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176 lines
6.6 KiB
176 lines
6.6 KiB
//*********************************************************************************
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// *
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// No More Room in Hell - Community Developed Server.cfg *
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// Version 1.3 - March 7, 2015 *
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// Version 1.0: http://avidblur.com/nmrih/server.cfg *
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// Version 1.2: http://fastdl.zombiegaming.net/nmrih/cfg/server.cfg *
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// Version 1.3: http://gameservermanagers.com/nmrih/server.cfg *
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// *
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// ********************************************************************************
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// ............................ Basic Server Settings ............................. //
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// The name of your server as you want it to show up on NMRiH's Server Browser
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hostname "hostname"
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// The contact email for your main server admin
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sv_contact "[email protected]"
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// Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password.
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// Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones
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rcon_password "rconpassword"
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// Makes your server private so only people with the password can play on it
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sv_password ""
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// The region of the world this server will report as being located in
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// -1 = World
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// 0 = US East Coast
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// 1 = US West Coast
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// 2 = South America
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// 3 = Europe
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// 4 = Asia
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// 5 = Australia
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// 6 = Middle East
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// 7 = Africa
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sv_region -1
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// Is this server running on LAN or is it accessable to the world wide web?
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// 0 = Internet
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// 1 = Local Area Network
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sv_lan 0
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// Enable communication over voice via microphone
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sv_voiceenable 1
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// Players can hear all other players, no team restrictions 0=off 1=on
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sv_alltalk 1
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//Gameplay can be chosen between classic/normal, sv_difficulty casual is casual, sv_difficulty normal is normal
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sv_difficulty casual
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// Time spend on a single map (in minutes) before switching to a new one automatically
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mp_timelimit 45
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// Maximum number of rounds to spend on a map before moving to the next one
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//mp_maxrounds 0
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// Name of the .txt file containing a list of maps the server should cycle through
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// mapcycle.txt - All maps
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// mapcycle_objective.txt - Objective maps only
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// mapcycle_survival.txt - Survival maps only
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mapcyclefile "mapcycle.txt"
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// A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for
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// "Official" tags:
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// custom - If your server is running custom gameplay settings/configs
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// objective - If your server only cycles through objective maps
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// survival - If your server only cycles through survival maps
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// IE: sv_tags "example1, example2, example3"
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sv_tags "objective, survival, vanilla"
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// ............................ Download Settings .................................. //
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// Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option)
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sv_allowupload 0
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// Allow clients to download files
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sv_allowdownload 1
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// Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB)
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net_maxfilesize 64
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// Allow downloading of maps/textures/etc from a website for faster download speeds!
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// NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver.
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//
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// Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder
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// 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp"
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// 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/"
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//
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sv_downloadurl ""
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// ............................ Performance Settings .............................. //
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// Sets a limit to the frame rate that the server runs at (Set a framerate your server can consistently manage)
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fps_max 66
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// Min bandwidth rate allowed on server, 0 = Unlimited
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sv_minrate 0
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// Max bandwidth rate allowed on server, 0 = Unlimited
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sv_maxrate 60000
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//
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net_splitpacket_maxrate 60000
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sv_parallel_packentities 1
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sv_parallel_sendsnapshot 1
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// Use a high priority thread to send queued packets out instead of sending them each frame.
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net_queued_packet_thread 1
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// Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
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net_maxcleartime 0.01
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// Minimum updates per second that the server will allow
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sv_minupdaterate 66
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// Maximum updates per second that the server will allow
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sv_maxupdaterate 66
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// Minimum commands per second that the server will allow
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sv_mincmdrate 66
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// Maximum commands per second that the server will allow
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sv_maxcmdrate 66
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sv_client_min_interp_ratio 0
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sv_client_max_interp_ratio 4
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sv_client_cmdrate_difference 0
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// This can be used to force the value of cl_predict for connected clients (only while they are connected).
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// -1 = let clients set cl_predict to anything
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// 0 = force cl_predict to 0
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// 1 = force cl_predict to 1
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sv_client_predict 1
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// .............................. Additional Settings .............................. //
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// Allow the use of the "wait" command by clients? (Best left disabled to prevent the abuse of scripts - 0)
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sv_allow_wait_command 0
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// Enable logging? (off/on)
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log on
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sv_logbans 1
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sv_logecho 1
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sv_logfile 1
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sv_log_onefile 0
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// ............................... Sourcemod Settings .............................. //
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// ********************************************************************************
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// *
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// Advanced Server Settings (Best left untouched!) *
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// *
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// ********************************************************************************
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exec banned_user.cfg
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exec banned_ip.cfg
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//These commands will run on map change, sometimes a crash may wipe a recent ban from your banlist, this minimises that issue
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writeid
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writeip
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//**********************************************************************************************************
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// Master Server Settings
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//**********************************************************************************************************
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sv_master_legacy_mode 0 // Disable legacy mode, since steam master servers won't support it anymore
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heartbeat // Send heartbeat that this server is ready. Should be the last line of the config
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//**********************************************************************************************************
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//-----End of Server.cfg-----
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