"VertexLitGeneric" { "$basetexture" "models/player/hvyweapon/hvyweapon_hands" "$basemapalphaphongmask" "1" "$phong" "1" "$phongexponent" "5" "$phongboost" "1" "$lightwarptexture" "models/lightwarps/hand_lightwarp" "$phongfresnelranges" "[.5 3 5]" "$halflambert" "1" // Rim lighting parameters "$rimlight" "1" // To enable rim lighting (requires phong) "$rimlightexponent" "8" // Exponent for phong component of rim lighting "$rimlightboost" ".8" // Boost for ambient cube component of rim lighting "$sheenPassEnabled" "1" "$sheenmap" "cubemaps/cubemap_sheen001" "$sheenmapmask" "Effects/AnimatedSheen/animatedsheen0" "$sheenmaptint" "[ 1 1 1 ]" "$sheenmapmaskframe" "0" "$sheenindex" "0" // Cloaking "$cloakPassEnabled" "1" "Proxies" { "AnimatedWeaponSheen" { "animatedtexturevar" "$sheenmapmask" "animatedtextureframenumvar" "$sheenmapmaskframe" "animatedtextureframerate" "40" } "invis" { } } }