lgsm local mirror
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

806 lines
25 KiB

#!/bin/bash
# LinuxGSM install_config.sh module
# Author: Daniel Gibbs
# Contributors: https://linuxgsm.com/contrib
# Website: https://linuxgsm.com
# Description: Creates default server configs.
moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
# Checks if server cfg dir exists, creates it if it doesn't.
fn_check_cfgdir() {
if [ ! -d "${servercfgdir}" ]; then
echo -e "creating ${servercfgdir} config directory."
fn_script_log_info "Creating ${servercfgdir} config directory."
mkdir -pv "${servercfgdir}"
fi
}
# Copys default configs from Game-Server-Configs repo to server config location.
fn_default_config_remote() {
echo -e ""
echo -e "${bold}${lightyellow}Downloading ${gamename} Configs${default}"
fn_messages_separator
echo -e "Downloading default configs from: ${italic}https://github.com/GameServerManagers/Game-Server-Configs${default}"
echo -e ""
fn_sleep_time_1
mkdir -p "${lgsmdir}/config-default/config-game"
githuburl="https://raw.githubusercontent.com/GameServerManagers/Game-Server-Configs/main"
for config in "${array_configs[@]}"; do
# Downloads default configs from Game-Server-Configs repo to lgsm/config-default.
fn_fetch_file "${githuburl}/${shortname}/${config}" "${remote_fileurl_backup}" "GitHub" "Bitbucket" "${lgsmdir}/config-default/config-game" "${config}" "nochmodx" "norun" "forcedl" "nohash"
# Every config is copied.
if [ "${config}" == "${servercfgdefault}" ]; then
mkdir -p "${servercfgdir}"
echo -en "copying config file [ ${italic}${servercfgfullpath}${default} ]"
changes+=$(cp -nv "${lgsmdir}/config-default/config-game/${config}" "${servercfgfullpath}")
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
fn_print_fail_eol_nl
fn_script_log_fail "copying config file ${servercfgfullpath}"
elif [ "${changes}" != "" ]; then
fn_print_ok_eol_nl
fn_script_log_pass "copying config file ${servercfgfullpath}"
else
fn_print_skip_eol_nl
fi
elif [ "${shortname}" == "arma3" ] && [ "${config}" == "${networkcfgdefault}" ]; then
mkdir -p "${servercfgdir}"
echo -en "copying config file [ ${italic}${networkcfgfullpath}${default} ]"
changes+=$(cp -nv "${lgsmdir}/config-default/config-game/${config}" "${networkcfgfullpath}")
if [ "${exitcode}" -ne 0 ]; then
fn_print_fail_eol_nl
fn_script_log_fail "copying config file ${networkcfgdefault}"
elif [ "${changes}" != "" ]; then
fn_print_ok_eol_nl
fn_script_log_pass "copying config file ${networkcfgdefault}"
else
fn_print_skip_eol_nl
fi
elif [ "${shortname}" == "dst" ] && [ "${config}" == "${clustercfgdefault}" ]; then
echo -en "copying config file [ ${italic}${clustercfgfullpath}${default} ]"
changes+=$(cp -nv "${lgsmdir}/config-default/config-game/${clustercfgdefault}" "${clustercfgfullpath}")
if [ "${exitcode}" -ne 0 ]; then
fn_print_fail_eol_nl
fn_script_log_fail "copying config file ${clustercfgfullpath}"
elif [ "${changes}" != "" ]; then
fn_print_ok_eol_nl
fn_script_log_pass "copying config file ${clustercfgfullpath}"
else
fn_print_skip_eol_nl
fi
else
echo -en "copying config file [ ${italic}${servercfgdir}/${config}${default} ]"
changes+=$(cp -nv "${lgsmdir}/config-default/config-game/${config}" "${servercfgdir}/${config}")
if [ "${exitcode}" -ne 0 ]; then
fn_print_fail_eol_nl
fn_script_log_fail "copying config file ${servercfgdir}/${config}"
elif [ "${changes}" != "" ]; then
fn_print_ok_eol_nl
fn_script_log_pass "copying config file ${servercfgdir}/${config}"
else
fn_print_skip_eol_nl
fi
fi
unset changes
done
}
# Copys local default config to server config location.
fn_default_config_local() {
echo -e ""
echo -e "${bold}${lightyellow}Copying ${gamename} Configs${default}"
fn_messages_separator
echo -e "Copying default configs."
