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470 lines
15 KiB
470 lines
15 KiB
#!/bin/bash
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# LGSM command_mods_install.sh function
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# Author: Daniel Gibbs
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# Contributor: UltimateByte
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# Website: https://gameservermanagers.com
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# Description: Core functions for mods list/install/update/remove
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local commandname="MODS"
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local commandaction="addons/mods"
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local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
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# Files and Directories
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modsdir="${lgsmdir}/mods"
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modstmpdir="${modsdir}/tmp"
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extractdir="${modstmpdir}/extract"
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modsinstalledlist="installed-mods.txt"
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modsinstalledlistfullpath="${modsdir}/${modsinstalledlist}"
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## Installation
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# Download management
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fn_mod_install_files(){
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fn_fetch_file "${modurl}" "${modstmpdir}" "${modfilename}"
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# Check if variable is valid checking if file has been downloaded and exists
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if [ ! -f "${modstmpdir}/${modfilename}" ]; then
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fn_print_failure "An issue occurred downloading ${modprettyname}"
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fn_script_log_fatal "An issue occurred downloading ${modprettyname}"
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core_exit.sh
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fi
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if [ ! -d "${extractdir}" ]; then
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mkdir -p "${extractdir}"
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fi
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fn_dl_extract "${modstmpdir}" "${filename}" "${extractdir}"
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}
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# Convert mod files to lowercase if needed
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fn_mod_lowercase(){
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if [ "${modlowercase}" == "LowercaseOn" ]; then
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echo -ne "converting ${modprettyname} files to lowercase..."
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sleep 0.5
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fn_script_log_info "Converting ${modprettyname} files to lowercase"
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files=$(find "${extractdir}" -depth | wc -l)
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echo -en "\r"
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while read -r src; do
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dst=`dirname "${src}"`/`basename "${src}" | tr '[A-Z]' '[a-z]'`
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if [ "${src}" != "${dst}" ]
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then
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[ ! -e "${dst}" ] && mv -T "${src}" "${dst}" || echo "${src} was not renamed"
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local exitcode=$?
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((renamedwc++))
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fi
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echo -ne "${renamedwc} / ${totalfileswc} / $files converting ${modprettyname} files to lowercase..." $'\r'
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((totalfileswc++))
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done < <(find "${extractdir}" -depth)
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echo -ne "${renamedwc} / ${totalfileswc} / $files converting ${modprettyname} files to lowercase..."
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if [ ${exitcode} -ne 0 ]; then
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fn_print_fail_eol_nl
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core_exit.sh
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else
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fn_print_ok_eol_nl
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fi
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sleep 0.5
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fi
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}
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# Create ${modcommand}-files.txt containing the full extracted file/directory list
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fn_mod_create_filelist(){
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echo -ne "building ${modcommand}-files.txt..."
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sleep 0.5
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# ${modsdir}/${modcommand}-files.txt
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find "${extractdir}" -mindepth 1 -printf '%P\n' > "${modsdir}/${modcommand}-files.txt"
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local exitcode=$?
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if [ ${exitcode} -ne 0 ]; then
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fn_print_fail_eol_nl
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fn_script_log_fatal "Building ${modsdir}/${modcommand}-files.txt"
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core_exit.sh
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else
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fn_print_ok_eol_nl
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fn_script_log_pass "Building ${modsdir}/${modcommand}-files.txt"
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fi
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# Adding removed files if needed
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if [ -f "${modsdir}/.removedfiles.tmp" ]; then
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cat "${modsdir}/.removedfiles.tmp" >> "${modsdir}/${modcommand}-files.txt"
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fi
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sleep 0.5
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}
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# Copy the mod into serverfiles
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fn_mod_copy_destination(){
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echo -ne "copying ${modprettyname} to ${modinstalldir}..."
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sleep 0.5
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cp -Rf "${extractdir}/." "${modinstalldir}/"
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local exitcode=$?
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if [ ${exitcode} -ne 0 ]; then
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fn_print_fail_eol_nl
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fn_script_log_fatal "Copying ${modprettyname} to ${modinstalldir}"
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else
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fn_print_ok_eol_nl
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fn_script_log_pass "Copying ${modprettyname} to ${modinstalldir}"
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fi
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}
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# Add the mod to the installed-mods.txt
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fn_mod_add_list(){
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if [ ! -n "$(sed -n "/^${modcommand}$/p" "${modsinstalledlistfullpath}")" ]; then
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echo "${modcommand}" >> "${modsinstalledlistfullpath}"
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fn_script_log_info "${modcommand} added to ${modsinstalledlist}"
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fi
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}
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# Prevent sensitive directories from being erased upon uninstall by removing them from: ${modcommand}-files.txt
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fn_mod_tidy_files_list(){
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# Check file list validity
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fn_check_mod_files_list
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# Output to the user
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echo -ne "tidy up ${modcommand}-files.txt..."
