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#!/bin/bash
# LinuxGSM command_backup.sh function
# Author: Daniel Gibbs
# Contributor: UltimateByte
# Website: https://linuxgsm.com
# Description: Wipes server data, useful after updates for some games like Rust
local commandname="WIPE"
local commandaction="Wipe"
local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
check.sh
fn_print_header
fn_script_log "Entering ${gamename} ${commandaction}"
# Process to server wipe
fn_wipe_server_process(){
check_status.sh
if [ "${status}" != "0" ]; then
exitbypass=1
command_stop.sh
fn_wipe_server_remove_files
exitbypass=1
command_start.sh
else
fn_wipe_server_remove_files
fi
echo "server data wiped"
fn_script_log "server data wiped."
}
# Provides an exit code upon error
fn_wipe_exit_code(){
((exitcode=$?))
if [ ${exitcode} -ne 0 ]; then
fn_script_log_fatal "${currentaction}"
core_exit.sh
else
fn_print_ok_eol_nl
fi
}
# Removes files to wipe server
fn_wipe_server_remove_files(){
# Rust Wipe
if [ "${shortname}" == "rust" ]; then
# Wipe pocedural map
if [ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap.*.map")" ]; then
currentaction="Removing map file(s): ${serveridentitydir}/proceduralmap.*.map"
echo -en "Removing procedural map proceduralmap.*.map file(s)..."
sleep 0.5
fn_script_log "${currentaction}"
find "${serveridentitydir:?}" -type f -name "proceduralmap.*.map" -delete
fn_wipe_exit_code
sleep 0.5
else
fn_print_information_nl "No procedural map file to remove"
fn_script_log_info "No procedural map file to remove."
sleep 0.5
fi
# Wipe procedural map save
if [ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap.*.sav")" ]; then
currentaction="Removing procedural map save(s): ${serveridentitydir}/proceduralmap.*.sav"
echo -en "Removing map saves proceduralmap.*.sav file(s)..."
sleep 0.5
fn_script_log "${currentaction}"
find "${serveridentitydir:?}" -type f -name "proceduralmap.*.sav" -delete
fn_wipe_exit_code
sleep 0.5
else
fn_print_information_nl "No procedural map save to remove"
fn_script_log_info "No procedural map save to remove."
sleep 0.5
fi
# Wipe Barren map
if [ -n "$(find "${serveridentitydir}" -type f -name "barren*.map")" ]; then
currentaction="Removing map file(s): ${serveridentitydir}/barren*.map"
echo -en "Removing barren map barren*.map file(s)..."
sleep 0.5
fn_script_log "${currentaction}"
find "${serveridentitydir:?}" -type f -name "barren*.map" -delete
fn_wipe_exit_code
sleep 0.5
else
fn_print_information_nl "No barren map file to remove"
fn_script_log_info "No barren map file to remove."
sleep 0.5
fi
# Wipe barren map save
if [ -n "$(find "${serveridentitydir}" -type f -name "barren*.sav")" ]; then
currentaction="Removing barren map save(s): ${serveridentitydir}/barren*.sav"
echo -en "Removing barren map saves barren*.sav file(s)..."
sleep 0.5
fn_script_log "${currentaction}"
find "${serveridentitydir:?}" -type f -name "barren*.sav" -delete
fn_wipe_exit_code
sleep 0.5
else
fn_print_information_nl "No barren map save to remove"
fn_script_log_info "No barren map save to remove."
sleep 0.5
fi
# Wipe user dir, might be a legacy thing, maybe to be removed
if [ -d "${serveridentitydir}/user" ]; then
currentaction="Removing user directory: ${serveridentitydir}/user"
echo -en "Removing user directory..."
sleep 0.5
fn_script_log "${currentaction}"
rm -rf "${serveridentitydir:?}/user"
fn_wipe_exit_code
sleep 0.5
# We do not print additional information if there is nothing to remove since this might be obsolete
fi
# Wipe storage dir, might be a legacy thing, maybe to be removed
if [ -d "${serveridentitydir}/storage" ]; then
currentaction="Removing storage directory: ${serveridentitydir}/storage"
echo -en "Removing storage directory..."