fn_check_cfgdir
# Check if the directory for ${servercfgfullpath} exists, if not, create it
if [ ! -d "$(dirname "${servercfgfullpath}")" ]; then
mkdir -p "$(dirname "${servercfgfullpath}")"
fi
echo -en "copying config file [ ${italic}${servercfgdefault}${default} ]: "
cp --update=none "${servercfgdir}/${servercfgdefault}" "${servercfgfullpath}"
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
fn_print_fail_eol
fn_script_log_fail "copying config file [ ${servercfgdefault} ]: "
else
fn_print_ok_eol
fn_script_log_pass "copying config file [ ${servercfgdefault} ]: "
fi
}
# Changes some variables within the default configs.
# SERVERNAME to LinuxGSM
# PASSWORD to random password
fn_set_config_vars() {
if [ -f "${servercfgfullpath}" ]; then
randomstring=$(tr -dc 'A-Za-z0-9_' < /dev/urandom 2> /dev/null | head -c 8 | xargs)
servername="LinuxGSM"
adminpass="admin${randomstring}"
echo -en "setting hostname\c"
fn_script_log_info "setting hostname"
fn_sleep_time
# prevents var from being overwritten with the servername.
if grep -q "SERVERNAME=SERVERNAME" "${lgsmdir}/config-default/config-game/${config}" 2> /dev/null; then
changes+=$(sed -i "s/SERVERNAME=SERVERNAME/SERVERNAME=${servername}/g w /dev/stdout" "${servercfgfullpath}")
elif grep -q "SERVERNAME=\"SERVERNAME\"" "${lgsmdir}/config-default/config-game/${config}" 2> /dev/null; then
changes+=$(sed -i "s/SERVERNAME=\"SERVERNAME\"/SERVERNAME=\"${servername}\"/g w /dev/stdout" "${servercfgfullpath}")
else
changes+=$(sed -i "s/SERVERNAME/${servername}/g w /dev/stdout" "${servercfgfullpath}")
fi
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
fn_print_fail_eol
fn_script_log_fail "setting hostname"
elif [ "${changes}" != "" ]; then
fn_print_ok_eol_nl
fn_script_log_pass "setting hostname"
else
fn_print_skip_eol_nl
fi
echo -en "generating admin/rcon password\c"
fn_script_log_info "generating admin/rcon password"
fn_sleep_time
if [ "${shortname}" == "squad" ]; then
changes+=$(sed -i "s/ADMINPASSWORD/${adminpass}/g w /dev/stdout" "${servercfgdir}/Rcon.cfg")
else
changes+=$(sed -i "s/ADMINPASSWORD/${adminpass}/g w /dev/stdout" "${servercfgfullpath}")
fi
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
fn_print_fail_eol
fn_script_log_fail "generating admin/rcon password"
elif [ "${changes}" != "" ]; then
fn_print_ok_eol_nl
fn_script_log_pass "generating admin/rcon password"
else
fn_print_skip_eol_nl
fi
unset changes
fi
}
# Changes some variables within the default Don't Starve Together configs.
fn_set_dst_config_vars() {
## cluster.ini
if grep -Fq "SERVERNAME" "${clustercfgfullpath}"; then
echo -e "changing server name."
fn_script_log_info "Changing server name."
sed -i "s/SERVERNAME/LinuxGSM/g" "${clustercfgfullpath}"
fn_sleep_time
echo -e "changing shard mode."
fn_script_log_info "Changing shard mode."
sed -i "s/USESHARDING/${sharding}/g" "${clustercfgfullpath}"
fn_sleep_time
echo -e "randomizing cluster key."
fn_script_log_info "Randomizing cluster key."
