lgsm local mirror
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

213 lines
7.5 KiB

#!/bin/bash
# LGSM command_mods_install.sh function
# Author: Daniel Gibbs
# Contributor: UltimateByte
# Website: https://gameservermanagers.com
# Description: List and installs available mods along with mods_list.sh.
local commandname="MODS"
local commandaction="Core functions for mods"
local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
## Useful variables
# Files and Directories
modstmpdir="${tmpdir}/mods"
modsdatadir="${lgsmdir}/data/mods"
modslockfile="installed-mods-listing"
modslockfilefullpath="${modsdatadir}/${modslockfile}"
# Create mods directory if it doesn't exist
# Assuming the game is already installed as mods_list.sh checked for it.
fn_mods_dir(){
if [ ! -d "${modinstalldir}" ]; then
fn_script_log_info "Creating mods directory: ${modinstalldir}"
fn_print_dots "Creating mods directory"
sleep 1
mkdir -p "${modinstalldir}"
fn_print_ok_nl "Created mods directory"
fi
}
# Clear mod download directory so that there is only one file in it since we don't the file name and extention
fn_clear_tmp_mods(){
if [ -d "${modstmpdir}" ]; then
rm -r "${modstmpdir}"
fn_script_log "Clearing temp mod download directory: ${modstmpdir}"
fi
# Clear temp file list as well
if [ -f "${modsdatadir}/.removedfiles.tmp" ]; then
rm "${modsdatadir}/.removedfiles.tmp"
fi
}
# Create tmp download mod directory
fn_mods_tmpdir(){
if [ ! -d "${modstmpdir}" ]; then
mkdir -p "${modstmpdir}"
fn_script_log "Creating temp mod download directory: ${modstmpdir}"
fi
}
fn_mod_dl(){
# fn_fetch_file "${fileurl}" "${filedir}" "${filename}" "${executecmd}" "${run}" "${force}" "${md5}"
fileurl="${modurl}"
filedir="${modstmpdir}"
filename="${modfilename}"
fn_script_log "Downloading mods to ${modstmpdir}"
fn_fetch_file "${fileurl}" "${filedir}" "${filename}"
# Check if variable is valid checking if file has been downloaded and exists
if [ ! -f "${modstmpdir}/${modfilename}" ]; then
fn_print_fail "An issue occurred upon downloading ${modprettyname}"
core_exit.sh
fi
}
fn_mod_extract(){
# fn_dl_extract "${filedir}" "${filename}" "${extractdir}"
filename="${modfilename}"
extractdir="${modstmpdir}/extracted"
if [ ! -d "${extractdir}" ]; then
mkdir -p "${extractdir}"
fi
fn_script_log "Extracting ${modprettyname} to ${extractdir}"
fn_dl_extract "${filedir}" "${filename}" "${extractdir}"
}
fn_mod_lowercase(){
# Converting files to lowercase
if [ "${modlowercase}" == "LowercaseOn" ]; then
fn_print_dots "Converting ${modprettyname} files to lowercase"
fn_script_log "Converting ${modprettyname} files to lowercase"
find "${extractdir}" -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
fn_print_ok "Converting ${modprettyname} files to lowercase"
sleep 1
fi
}
fn_remove_cfg_files(){
# Remove config file after extraction for updates set by ${modkeepfiles}
if [ "${modkeepfiles}" != "OVERWRITE" ]&&[ "${modkeepfiles}" != "NOUPDATE" ]; then
# Upon mods updates, config files should not be overwritten
# We will just remove these files before copying the mod to the destination
removefilesamount="$(echo "${modkeepfiles}" | awk -F ';' '{ print NF }')"
# Test all subvalue of "modgames" using the ";" separator
for ((removefilesindex=1; removefilesindex < ${removefilesamount}; removefilesindex++)); do
# Put current game name into modtest variable
removefiletest="$( echo "${modkeepfiles}" | awk -F ';' -v x=${removefilesindex} '{ print $x }' )"
# If it matches
if [ -f "${extractdir}/${removefiletest}" ]||[ -d "${extractdir}/${removefiletest}" ]; then
