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151 lines
5.4 KiB
151 lines
5.4 KiB
#! /usr/bin/env python3
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# -*- coding: utf-8 -*-
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# LinuxGSM query_gsquery.py module
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# Author: Daniel Gibbs
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# Contributors: http://linuxgsm.com/contrib
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# Website: https://linuxgsm.com
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# Description: Allows querying of various game servers.
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import argparse
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import socket
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import sys
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engine_types=('protocol-valve','protocol-quake3','protocol-quake3','protocol-gamespy1','protocol-unreal2','ut3','minecraft','minecraftbe','jc2mp','mumbleping','soldat','teeworlds')
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class gsquery:
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server_response_timeout = 2
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default_buffer_length = 1024
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sourcequery=('protocol-valve','avalanche3.0','barotrauma','madness','quakelive','realvirtuality','refractor','source','goldsrc','spark','starbound','unity3d','unreal4','wurm')
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idtech2query=('protocol-quake3','idtech2','quake','iw2.0')
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idtech3query=('protocol-quake3','iw3.0','ioquake3','qfusion')
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minecraftquery=('minecraft','lwjgl2')
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minecraftbequery=('minecraftbe',)
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jc2mpquery=('jc2mp',)
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mumblequery=('mumbleping',)
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soldatquery=('soldat',)
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twquery=('teeworlds',)
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unrealquery=('protocol-gamespy1','unreal')
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unreal2query=('protocol-unreal2','unreal2')
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unreal3query=('ut3','unreal3')
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def __init__(self, arguments):
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self.argument = arguments
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#
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if self.argument.engine in self.sourcequery:
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self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
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elif self.argument.engine in self.idtech2query:
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self.query_prompt_string = b'\xff\xff\xff\xffstatus\x00'
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elif self.argument.engine in self.idtech3query:
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self.query_prompt_string = b'\xff\xff\xff\xffgetstatus'
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elif self.argument.engine in self.jc2mpquery:
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self.query_prompt_string = b'\xFE\xFD\x09\x10\x20\x30\x40'
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elif self.argument.engine in self.minecraftquery:
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self.query_prompt_string = b'\xFE\xFD\x09\x3d\x54\x1f\x93'
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elif self.argument.engine in self.minecraftbequery:
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self.query_prompt_string = b'\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\xfe\xfe\xfe\xfe\xfd\xfd\xfd\xfd\x12\x34\x56\x78\x00\x00\x00\x00\x00\x00\x00\x00'
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elif self.argument.engine in self.mumblequery:
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self.query_prompt_string = b'\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08'
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elif self.argument.engine in self.soldatquery:
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self.query_prompt_string = b'\x69\x00'
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elif self.argument.engine in self.twquery:
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self.query_prompt_string = b'\x04\x00\x00\xff\xff\xff\xff\x05' + bytearray(511)
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elif self.argument.engine in self.unrealquery:
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self.query_prompt_string = b'\x5C\x69\x6E\x66\x6F\x5C'
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elif self.argument.engine in self.unreal2query:
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self.query_prompt_string = b'\x79\x00\x00\x00\x00'
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elif self.argument.engine in self.unreal3query:
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self.query_prompt_string = b'\xFE\xFD\x09\x00\x00\x00\x00'
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self.connected = False
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self.response = None
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@staticmethod
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def fatal_error(error_message, error_code=1):
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sys.stderr.write('ERROR: ' + str(error_message) + '\n')
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sys.exit(error_code)
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@staticmethod
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def exit_success(success_message=''):
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sys.stdout.write('OK: ' + str(success_message) + '\n')
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sys.exit(0)
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def responding(self):
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# Connect.
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connection = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
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connection.settimeout(self.server_response_timeout)
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try:
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self.connected = connection.connect((self.argument.address, int(self.argument.port)))
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except socket.timeout:
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self.fatal_error('Request timed out', 1)
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except Exception:
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self.fatal_error('Unable to connect', 1)
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# Send.
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connection.send(self.query_prompt_string)
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# Receive.
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try:
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self.response = connection.recv(self.default_buffer_length)
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except socket.error:
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self.fatal_error('Unable to receive', 2)
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connection.close()
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# Response.
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if self.response is None:
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self.fatal_error('No response', 3)
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if len(self.response) < 5:
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sys.exit('Short response.', 3)
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else:
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self.exit_success(str(self.response))
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def parse_args():
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parser = argparse.ArgumentParser(
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description='Allows querying of various game servers.',
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usage='usage: python3 %(prog)s [options]',
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add_help=False
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)
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parser.add_argument(
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'-a', '--address',
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type=str,
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required=True,
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help='The IPv4 address of the server.'
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)
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parser.add_argument(
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'-p', '--port',
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type=int,
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required=True,
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help='The IPv4 port of the server.'
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)
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parser.add_argument(
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'-e', '--engine',
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metavar='ENGINE',
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choices=engine_types,
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help='Engine type: ' + ' '.join(engine_types)
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)
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parser.add_argument(
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'-v', '--verbose',
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action='store_true',
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help='Display verbose output.'
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)
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parser.add_argument(
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'-d', '--debug',
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action='store_true',
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help='Display debugging output.'
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)
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parser.add_argument(
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'-V', '--version',
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action='version',
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version='%(prog)s 0.0.1',
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help='Display version and exit.'
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)
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parser.add_argument(
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'-h', '--help',
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action='help',
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help='Display help and exit.'
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)
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return parser.parse_args()
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def main():
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arguments = parse_args()
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server = gsquery(arguments)
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server.responding()
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if __name__ == '__main__':
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main()
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