randomstring=$(tr -dc 'A-Za-z0-9_' < /dev/urandom 2> /dev/null | head -c 8 | xargs)
sed -i "s/CLUSTERKEY/${randomstring}/g" "${clustercfgfullpath}"
fn_sleep_time
else
echo -e "${clustercfg} is already configured."
fn_script_log_info "${clustercfg} is already configured."
fi
## server.ini
# removing unnecessary options (dependent on sharding & shard type).
if [ "${sharding}" == "false" ]; then
sed -i "s/ISMASTER//g" "${servercfgfullpath}"
sed -i "/SHARDNAME/d" "${servercfgfullpath}"
elif [ "${master}" == "true" ]; then
sed -i "/SHARDNAME/d" "${servercfgfullpath}"
fi
echo -e "changing shard name."
fn_script_log_info "Changing shard name."
sed -i "s/SHARDNAME/${shard}/g" "${servercfgfullpath}"
fn_sleep_time
echo -e "changing master setting."
fn_script_log_info "Changing master setting."
sed -i "s/ISMASTER/${master}/g" "${servercfgfullpath}"
fn_sleep_time
## worldgenoverride.lua
if [ "${cave}" == "true" ]; then
echo -e "defining ${shard} as cave in ${servercfgdir}/worldgenoverride.lua."
fn_script_log_info "Defining ${shard} as cave in ${servercfgdir}/worldgenoverride.lua."
echo 'return { override_enabled = true, preset = "DST_CAVE", }' > "${servercfgdir}/worldgenoverride.lua"
fi
fn_sleep_time
echo -e ""
}
# Lists local config locations
fn_list_config_locations() {
echo -e ""
echo -e "${bold}${lightyellow}Config Locations${default}"
fn_messages_separator
if [ -n "${servercfgfullpath}" ]; then
if [ -f "${servercfgfullpath}" ]; then
echo -e "${gamename} config file: ${italic}${servercfgfullpath}${default}"
elif [ -d "${servercfgfullpath}" ]; then
echo -e "${gamename} config directory: ${italic}${servercfgfullpath}"
else
echo -e "${gamename} config: ${italic}${red}${servercfgfullpath}${default} (${red}CONFIG IS MISSING${default})"
fi
fi
echo -e "LinuxGSM config: ${italic}${lgsmdir}/config-lgsm/${gameservername}${default}"
echo -e "Config documentation: ${italic}https://docs.linuxgsm.com/configuration${default}"
}
if [ "${shortname}" == "sdtd" ]; then
fn_default_config_local
fn_list_config_locations
elif [ "${shortname}" == "ac" ]; then
array_configs+=(server_cfg.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ahl" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ahl2" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ark" ]; then
array_configs+=(GameUserSettings.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "arma3" ]; then
array_configs+=(server.cfg network.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "armar" ]; then
array_configs+=(server.json)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ats" ]; then
array_configs+=(server_config.sii)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bo" ]; then
array_configs+=(config.txt)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bd" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bt" ]; then
array_configs+=(serversettings.xml)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "btl" ]; then
fn_check_cfgdir
array_configs+=(Game.ini)
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bf1942" ]; then
array_configs+=(serversettings.con)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bfv" ]; then
array_configs+=(serversettings.con)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bs" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bb" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bb2" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "bmdm" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ck" ]; then
array_configs+=(ServerConfig.json)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "cod" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "coduo" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "cod2" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "cod4" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "codwaw" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "cc" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "col" ]; then
array_configs+=(colserver.json)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "cs" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "cs2" ]; then
array_configs+=(server.cfg)
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "cscz" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "csgo" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "css" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ct" ]; then
array_configs+=(ServerSetting.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "dayz" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "dod" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "dodr" ]; then
array_configs+=(Game.ini)
fn_default_config_remote
fn_list_config_locations
elif [ "${shortname}" == "dods" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "doi" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "dmc" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "dst" ]; then
array_configs+=(cluster.ini server.ini)
fn_default_config_remote
fn_set_dst_config_vars
fn_list_config_locations
elif [ "${shortname}" == "dab" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "dys" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "eco" ]; then
array_configs+=(Network.eco)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "em" ]; then
fn_default_config_local
fn_list_config_locations
elif [ "${shortname}" == "etl" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ets2" ]; then
array_configs+=(server_config.sii)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "fctr" ]; then
array_configs+=(server-settings.json)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "fof" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "gmod" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "hldm" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "hldms" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ohd" ]; then
