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213 lines
7.6 KiB
213 lines
7.6 KiB
#!/bin/bash
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# LinuxGSM command_backup.sh function
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# Author: Daniel Gibbs
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# Contributor: UltimateByte
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# Website: https://linuxgsm.com
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# Description: Wipes server data, useful after updates for some games like Rust
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commandname="WIPE"
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commandaction="Wiping"
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functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
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fn_firstcommand_set
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# Provides an exit code upon error.
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fn_wipe_exit_code(){
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((exitcode=$?))
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if [ "${exitcode}" != 0 ]; then
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fn_script_log_fatal "${currentaction}"
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core_exit.sh
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else
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fn_print_ok_eol_nl
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fi
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}
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# Removes files to wipe server.
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fn_wipe_server_files(){
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fn_print_start_nl "Wiping server"
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fn_script_log_info "Wiping server"
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# Wipe procedural map.
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if [ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap.*.map")" ]; then
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echo -en "removing procedural map proceduralmap.*.map file(s)..."
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fn_sleep_time
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fn_script_log_info "Removing procedural map file(s): ${serveridentitydir}/proceduralmap.*.map"
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find "${serveridentitydir:?}" -type f -name "proceduralmap.*.map" -delete | tee -a "${lgsmlog}"
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fn_wipe_exit_code
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fn_sleep_time
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else
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echo -e "no procedural map file to remove"
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fn_sleep_time
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fn_script_log_pass "No procedural map file to remove"
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fi
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# Wipe procedural map save.
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if [ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap.*.sav")" ]; then
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echo -en "removing map saves proceduralmap.*.sav file(s)..."
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fn_sleep_time
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fn_script_log_info "Removing procedural map save(s): ${serveridentitydir}/proceduralmap.*.sav"
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find "${serveridentitydir:?}" -type f -name "proceduralmap.*.sav" -delete | tee -a "${lgsmlog}"
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fn_wipe_exit_code
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fn_sleep_time
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else
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echo -e "no procedural map save to remove"
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fn_sleep_time
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fn_script_log_pass "No procedural map save to remove"
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fi
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# Wipe Barren map.
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if [ -n "$(find "${serveridentitydir}" -type f -name "barren*.map")" ]; then
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echo -en "removing barren map barren*.map file(s)..."
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fn_sleep_time
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fn_script_log_info "Removing map file(s): ${serveridentitydir}/barren*.map"
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find "${serveridentitydir:?}" -type f -name "barren*.map" -delete | tee -a "${lgsmlog}"
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fn_wipe_exit_code
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fn_sleep_time
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else
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echo -e "no barren map file to remove"
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fn_sleep_time
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fn_script_log_pass "No barren map file to remove"
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fi
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# Wipe barren map save.
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if [ -n "$(find "${serveridentitydir}" -type f -name "barren*.sav")" ]; then
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echo -en "removing barren map saves barren*.sav file(s)..."
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fn_sleep_time
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fn_script_log_info "Removing barren map save(s): ${serveridentitydir}/barren*.sav"
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find "${serveridentitydir:?}" -type f -name "barren*.sav" -delete | tee -a "${lgsmlog}"
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fn_wipe_exit_code
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fn_sleep_time
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else
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echo -e "no barren map save to remove"
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fn_sleep_time
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fn_script_log_pass "No barren map save to remove."
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fi
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# Wipe user dir, might be a legacy thing, maybe to be removed.
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if [ -d "${serveridentitydir}/user" ]; then
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echo -en "removing user directory..."
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fn_sleep_time
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fn_script_log_info "removing user directory: ${serveridentitydir}/user"
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rm -rf "${serveridentitydir:?}/user"
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fn_wipe_exit_code
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fn_sleep_time
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# We do not print additional information if there is nothing to remove since this might be obsolete.
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fi
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# Wipe storage dir, might be a legacy thing, maybe to be removed.
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if [ -d "${serveridentitydir}/storage" ]; then
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echo -en "removing storage directory..."
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fn_sleep_time
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fn_script_log_info "removing storage directory: ${serveridentitydir}/storage"
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rm -rf "${serveridentitydir:?}/storage"
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fn_wipe_exit_code
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fn_sleep_time
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# We do not print additional information if there is nothing to remove since this might be obsolete.
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fi
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# Wipe sv.files.
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if [ -n "$(find "${serveridentitydir}" -type f -name "sv.files.*.db")" ]; then
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echo -en "removing server misc srv.files*.db file(s)..."
