "string" || value instanceof Error)) { try { value = JSON.stringify(value); } catch (e) { value = e.message; } } payload[field] = value; } window._sendErrorLog(payload); console.errorOrigin(messages); if (window.webkit && window.webkit.messageHandlers && window.webkit.messageHandlers.errorHandler && messages.length) { window.webkit.messageHandlers.errorHandler.postMessage(messages[0]); } };</script><script defer="defer" src="./js/index.04e43cbac50332817385.bundle.js"></script><script src="./initcode.local.js"></script></head><body><div id="root"></div><div id="modal-layer"></div></body></html>