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sleep 0.5
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fn_script_log_info "Tidy up ${modcommand}-files.txt"
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# Lines/files to remove from file list (end with ";" separator)
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removefromlist="cfg;addons;RustDedicated_Data;RustDedicated_Data/Managed;RustDedicated_Data/Managed/x86;"
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# Loop through files to remove from file list,
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# generate elements to remove from list
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removefromlistamount="$(echo "${removefromlist}" | awk -F ';' '{ print NF }')"
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# Test all subvalue of "removefromlist" using the ";" separator
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for ((filesindex=1; filesindex < removefromlistamount; filesindex++)); do
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# Put current file into test variable
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removefilevar="$(echo "${removefromlist}" | awk -F ';' -v x=${filesindex} '{ print $x }')"
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# Delete line(s) matching exactly
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sed -i "/^${removefilevar}$/d" "${modsdir}/${modcommand}-files.txt"
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# Exit on error
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local exitcode=$?
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if [ ${exitcode} -ne 0 ]; then
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fn_print_fail_eol_nl
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fn_script_log_fatal "Error while tidying line: ${removefilevar} from: ${modsdir}/${modcommand}-files.txt"
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core_exit.sh
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break
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fi
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done
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fn_print_ok_eol_nl
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# Sourcemod fix
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# Remove metamod from sourcemod fileslist
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if [ "${modcommand}" == "sourcemod" ]; then
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# Remove addons/metamod & addons/metamod/sourcemod.vdf from ${modcommand}-files.txt
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sed -i "/^addons\/metamod$/d" "${modsdir}/${modcommand}-files.txt"
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sed -i "/^addons\/metamod\/sourcemod.vdf$/d" "${modsdir}/${modcommand}-files.txt"
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fi
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}
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## Information Gathering
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# Get details of a mod any (relevant and unique, such as full mod name or install command) value
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fn_mod_get_info(){
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# Variable to know when job is done
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modinfocommand="0"
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# Find entry in global array
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for ((index=0; index <= ${#mods_global_array[@]}; index++)); do
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# When entry is found
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if [ "${mods_global_array[index]}" == "${currentmod}" ]; then
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# Go back to the previous "MOD" separator
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for ((index=index; index <= ${#mods_global_array[@]}; index--)); do
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# When "MOD" is found
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if [ "${mods_global_array[index]}" == "MOD" ]; then
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# Get info
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fn_mods_define
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modinfocommand="1"
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break
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fi
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done
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fi
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# Exit the loop if job is done
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if [ "${modinfocommand}" == "1" ]; then
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break
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fi
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done
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# What happens if mod is not found
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if [ "${modinfocommand}" == "0" ]; then
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fn_script_log_error "Could not find information for ${currentmod}"
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fn_print_error_nl "Could not find information for ${currentmod}"
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exitcode="1"
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core_exit.sh
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fi
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}
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# Define all variables for a mod at once when index is set to a separator
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fn_mods_define(){
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if [ -z "$index" ]; then
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fn_script_log_fatal "index variable not set. Please report an issue."
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fn_print_error "index variable not set. Please report an issue."