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fn_sleep_time
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fn_script_log_info "Removing server misc files: ${serveridentitydir}/sv.files.*.db"
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find "${serveridentitydir:?}" -type f -name "sv.files.*.db" -delete | tee -a "${lgsmlog}"
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fn_wipe_exit_code
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fn_sleep_time
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# No further information if not found because it should I could not get this file showing up.
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fi
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# Wipe player death files.
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if [ -n "$(find "${serveridentitydir}" -type f -name "player.deaths.*.db")" ]; then
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echo -en "removing player deaths player.deaths.*.db file(s)..."
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fn_sleep_time
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fn_script_log_info "Removing player death files: ${serveridentitydir}/player.deaths.*.db"
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find "${serveridentitydir:?}" -type f -name "player.deaths.*.db" -delete | tee -a "${lgsmlog}"
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fn_wipe_exit_code
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fn_sleep_time
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else
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echo -e "no player death to remove"
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fn_sleep_time
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fn_script_log_pass "No player death to remove"
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fi
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# Wipe blueprints only if full-wipe command was used.
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if [ "${fullwipe}" == "1" ]; then
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if [ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]; then
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echo -en "removing blueprints player.blueprints.*.db file(s)..."
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fn_sleep_time
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fn_script_log_info "Removing blueprint file(s): ${serveridentitydir}/player.blueprints.*.db"
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find "${serveridentitydir:?}" -type f -name "player.blueprints.*.db" -delete | tee -a "${lgsmlog}"
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fn_wipe_exit_code
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fn_sleep_time
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else
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echo -e "no blueprint file to remove"
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fn_sleep_time
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fn_script_log_pass "No blueprint file to remove"
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fi
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elif [ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]; then
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echo -e "keeping blueprints"
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fn_sleep_time
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fn_script_log_info "Keeping blueprints"
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else
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echo -e "no blueprints found"
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fn_sleep_time
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fn_script_log_pass "No blueprints found"
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fi
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# Wipe some logs that might be there.
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if [ -n "$(find "${serveridentitydir}" -type f -name "Log.*.txt")" ]; then
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echo -en "removing log files..."
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fn_sleep_time
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fn_script_log_info "Removing log files: ${serveridentitydir}/Log.*.txt"
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find "${serveridentitydir:?}" -type f -name "Log.*.txt" -delete
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fn_wipe_exit_code
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fn_sleep_time
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# We do not print additional information if there are no logs to remove.
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fi
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}
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fn_stop_warning(){
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fn_print_warn "this game server will be stopped during wipe"
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fn_script_log_warn "this game server will be stopped during wipe"
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totalseconds=3
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for seconds in {3..1}; do
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fn_print_warn "this game server will be stopped during wipe: ${totalseconds}"
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totalseconds=$((totalseconds - 1))
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sleep 1
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if [ "${seconds}" == "0" ]; then
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break
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fi
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done
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fn_print_warn_nl "this game server will be stopped during wipe"
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}
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fn_wipe_warning(){
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fn_print_warn "wipe is about to start"
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fn_script_log_warn "wipe is about to start"
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totalseconds=3
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for seconds in {3..1}; do
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fn_print_warn "wipe is about to start: ${totalseconds}"
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totalseconds=$((totalseconds - 1))
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sleep 1
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if [ "${seconds}" == "0" ]; then
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break
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fi
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done
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fn_print_warn "wipe is about to start"
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}
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fn_print_dots ""
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check.sh
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# Check if there is something to wipe.
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if [ -d "${serveridentitydir}/storage" ]||[ -d "${serveridentitydir}/user" ]||[ -n "$(find "${serveridentitydir}" -type f -name "proceduralmap*.sav")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "barren*.sav")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "Log.*.txt")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "player.deaths.*.db")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "player.blueprints.*.db")" ]||[ -n "$(find "${serveridentitydir}" -type f -name "sv.files.*.db")" ]; then
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fn_wipe_warning
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check_status.sh
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if [ "${status}" != "0" ]; then
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fn_stop_warning
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exitbypass=1
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command_stop.sh
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fn_firstcommand_reset
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fn_wipe_server_files
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exitbypass=1
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command_start.sh
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fn_firstcommand_reset
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else
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fn_wipe_server_files
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fi
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fn_print_complete_nl "Wiping ${selfname}"
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fn_script_log_pass "Wiping ${selfname}"
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else
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fn_print_ok_nl "Wipe not required"
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fn_script_log_pass "Wipe not required"
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fi
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core_exit.sh
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