# Then delete the file!
rm -R "${extractdir}/${removefiletest}"
# Write this file path in a tmp file, to rebuild a full file list
if [ ! -f "${modsdatadir}/.removedfiles.tmp" ]; then
touch "${modsdatadir}/.removedfiles.tmp"
fi
echo "${removefiletest}" > "${modsdatadir}/.removedfiles.tmp"
fi
done
fi
}
fn_mod_fileslist(){
# Create lgsm/data/mods directory
if [ ! -d "${modsdatadir}" ]; then
mkdir -p "${modsdatadir}"
fn_script_log "Created ${modsdatadir}"
fi
# ${modsdatadir}/${modcommand}-files.list
find "${extractdir}" -mindepth 1 -printf '%P\n' > ${modsdatadir}/${modcommand}-files.list
fn_script_log "Writing file list: ${modsdatadir}/${modcommand}-files.list}"
# Adding removed files if needed
if [ -f "${modsdatadir}/.removedfiles.tmp" ]; then
cat "${modsdatadir}/.removedfiles.tmp" >> ${modsdatadir}/${modcommand}-files.list
fi
}
fn_mod_copy_destination(){
# Destination directory: ${modinstalldir}
fn_script_log "Copying ${modprettyname} to ${modinstalldir}"
cp -Rf "${extractdir}/." "${modinstalldir}/"
}
# Check if the mod is already installed and warn the user
fn_mod_already_installed(){
if [ -f "${modslockfilefullpath}" ]; then
if [ -n "$(cat "${modslockfilefullpath}" | grep "${modcommand}")" ]; then
echo ""
fn_print_warning_nl "${modprettyname} has already been installed."
echo " * Config files might be overwritten."
echo " * Press ctrl + c to abort."
sleep 4
fi
fi
}
# Add the mod to the installed mods list
fn_mod_add_list(){
# Create lgsm/data/mods directory
if [ ! -d "${modsdatadir}" ]; then
mkdir -p "${modsdatadir}"
fn_script_log "Created ${modsdatadir}"
fi
# Create lgsm/data/${modslockfile}
if [ ! -f "${modslockfilefullpath}" ]; then
touch "${modslockfilefullpath}"
fn_script_log "Created ${modslockfilefullpath}"
fi
# Input mod name to lockfile
if [ ! -n "$(cat "${modslockfilefullpath}" | grep "${modcommand}")" ]; then
echo "${modcommand}" >> "${modslockfilefullpath}"
fn_script_log "${modcommand} added to ${modslockfile}"
fi
}
fn_check_files_list(){
# File list must exist and be valid before any operation on it
if [ -f "${modsdatadir}/${modcommand}-files.list" ]; then
# How many lines is the file list
modsfilelistsize="$(cat "${modsdatadir}/${modcommand}-files.list" | wc -l)"
# If file list is empty
if [ $modsfilelistsize -eq 0 ]; then
fn_print_error_nl "${modcommand}-files.list is empty"
echo "Exiting."
fn_scrip_log_fatal "${modcommand}-files.list is empty"
exitcode="2"
core_exit.sh
fi
else
fn_print_error_nl "${modsdatadir}/${modcommand}-files.list don't exist"
echo "Exiting."
fn_scrip_log_fatal "${modsdatadir}/${modcommand}-files.list don't exist"
exitcode="2"
core_exit.sh
fi
}
fn_postinstall_tasks(){
# Sourcemod, but any other game as well should never delete "cfg" or "addons" folder
# Prevent addons folder from being removed by clearing them in: ${modsdatadir}/${modcommand}-files.list
fn_check_files_list
# Output to the user
fn_print_information_nl "Rearranging ${modcommand}-files.list"
fn_script_log_info "Rearranging ${modcommand}-files.list"
smremovefromlist="cfg;addons"
# Loop through every single line to find any of the files to remove from the list
# that way these files won't get removed upon update or uninstall
fileslistline=1
while [ $fileslistline -le $modsfilelistsize ]; do
testline="$(sed "${fileslistline}q;d" "${modsdatadir}/${modcommand}-files.list")"
# How many elements to remove from list
smremoveamount="$(echo "${smremovefromlist}" | awk -F ';' '{ print NF }')"
# Test all subvalue of "modkeepfiles" using the ";" separator
for ((filesindex=1; filesindex < ${smremoveamount}; filesindex++)); do
# Put current file into test variable
smremovetestvar="$( echo "${smremovefromlist}" | awk -F ';' -v x=${filesindex} '{ print $x }' )"
# If it matches
if [ "${testline}" == "${smremovetestvar}" ]; then
# Then delete the line!
sed -i "${testline}d" "${modsdatadir}/${modcommand}-files.list"
fi
done
let fileslistline=fileslistline+1
done
}