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echo "* https://github.com/GameServerManagers/LinuxGSM/issues"
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core_exit.sh
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fi
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modcommand="${mods_global_array[index+1]}"
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modprettyname="${mods_global_array[index+2]}"
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modurl="${mods_global_array[index+3]}"
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modfilename="${mods_global_array[index+4]}"
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modsubdirs="${mods_global_array[index+5]}"
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modlowercase="${mods_global_array[index+6]}"
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modinstalldir="${mods_global_array[index+7]}"
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modkeepfiles="${mods_global_array[index+8]}"
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modengines="${mods_global_array[index+9]}"
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modgames="${mods_global_array[index+10]}"
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modexcludegames="${mods_global_array[index+11]}"
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modsite="${mods_global_array[index+12]}"
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moddescription="${mods_global_array[index+13]}"
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}
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# Builds list of installed mods
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# using installed-mods.txt grabing mod info from mods_list.sh
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fn_mods_installed_list(){
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fn_mods_count_installed
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# Set/reset variables
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installedmodsline="1"
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installedmodslist=()
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modprettynamemaxlength="0"
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modsitemaxlength="0"
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moddescriptionmaxlength="0"
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modcommandmaxlength="0"
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# Loop through every line of the installed mods list ${modsinstalledlistfullpath}
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while [ ${installedmodsline} -le ${installedmodscount} ]; do
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currentmod="$(sed "${installedmodsline}q;d" "${modsinstalledlistfullpath}")"
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# Get mod info to make sure mod exists
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fn_mod_get_info
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# Add the mod to available commands
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installedmodslist+=( "${modcommand}" )
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# Increment line check
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((installedmodsline++))
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done
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if [ -n "${installedmodscount}" ] ;then
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fn_script_log_info "${installedmodscount} addons/mods are currently installed"
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fi
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}
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# Loops through mods_global_array to define available mods & provide available commands for mods installation
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fn_mods_available(){
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# First, reset variables
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compatiblemodslist=()
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availablemodscommands=()
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# Find compatible games
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# Find separators through the global array
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for ((index="0"; index <= ${#mods_global_array[@]}; index++)); do
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# If current value is a separator; then
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if [ "${mods_global_array[index]}" == "${modseparator}" ]; then
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# Set mod variables
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fn_mods_define
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# Test if game is compatible
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fn_mod_compatible_test
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# If game is compatible
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if [ "${modcompatibility}" == "1" ]; then
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# Put it into an array to prepare user output
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compatiblemodslist+=( "${modprettyname}" "${modcommand}" "${modsite}" "${moddescription}" )
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# Keep available commands in an array to make life easier
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availablemodscommands+=( "${modcommand}" )
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fi
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fi
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done
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}
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## Mod compatibility check
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# Find out if a game is compatible with a mod from a modgames (list of games supported by a mod) variable
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fn_compatible_mod_games(){
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# Reset test value
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modcompatiblegame="0"
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# If value is set to GAMES (ignore)
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if [ "${modgames}" != "GAMES" ]; then
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# How many games we need to test
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gamesamount="$(echo "${modgames}" | awk -F ';' '{ print NF }')"
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# Test all subvalue of "modgames" using the ";" separator
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for ((gamevarindex=1; gamevarindex < gamesamount; gamevarindex++)); do
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# Put current game name into modtest variable
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gamemodtest="$( echo "${modgames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
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# If game name matches
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if [ "${gamemodtest}" == "${gamename}" ]; then
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# Mod is compatible !
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modcompatiblegame="1"
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fi
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done
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fi
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}
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# Find out if an engine is compatible with a mod from a modengines (list of engines supported by a mod) variable
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fn_compatible_mod_engines(){
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# Reset test value
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modcompatibleengine="0"
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# If value is set to ENGINES (ignore)
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if [ "${modengines}" != "ENGINES" ]; then
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# How many engines we need to test
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enginesamount="$(echo "${modengines}" | awk -F ';' '{ print NF }')"
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# Test all subvalue of "modengines" using the ";" separator
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for ((gamevarindex=1; gamevarindex < ${enginesamount}; gamevarindex++)); do
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# Put current engine name into modtest variable
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enginemodtest="$( echo "${modengines}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
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# If engine name matches
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if [ "${enginemodtest}" == "${engine}" ]; then
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# Mod is compatible!
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modcompatibleengine="1"
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fi
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done
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fi
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}
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# Find out if a game is not compatible with a mod from a modnotgames (list of games not supported by a mod) variable
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fn_not_compatible_mod_games(){
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# Reset test value
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modeincompatiblegame="0"
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# If value is set to NOTGAMES (ignore)
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if [ "${modexcludegames}" != "NOTGAMES" ]; then
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# How many engines we need to test
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excludegamesamount="$(echo "${modexcludegames}" | awk -F ';' '{ print NF }')"
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# Test all subvalue of "modexcludegames" using the ";" separator
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for ((gamevarindex=1; gamevarindex < excludegamesamount; gamevarindex++)); do
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# Put current engine name into modtest variable
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excludegamemodtest="$( echo "${modexcludegames}" | awk -F ';' -v x=${gamevarindex} '{ print $x }' )"
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# If engine name matches
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if [ "${excludegamemodtest}" == "${gamename}" ]; then
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# Mod is compatible!
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modeincompatiblegame="1"
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fi
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done
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fi
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}
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# Sums up if a mod is compatible or not with modcompatibility=0/1
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fn_mod_compatible_test(){
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# Test game and engine compatibility
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fn_compatible_mod_games
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fn_compatible_mod_engines
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fn_not_compatible_mod_games
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if [ "${modeincompatiblegame}" == "1" ]; then
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modcompatibility="0"
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elif [ "${modcompatibleengine}" == "1" ]||[ "${modcompatiblegame}" == "1" ]; then
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modcompatibility="1"
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else
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modcompatibility="0"
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fi
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}
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## Directory management
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# Create mods files and directories if it doesn't exist
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fn_create_mods_dir(){
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# Create lgsm data modsdir
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if [ ! -d "${modsdir}" ];then
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echo "creating lgsm mods data directory ${modsdir}..."