sleep 0.5
fn_script_log "${currentaction}"
rm -rf "${serveridentitydir:?}/storage"
fn_wipe_exit_code
sleep 0.5
# We do not print additional information if there is nothing to remove since this might be obsolete
fi
# Wipe sv.files
if [ -n "$(find "${serveridentitydir}" -type f -name "sv.files.*.db")" ]; then
currentaction="Removing server misc files: ${serveridentitydir}/sv.files.*.db"
echo -en "Removing server misc srv.files*.db file(s)..."
sleep 0.5
fn_script_log "${currentaction}"
find "${serveridentitydir:?}" -type f -name "sv.files.*.d" -delete
fn_wipe_exit_code
sleep 0.5
# No further information if not found because it should I could not get this file showing up
fi
# Wipe player death files
if [ -n "$(find "${serveridentitydir}" -type f -name "player.deaths.*.db")" ]; then
currentaction="Removing player death files: ${serveridentitydir}/player.deaths.*.db"
echo -en "Removing player deaths player.deaths.*.db file(s)..."
sleep 0.5
fn_script_log "${currentaction}"
find "${serveridentitydir:?}" -type f -name "player.deaths.*.db" -delete
fn_wipe_exit_code
sleep 0.5
else
fn_print_information_nl "No player death to remove"
fn_script_log_info "No player death to remove."
sleep 0.5
fi
# Wipe blueprints only if wipeall command was used
if [ "${wipeall}" == "1" ]; then
if [ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]; then
currentaction="Removing blueprint file(s): ${serveridentitydir}/player.blueprints.*.db"
echo -en "Removing blueprints player.blueprints.*.db file(s)..."
sleep 0.5
fn_script_log "${currentaction}"
find "${serveridentitydir:?}" -type f -name "player.blueprints.*.db" -delete
fn_wipe_exit_code
sleep 0.5
else
fn_print_information_nl "No blueprint file to remove"
fn_script_log_info "No blueprint file to remove."
sleep 0.5
fi
elif [ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]; then
fn_print_information_nl "Keeping blueprints"
fn_script_log_info "Keeping blueprints."
sleep 0.5
else
fn_print_information_nl "No blueprints found"
fn_script_log_info "No blueprints found."
sleep 0.5
fi
# Wipe some logs that might be there
if [ -n "$(find "${serveridentitydir}" -type f -name "Log.*.txt")" ]; then
currentaction="Removing log files: ${serveridentitydir}/Log.*.txt"
echo -en "Removing Log files..."
sleep 0.5
fn_script_log "${currentaction}"
find "${serveridentitydir:?}" -type f -name "Log.*.txt" -delete
fn_wipe_exit_code
sleep 0.5
# We do not print additional information if there are no logs to remove
fi
# You can add an "elif" here to add another game or engine
fi
}
# Check if there is something to wipe, prompt the user, and call appropriate functions
# Rust Wipe
if [ "${shortname}" == "rust" ]; then
if [ -d "${serveridentitydir}/storage" ]||[ -d "${serveridentitydir}/user" ]||[ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap*.sav")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "barren*.sav")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "Log.*.txt")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "player.deaths.*.db")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "sv.files.*.db")" ]; then
fn_print_warning_nl "Any user, storage, log and map data from ${serveridentitydir} will be erased."
if ! fn_prompt_yn "Continue?" Y; then
echo Exiting; core_exit.sh
fi
fn_script_log_info "User selects to erase any user, storage, log and map data from ${serveridentitydir}"
sleep 0.5
fn_wipe_server_process
else
fn_print_information_nl "No data to wipe was found"
fn_script_log_info "No data to wipe was found."
sleep 0.5
core_exit.sh
fi
# You can add an "elif" here to add another game or engine
else
# Game not listed
fn_print_information_nl "Wipe is not available for this game"
fn_script_log_info "Wipe is not available for this game."
sleep 0.5
core_exit.sh
fi
core_exit.sh