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264 lines
9.4 KiB
264 lines
9.4 KiB
import inflection
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from collections import defaultdict, deque, namedtuple
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from weakref import WeakValueDictionary
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from disco.gateway.packets import OPCode
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class StackMessage(namedtuple('StackMessage', ['id', 'channel_id', 'author_id'])):
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"""
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A message stored on a stack inside of the state object, used for tracking
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previously sent messages in channels.
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Attributes
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---------
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id : snowflake
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the id of the message
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channel_id : snowflake
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the id of the channel this message was sent in
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author_id : snowflake
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the id of the author of this message
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"""
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class StateConfig(object):
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"""
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A configuration object for determining how the State tracking behaves.
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Attributes
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----------
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track_messages : bool
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Whether the state store should keep a buffer of previously sent messages.
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Message tracking allows for multiple higher-level shortcuts and can be
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highly useful when developing bots that need to delete their own messages.
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Message tracking is implemented using a deque and a namedtuple, meaning
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it should generally not have a high impact on memory, however users who
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find they do not need and may be experiencing memory pressure can disable
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this feature entirely using this attribute.
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track_messages_size : int
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The size of the deque for each channel. Using this you can calculate the
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total number of possible :class:`StackMessage` objects kept in memory,
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using: `total_mesages_size * total_channels`. This can be tweaked based
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on usage to help prevent memory pressure.
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"""
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track_messages = True
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track_messages_size = 100
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class State(object):
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"""
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The State class is used to track global state based on events emitted from
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the :class:`GatewayClient`. State tracking is a core component of the Disco
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client, providing the mechanism for most of the higher-level utility functions.
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Attributes
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----------
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EVENTS : list(str)
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A list of all events the State object binds too.
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client : :class:`disco.client.Client`
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The Client instance this state is attached too
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config : :class:`StateConfig`
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The configuration for this state instance
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me : :class:`disco.types.user.User`
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The currently logged in user
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dms : dict(snowflake, :class:`disco.types.channel.Channel`)
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Mapping of all known DM Channels
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guilds : dict(snowflake, :class:`disco.types.guild.Guild`)
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Mapping of all known/loaded Guilds
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channels : dict(snowflake, :class:`disco.types.channel.Channel`)
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Weak mapping of all known/loaded Channels
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users : dict(snowflake, :class:`disco.types.user.User`)
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Weak mapping of all known/loaded Users
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voice_states : dict(str, :class:`disco.types.voice.VoiceState`)
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Weak mapping of all known/active Voice States
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messages : Optional[dict(snowflake, :class:`deque`)]
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Mapping of channel ids to deques containing :class:`StackMessage` objects
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"""
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EVENTS = [
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'Ready', 'GuildCreate', 'GuildUpdate', 'GuildDelete', 'GuildMemberAdd', 'GuildMemberRemove',
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'GuildMemberUpdate', 'GuildMembersChunk', 'GuildRoleCreate', 'GuildRoleUpdate', 'GuildRoleDelete',
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'ChannelCreate', 'ChannelUpdate', 'ChannelDelete', 'VoiceStateUpdate'
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]
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def __init__(self, client, config=None):
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self.client = client
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self.config = config or StateConfig()
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self.me = None
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self.dms = {}
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self.guilds = {}
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self.channels = WeakValueDictionary()
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self.users = WeakValueDictionary()
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self.voice_states = WeakValueDictionary()
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# If message tracking is enabled, listen to those events
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if self.config.track_messages:
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self.messages = defaultdict(lambda: deque(maxlen=self.config.track_messages_size))
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self.EVENTS += ['MessageCreate', 'MessageDelete']
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# The bound listener objects
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self.listeners = []
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self.bind()
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def unbind(self):
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"""
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Unbinds all bound event listeners for this state object
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"""
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map(lambda k: k.unbind(), self.listeners)
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self.listeners = []
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def bind(self):
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"""
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Binds all events for this state object, storing the listeners for later
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unbinding.