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mkdir -p "${modsdir}"
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exitcode=$?
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if [ ${exitcode} -ne 0 ]; then
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fn_print_fail_eol_nl
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fn_script_log_fatal "Creating mod download dir ${modsdir}"
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core_exit.sh
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else
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fn_print_ok_eol_nl
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fn_script_log_pass "Creating mod download dir ${modsdir}"
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fi
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sleep 0.5
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fi
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# Create mod install directory
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if [ ! -d "${modinstalldir}" ]; then
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echo "creating mods install directory ${modinstalldir}..."
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mkdir -p "${modinstalldir}"
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exitcode=$?
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if [ ${exitcode} -ne 0 ]; then
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fn_print_fail_eol_nl
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fn_script_log_fatal "Creating mod install directory ${modinstalldir}"
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core_exit.sh
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else
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fn_print_ok_eol_nl
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fn_script_log_pass "Creating mod install directory ${modinstalldir}"
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fi
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sleep 0.5
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fi
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# Create lgsm/data/${modsinstalledlist}
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if [ ! -f "${modsinstalledlistfullpath}" ]; then
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touch "${modsinstalledlistfullpath}"
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fn_script_log_info "Created ${modsinstalledlistfullpath}"
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fi
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}
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# Create tmp download mod directory
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fn_mods_create_tmp_dir(){
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if [ ! -d "${modstmpdir}" ]; then
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mkdir -p "${modstmpdir}"
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exitcode=$?
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echo -ne "creating mod download directory ${modstmpdir}..."
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if [ ${exitcode} -ne 0 ]; then
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fn_print_fail_eol_nl
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fn_script_log_fatal "Creating mod download directory ${modstmpdir}"
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core_exit.sh
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else
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fn_print_ok_eol_nl
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fn_script_log_pass "Creating mod download directory ${modstmpdir}"
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fi
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fi
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}
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# Remove the tmp mod download directory when finished
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fn_mods_clear_tmp_dir(){
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if [ -d "${modstmpdir}" ]; then
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echo -ne "clearing mod download directory ${modstmpdir}..."
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rm -r "${modstmpdir}"
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exitcode=$?
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if [ ${exitcode} -ne 0 ]; then
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fn_print_fail_eol_nl
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fn_script_log_fatal "Clearing mod download directory ${modstmpdir}"
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core_exit.sh
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else
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fn_print_ok_eol_nl
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fn_script_log_pass "Clearing mod download directory ${modstmpdir}"
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fi
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fi
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# Clear temp file list as well
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if [ -f "${modsdir}/.removedfiles.tmp" ]; then
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rm "${modsdir}/.removedfiles.tmp"
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fi
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}
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# Counts how many mods were installed
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fn_mods_count_installed(){
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if [ -f "${modsinstalledlistfullpath}" ]; then
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installedmodscount="$(wc -l < "${modsinstalledlistfullpath}")"
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else
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installedmodscount=0
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fi
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}
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# Exits if no mods were installed
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fn_mods_check_installed(){
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# Count installed mods
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fn_mods_count_installed
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# If no mods are found
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if [ ${installedmodscount} -eq 0 ]; then
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echo ""
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fn_print_failure_nl "No installed mods or addons were found"
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echo " * Install mods using LGSM first with: ./${selfname} mods-install"
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fn_script_log_fail "No installed mods or addons were found."
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core_exit.sh
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fi
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}
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# Checks that mod files list exists and isn't empty
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fn_check_mod_files_list(){
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# File list must exist and be valid before any operation on it
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if [ -f "${modsdir}/${modcommand}-files.txt" ]; then
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# How many lines is the file list
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modsfilelistsize="$(wc -l < "${modsdir}/${modcommand}-files.txt")"
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# If file list is empty
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if [ "${modsfilelistsize}" -eq 0 ]; then
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fn_print_failure "${modcommand}-files.txt is empty"
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echo "* Unable to remove ${modprettyname}"
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fn_script_log_fatal "${modcommand}-files.txt is empty: Unable to remove ${modprettyname}."
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core_exit.sh
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fi
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else
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fn_print_failure "${modsdir}/${modcommand}-files.txt does not exist"
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fn_script_log_fatal "${modsdir}/${modcommand}-files.txt does not exist: Unable to remove ${modprettyname}."
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core_exit.sh
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fi
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}
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## Database initialisation
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mods_list.sh
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fn_mods_available
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