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#!/bin/bash
# LGSM fn_getopt function
# Author: Daniel Gibbs
# Website: http://gameservermanagers.com
# Version: 301015
# Description: getopt arguments.
fn_getopt_generic(){
case "$getopt" in
start)
fn_start;;
stop)
fn_stop;;
restart)
fn_restart;;
update)
fn_update_check;;
force-update)
forceupdate=1;
fn_update_check;;
update-restart)
forceupdate=1;
fn_update_check;;
update-functions)
fn_update_functions;;
validate)
fn_validate;;
monitor)
fn_monitor;;
email-test)
fn_email_test;;
details)
fn_details;;
backup)
fn_backup;;
console)
fn_console;;
debug)
fn_debug;;
install)
fn_install;;
auto-install)
fn_autoinstall;;
depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update|force-update|update-functions|validate|monitor|email-test|details|backup|console|debug|install|auto-install}"
exit 1;;
esac
exit
}
fn_getopt_teamspeak3(){
case "$getopt" in
start)
fn_start;;
stop)
fn_stop;;
restart)
fn_restart;;
update)
fn_update_check;;
update-functions)
fn_update_functions;;
monitor)
fn_monitor;;
email-test)
fn_email_test;;
details)
fn_details;;
backup)
fn_backup;;
install)
fn_install;;
auto-install)
fn_autoinstall;;
depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update|update-functions|monitor|email-test|details|backup|install|auto-install}"
exit 1;;
esac
exit
}
fn_getopt_mumble(){
case "$getopt" in
start)
fn_start;;
stop)
fn_stop;;
restart)
fn_restart;;
update-functions)
fn_update_functions;;
monitor)
fn_monitor;;
email-test)
fn_email_test;;
backup)
fn_backup;;
console)
fn_console;;
debug)
fn_debug;;
depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update-functions|monitor|email-test|backup|console|debug}"
exit 1;;
esac
exit
}
fn_getopt_gmodserver(){
case "$getopt" in
start)
fn_start;;
stop)
fn_stop;;
restart)
fn_restart;;
update)
fn_update_check;;
force-update|update-restart)
forceupdate=1;
fn_update_check;;
update-functions|updatefunctions)
fn_update_functions;;
validate)
fn_validate;;
monitor)
fn_monitor;;
email-test|emailtest)
fn_email_test;;
details)
fn_details;;
backup)
fn_backup;;
console)
fn_console;;
debug)
fn_debug;;
install)
fn_install;;
auto-install|autoinstall)
fn_autoinstall;;
content)
echo
fn_content_gmod;;
depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 [option]
${gamename} - Linux Game Server Manager - Version ${version}
http://gameservermanagers.com/${selfname}"
echo -e ""
echo -e "\e[93mCommands\e[0m"
{
echo -e "\e[34mstart\t\e[0mStart the server."
echo -e "\e[34mstop\t\e[0mStop the server."
echo -e "\e[34mrestart\t\e[0mRestart the server."
echo -e "\e[34mupdate\t\e[0mChecks and applies updates from SteamCMD."
echo -e "\e[34mforce-update\t\e[0mBypasses the check and applies updates from SteamCMD."
echo -e "\e[34mupdate-functions\t\e[0mRemoves all functions so latest can be downloaded."
echo -e "\e[34mvalidate\t\e[0mValidate server files with SteamCMD."
echo -e "\e[34mmonitor\t\e[0mChecks that the server is running."
echo -e "\e[34mdetails\t\e[0mDisplays useful infomation about the server."
echo -e "\e[34mbackup\t\e[0mCreate archive of the server."
echo -e "\e[34mconsole\t\e[0mConsole allows you to access the live view of a server."
echo -e "\e[34mdebug\t\e[0mSee the output of the server directly to your terminal."
echo -e "\e[34minstall\t\e[0mInstall the server."
echo -e "\e[34mauto-install\t\e[0mInstall the server, without prompts."
echo -e "\e[34mgmod-content\t\e[0mDownload gmod add-on content."
} | column -s $'\t' -t
esac
exit
}
fn_getopt_unreal(){
case "$getopt" in
start)
fn_start;;
stop)
fn_stop;;
restart)
fn_restart;;
update-functions)
fn_update_functions;;
monitor)
fn_monitor;;
email-test)
fn_email_test;;
details)
fn_details;;
backup)
fn_backup;;
console)
fn_console;;
debug)
fn_debug;;
install)
fn_install;;
map-compressor)
fn_compress_ut99maps;;
depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update-functions|monitor|email-test|details|backup|console|debug|install|map-compressor}"
exit 1;;
esac
exit
}
fn_getopt_unreal2(){
case "$getopt" in
start)
fn_start;;
stop)
fn_stop;;
restart)
fn_restart;;
update)
fn_update_check;;
force-update)
forceupdate=1;
fn_update_check;;
update-restart)
forceupdate=1;
fn_update_check;;
update-functions)
fn_update_functions;;
validate)
fn_validate;;
monitor)
fn_monitor;;
email-test)
fn_email_test;;
details)
fn_details;;
backup)
fn_backup;;
console)
fn_console;;
debug)
fn_debug;;
install)
fn_install;;
auto-install)
fn_autoinstall;;
map-compressor)
fn_compress_unreal2maps;;
depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update|update-functions|validate|monitor|email-test|details|backup|console|debug|install|auto-install|map-compressor}"
exit 1;;
esac
exit
}
fn_getopt_ut2k4(){
case "$getopt" in
start)
fn_start;;
stop)
fn_stop;;
restart)
fn_restart;;
update-functions)
fn_update_functions;;
monitor)
fn_monitor;;
email-test)
fn_email_test;;
details)
fn_details;;
backup)
fn_backup;;
console)
fn_console;;
debug)
fn_debug;;
install)
fn_install;;
map-compressor)
fn_compress_unreal2maps;;
depsdetect)
fn_deps_detect;;
*)
echo "Usage: $0 {start|stop|restart|update-functions|monitor|email-test|details|backup|console|debug|install|map-compressor}"
exit 1;;
esac
exit
}
if [ "${gamename}" == "Mumble" ]; then
fn_getopt_mumble
elif [ "${gamename}" == "Teamspeak 3" ]; then
fn_getopt_teamspeak3
elif [ "${engine}" == "unreal2" ]; then
if [ "${gamename}" == "Unreal Tournament 2004" ]; then
fn_getopt_ut2k4
else
fn_getopt_unreal2
fi
elif [ "${engine}" == "unreal" ]; then
fn_getopt_unreal
else
fn_getopt_generic
fi