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"""
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assert not len(self.listeners), 'Binding while already bound is dangerous'
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for event in self.EVENTS:
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func = 'on_' + inflection.underscore(event)
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self.listeners.append(self.client.events.on(event, getattr(self, func)))
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def on_ready(self, event):
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self.me = event.user
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def on_message_create(self, event):
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self.messages[event.message.channel_id].append(
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StackMessage(event.message.id, event.message.channel_id, event.message.author.id))
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def on_message_update(self, event):
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message, cid = event.message, event.message.channel_id
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if cid not in self.messages:
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return
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sm = next((i for i in self.messages[cid] if i.id == message.id), None)
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if not sm:
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return
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sm.id = message.id
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sm.channel_id = cid
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sm.author_id = message.author.id
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def on_message_delete(self, event):
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if event.channel_id not in self.messages:
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return
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sm = next((i for i in self.messages[event.channel_id] if i.id == event.id), None)
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if not sm:
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return
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self.messages[event.channel_id].remove(sm)
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def on_guild_create(self, event):
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self.guilds[event.guild.id] = event.guild
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self.channels.update(event.guild.channels)
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for channel in event.guild.channels.values():
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channel.guild_id = event.guild.id
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channel.guild = event.guild
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for member in event.guild.members.values():
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self.users[member.user.id] = member.user
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# Request full member list
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self.client.gw.send(OPCode.REQUEST_GUILD_MEMBERS, {
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'guild_id': event.guild.id,
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'query': '',
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'limit': 0,
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})
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def on_guild_update(self, event):
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self.guilds[event.guild.id].update(event.guild)
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def on_guild_delete(self, event):
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if event.guild_id in self.guilds:
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# Just delete the guild, channel references will fall
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del self.guilds[event.guild_id]
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def on_channel_create(self, event):
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if event.channel.is_guild and event.channel.guild_id in self.guilds:
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self.guilds[event.channel.guild_id].channels[event.channel.id] = event.channel
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self.channels[event.channel.id] = event.channel
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elif event.channel.is_dm:
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self.dms[event.channel.id] = event.channel
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self.channels[event.channel.id] = event.channel
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def on_channel_update(self, event):
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if event.channel.id in self.channels:
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self.channels[event.channel.id].update(event.channel)
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def on_channel_delete(self, event):
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if event.channel.is_guild and event.channel.guild_id in self.guilds:
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del self.guilds[event.channel.id]
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elif event.channel.is_dm:
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del self.pms[event.channel.id]
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def on_voice_state_update(self, event):
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# Happy path: we have the voice state and want to update/delete it
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guild = self.guilds.get(event.state.guild_id)
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if event.state.session_id in guild.voice_states:
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if event.state.channel_id:
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guild.voice_states[event.state.session_id].update(event.state)
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else:
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del guild.voice_states[event.state.session_id]
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elif event.state.channel_id:
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guild.voice_states[event.state.session_id] = event.state
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def on_guild_member_add(self, event):
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if event.member.user.id not in self.users:
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self.users[event.member.user.id] = event.member.user
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else:
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event.member.user = self.users[event.member.user.id]
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if event.member.guild_id not in self.guilds:
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return
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event.member.guild = self.guilds[event.member.guild_id]
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self.guilds[event.member.guild_id].members[event.member.id] = event.member
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def on_guild_member_update(self, event):
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if event.guild_id not in self.guilds:
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return
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self.guilds[event.guild_id].members[event.user.id].roles = event.roles
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self.guilds[event.guild_id].members[event.user.id].user.update(event.user)
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def on_guild_member_remove(self, event):
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if event.guild_id not in self.guilds:
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return
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if event.user.id not in self.guilds[event.guild_id].members:
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return
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del self.guilds[event.guild_id].members[event.user.id]
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def on_guild_members_chunk(self, event):
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if event.guild_id not in self.guilds:
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return
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guild = self.guilds[event.guild_id]
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for member in event.members:
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member.guild = guild
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member.guild_id = guild.id
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guild.members[member.id] = member
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self.users[member.id] = member.user
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def on_guild_role_create(self, event):
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if event.guild_id not in self.guilds:
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return
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self.guilds[event.guild_id].roles[event.role.id] = event.role
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def on_guild_role_update(self, event):
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if event.guild_id not in self.guilds:
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return
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self.guilds[event.guild_id].roles[event.role.id].update(event.role)
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def on_guild_role_delete(self, event):
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if event.guild_id not in self.guilds:
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return
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del self.guilds[event.guild_id].roles[event.role.id]
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