array_configs+=(Admins.cfg Engine.ini Game.ini MapCycle.cfg)
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "opfor" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "hl2dm" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "hz" ]; then
# Config is generated on first run
:
elif [ "${shortname}" == "ins" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ios" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "jc2" ]; then
array_configs+=(config.lua)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "jc3" ]; then
array_configs+=(config.json)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "kf" ]; then
array_configs+=(Default.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "l4d" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "l4d2" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "mc" ] || [ "${shortname}" == "pmc" ]; then
array_configs+=(server.properties)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "mcb" ]; then
array_configs+=(server.properties)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "mohaa" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "mh" ]; then
array_configs+=(Game.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ns" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "nmrih" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "nd" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "mta" ]; then
array_configs+=(acl.xml mtaserver.conf vehiclecolors.conf)
fn_default_config_remote
fn_list_config_locations
elif [ "${shortname}" == "pvr" ]; then
array_configs+=(Game.ini)
fn_default_config_remote
fn_set_config_vars
elif [ "${shortname}" == "pvkii" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "pw" ]; then
array_configs+=(PalWorldSettings.ini)
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "pz" ]; then
array_configs+=(server.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "nec" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "pc" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "pc2" ]; then
fn_default_config_local
fn_list_config_locations
elif [ "${shortname}" == "q2" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "q3" ]; then
array_configs+=(server.cfg)
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "q4" ]; then
array_configs+=(server.cfg)
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ql" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "jk2" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
elif [ "${shortname}" == "qw" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ricochet" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "rtcw" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "rust" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_list_config_locations
elif [ "${shortname}" == "scpsl" ] || [ "${shortname}" == "scpslsm" ]; then
array_configs+=(config_gameplay.txt config_localadmin.txt)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "sf" ]; then
array_configs+=(GameUserSettings.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "sol" ]; then
array_configs+=(soldat.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "sof2" ]; then
array_configs+=(server.cfg mapcycle.txt)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "sfc" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "squad" ]; then
array_configs+=(Admins.cfg Bans.cfg License.cfg Server.cfg Rcon.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "sb" ]; then
array_configs+=(starbound_server.config)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "st" ]; then
array_configs+=(setting.xml)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "stn" ]; then
array_configs+=(ServerConfig.txt ServerUsers.txt TpPresets.json UserPermissions.json)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "sven" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "tf2" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "tfc" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ti" ]; then
array_configs+=(Game.ini Engine.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ts" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ts3" ]; then
array_configs+=(ts3server.ini)
fn_default_config_remote
fn_list_config_locations
elif [ "${shortname}" == "tw" ]; then
array_configs+=(server.cfg ctf.cfg dm.cfg duel.cfg tdm.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "terraria" ]; then
array_configs+=(serverconfig.txt)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "tu" ]; then
array_configs+=(TowerServer.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ut" ]; then
array_configs+=(Game.ini Engine.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ut2k4" ]; then
array_configs+=(UT2004.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "ut99" ]; then
array_configs+=(Default.ini)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "unt" ]; then
# Config is generated on first run
:
elif [ "${shortname}" == "vints" ]; then
# Config is generated on first run
:
elif [ "${shortname}" == "vs" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "wet" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "wf" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "wmc" ]; then
array_configs+=(config.yml)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "xnt" ]; then
array_configs+=(server.cfg)
fn_fetch_default_config
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "wurm" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "zmr" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
elif [ "${shortname}" == "zps" ]; then
array_configs+=(server.cfg)
fn_default_config_remote
fn_set_config_vars
fn_list_config_locations
fi