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${ noResults }
LinuxGSM/lgsm
* fix(bug): gamedig not using correct JSON object
Command to output the results for player count was looking at the wrong object in the tree. This change corrects it to the right objects.
* feat(monitor): Include bot count in monitor output
Update to include bot count in monitor output from Gamedig.
* fix(messages): Fix to set proper component logging
Fixed issue where messages from different actions weren't logging correctly due to using the wrong variable in when crafting the log message
* Confirm commit for changes made
Commit changes made after pull change submiited.
* fix(command_backup): Correct path for exludedir variable
The current implementation doesn't use the full file path to determine the existence of the backup directory in relation to the server which means the current stats just looks for the "lgsm/backup" directory. That may work if you're already in the root directory for the server but if you're scripting the backups via cron, you're not likely going to be invoking the backup from the root directory.
* fix: query_gamedig.sh tuning for correct player count
Reworked the jq flags to produce a count of players based on the length of the original JSON key used. However, I've found that while things like TF2 will produce the proper value, the Minecraft plugin will have an extra user online that is empty. See example below:
"players": [
{
"id": "81eeda65-9002-4f0d-9d3f-b4872e2a2042",
"name": "iamjack1221"
},
{}
]
* correct else
* space
Co-authored-by: Daniel Gibbs <[email protected]>
|
6 years ago | |
|---|---|---|
| .. | ||
| config-default/config-lgsm | feat(avorion): remove avgalaxy variable and replace with selfname | 6 years ago |
| data | feat(newserver): Chivalry: Medieval Warfare (#2880) | 6 years ago |
| functions | fix(query): query_gamedig.sh tuning for correct player count (#2913) | 6 years ago |