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136 lines
4.0 KiB
136 lines
4.0 KiB
#!/bin/bash
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# Insurgency
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# Server Management Script
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# Author: Daniel Gibbs
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# Website: http://gameservermanagers.com
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version="061115"
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#### Variables ####
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engine="source"
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game="insurgency"
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gamename="Insurgency"
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#File fetching settings
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githubuser="jballou"
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githubrepo="linuxgsm"
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githubbranch="master"
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# The name of this script file, used to show the LGSM link properly
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selfname=$(basename $(readlink -f "${BASH_SOURCE[0]}"))
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servicename="$(basename $0)"
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# Directories
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rootdir="$(dirname "${selfname}")"
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scriptcfgdir="${rootdir}/cfg/servers"
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# Settings to get before config parsing begins
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#ipaddr=$(ip addr | grep 'state UP' -A2 | tail -n1 | awk '{print $2}' | cut -f1 -d'/')
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# Config files
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cfg_default="${scriptcfgdir}/_default.cfg"
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cfg_common="${scriptcfgdir}/_common.cfg"
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cfg_instance="${scriptcfgdir}/${servicename}.cfg"
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#If config directory does not exist, create it
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if [ ! -e $scriptcfgdir ]; then mkdir -p "$scriptcfgdir"; fi
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#### Advanced Variables ####
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# Directories
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lockselfname=".${servicename}.lock"
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filesdir="${rootdir}/serverfiles"
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systemdir="${filesdir}/insurgency"
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executabledir="${filesdir}"
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executable="./srcds_linux"
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servercfg="${servicename}.cfg"
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servercfgdir="${systemdir}/cfg"
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servercfgfullpath="${servercfgdir}/${servercfg}"
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servercfgdefault="${servercfgdir}/lgsm-default.cfg"
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backupdir="${rootdir}/backups"
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#In the event that you have library issues after an update, this may resolve it.
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#export LD_LIBRARY_PATH="${filesdir}:${filesdir}/bin:${LD_LIBRARY_PATH}"
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# Logging
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gamelogdir="${systemdir}/logs"
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scriptlogdir="${rootdir}/log/script"
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consolelogdir="${rootdir}/log/console"
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scriptlog="${scriptlogdir}/${servicename}-script.log"
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consolelog="${consolelogdir}/${servicename}-console.log"
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emaillog="${scriptlogdir}/${servicename}-email.log"
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scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log"
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consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log"
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# Set the paramaters to send to srcds
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# https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server
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fn_parms(){
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#TODO: Put in some conditional logic to handle generating the parm string so we can make this a little less game specific
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parms="-game ${game} -strictportbind -ip ${ip} -port ${port} -maxplayers ${maxplayers} ${srcds_parms} +clientport ${clientport} +tv_port ${sourcetvport} +sv_playlist ${playlist} +mapcyclefile ${mapcyclefile} +servercfgfile ${servercfg} +map ${defaultmap} ${defaultmode}"
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}
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##### Script #####
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# Do not edit
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fn_getgithubfile() {
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filename=$1
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exec=$2
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url=${3:-$filename}
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filepath="${rootdir}/${filename}"
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filedir=$(dirname "${filepath}")
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# If file is missing, then download
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if [ ! -f "${filepath}" ]
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then
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download=1
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else
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# Get the lgsm_version from the file, and download if out of date
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script_version=$(grep lgsm_version "${filepath}" 2>&1 | cut -d'=' -f2 | sed -e 's/"//g')
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if [ "${script_version}" != "" ] && [ "${script_version}" != "${version}" ]
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then
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echo $script_version
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download=1
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fi
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fi
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if [ "$download" ]
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then
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if [ ! -d "${filedir}" ]; then
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mkdir -p "${filedir}"
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fi
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echo -e " fetching ${filename}...\c"
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wget -N /dev/null "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${url}" -O "${filepath}" 2>&1 | grep -F HTTP | cut -c45-
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if [ "$exec" ]
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then
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chmod +x "${functionpath}"
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fi
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fi
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if [ "$exec" ]
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then
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source "${filepath}"
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fi
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}
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# If default config does not exist, create it. This should come from Git, and will be overwritten by updates.
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fn_getgithubfile "cfg/servers/_default.cfg" 1 "${gamename}/cfg/servers/_default.cfg"
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# Load sitewide common settings (so that Git updates can safely overwrite default.cfg)
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if [ ! -f $cfg_common ]; then touch $cfg_common; else source $cfg_common; fi
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# Load instance specific settings
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if [ ! -f $cfg_instance ]; then touch $cfg_instance; else source $cfg_instance; fi
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fn_runfunction(){
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fn_getgithubfile "functions/${functionfile}" 1
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}
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fn_functions(){
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# Functions are defined in fn_functions.
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functionfile="${FUNCNAME}"
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fn_runfunction
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}
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fn_functions
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getopt=$1
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fn_getopt
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