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#!/bin/bash
# LGSM compress_unreal2_maps.sh function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
lgsm_version="061115"
check_root.sh
clear
echo "${gamename} Map Compressor"
echo "============================"
echo "Will compress all maps in:"
echo ""
pwd
echo ""
echo "Compressed maps saved to:"
echo ""
echo "${compressedmapsdir}"
echo ""
while true; do
read -p "Start compression [y/N]" yn
case $yn in
[Yy]* ) break;;
[Nn]* ) echo Exiting; return;;
* ) echo "Please answer yes or no.";;
esac
done
mkdir -pv "${compressedmapsdir}" > /dev/null 2>&1
rm -rfv "${filesdir}/Maps/*.uz2"
cd "${systemdir}"
for map in "${filesdir}/Maps/*"; do
./ucc-bin compress "../Maps/${map}" --nohomedir
done
mv -fv "${filesdir}/Maps/*.uz2" "${compressedmapsdir}"