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175 lines
5.1 KiB
175 lines
5.1 KiB
#!/bin/bash
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# LGSM command_mods_install.sh function
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# Author: Daniel Gibbs
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# Contributor: UltimateByte
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# Website: https://gameservermanagers.com
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# Description: List and installs available mods along with mods_list.sh.
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local commandname="MODS"
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local commandaction="Mod Installation"
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local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
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check.sh
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mods_list.sh
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fn_mods_install_init(){
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fn_script_log "Entering mods & addons installation"
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echo "================================="
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echo "${gamename} mods & addons installation"
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echo ""
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# Display available mods from mods_list.sh
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fn_mods_show_available
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echo ""
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# Keep prompting as long as the user input doesn't correspond to an available mod
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while [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; do
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echo -en "Enter a \e[36mmod\e[0m to install (or exit to abort): "
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read -r usermodselect
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# Exit if user says exit or abort
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if [ "${usermodselect}" == "exit" ]||[ "${usermodselect}" == "abort" ]; then
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fn_script_log "User aborted."
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echo "Aborted."
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core_exit.sh
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# Supplementary output upon invalid user input
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elif [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; then
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fn_print_error2_nl "${usermodselect} is not a valid mod."
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echo " * Enter a valid mod or input exit to abort."
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fi
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done
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# Gives a pretty name to the user and get all mod info
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currentmod="${usermodselect}"
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fn_mod_get_info_from_command
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fn_print_dots "Installing ${modprettyname}"
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sleep 1
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fn_script_log "Installing ${modprettyname}."
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}
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# Create mods directory if it doesn't exist
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# Assuming the game is already installed as mods_list.sh checked for it.
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fn_mods_dir(){
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if [ ! -d "${modinstalldir}" ]; then
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fn_script_log_info "Creating mods directory: ${modinstalldir}"
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fn_print_dots "Creating mods directory"
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sleep 1
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mkdir -p "${modinstalldir}"
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fn_print_ok_nl "Created mods directory"
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fi
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}
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# Clear mod download directory so that there is only one file in it since we don't the file name and extention
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fn_clear_tmp_mods(){
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if [ -d "${modstmpdir}" ]; then
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rm -r "${modstmpdir}"
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fn_script_log "Clearing temp mod download directory: ${modstmpdir}"
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fi
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}
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# Create tmp download mod directory
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fn_mods_tmpdir(){
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if [ ! -d "${modstmpdir}" ]; then
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mkdir -p "${modstmpdir}"
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fn_script_log "Creating temp mod download directory: ${modstmpdir}"
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fi
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}
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fn_mod_dl(){
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# fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
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fileurl="${modurl}"
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filedir="${modstmpdir}"
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filename="${modfilename}"
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fn_script_log "Downloading mods to ${modstmpdir}"
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fn_fetch_file "${fileurl}" "${filedir}" "${filename}"
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# Check if variable is valid checking if file has been downloaded and exists
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if [ ! -f "${modstmpdir}/${modfilename}" ]; then
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fn_print_fail "An issue occurred upon downloading ${modprettyname}"
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core_exit.sh
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fi
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}
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fn_mod_extract(){
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# fn_dl_extract "${filedir}" "${filename}" "${extractdir}"
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filename="${modfilename}"
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extractdir="${modstmpdir}/extracted"
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if [ ! -d "${extractdir}" ]; then
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mkdir -p "${extractdir}"
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fi
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fn_script_log "Extracting ${modprettyname} to ${extractdir}"
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fn_dl_extract "${filedir}" "${filename}" "${extractdir}"
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}
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fn_mod_fileslist(){
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# ${modsdatadir}/${modcommand}-files.list
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true;
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}
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fn_mod_copy_destination(){
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# Destination directory: ${modinstalldir}
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fn_script_log "Copying ${modprettyname} to ${modinstalldir}"
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cp -Rf "${extractdir}/." "${modinstalldir}/"
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}
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# Check if the mod is already installed and warn the user
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fn_mod_already_installed(){
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if [ -f "${modslockfilefullpath}" ]; then
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if [ -n "$(cat "${modslockfilefullpath}" | grep "${modcommand}")" ]; then
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echo ""
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fn_print_warning_nl "${modprettyname} has already been installed."
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echo " * Mod files will be overwritten."
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sleep 4
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fi
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fi
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}
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# Add the mod to the installed mods list
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fn_mod_add_list(){
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# Create lgsm/data directory
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if [ ! -d "${modsdatadir}" ]; then
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mkdir -p "${modsdatadir}"
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fn_script_log "Created ${modsdatadir}"
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fi
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# Create lgsm/data/${modslockfile}
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if [ ! -f "${modslockfilefullpath}" ]; then
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touch "${modslockfilefullpath}"
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fn_script_log "Created ${modslockfilefullpath}"
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fi
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# Input mod name to lockfile
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if [ ! -n "$(cat "${modslockfilefullpath}" | grep "${modcommand}")" ]; then
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echo "${modcommand}" >> "${modslockfilefullpath}"
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fn_script_log "${modcommand} added to ${modslockfile}"
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fi
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}
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# Run all required operation
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fn_mod_installation(){
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# If a mod was selected
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if [ -n "${currentmod}" ]; then
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# Get mod info
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fn_mod_get_info_from_command
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# Check if mod is already installed
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fn_mod_already_installed
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# Check and create required directories
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fn_mods_dir
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# Clear lgsm/tmp/mods dir if exists then recreate it
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fn_clear_tmp_mods
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fn_mods_tmpdir
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# Download mod
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fn_mod_dl
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# Extract the mod
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fn_mod_extract
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# Build a file list
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fn_mod_fileslist
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# Copying to destination
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fn_mod_copy_destination
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# Ending with installation routines
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fn_mod_add_list
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fn_clear_tmp_mods
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fn_print_ok_nl "${modprettyname} installed."
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fn_script_log "${modprettyname} installed."
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else
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fn_print_fail "No mod was selected."
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core_exit.sh
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fi
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}
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fn_mods_install_checks
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fn_mods_install_init
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fn_mod_installation
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