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575 lines
18 KiB
575 lines
18 KiB
#!/bin/bash
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# LinuxGSM install_config.sh function
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# Author: Daniel Gibbs
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# Website: https://linuxgsm.com
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# Description: Creates default server configs.
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local commandname="INSTALL"
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local commandaction="Install"
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local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
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# Checks if server cfg dir exists, creates it if it doesn't
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fn_check_cfgdir(){
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if [ ! -d "${servercfgdir}" ]; then
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echo "creating ${servercfgdir} config directory."
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fn_script_log_info "creating ${servercfgdir} config directory."
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mkdir -pv "${servercfgdir}"
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fi
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}
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# Downloads default configs from Game-Server-Configs repo to lgsm/config-default
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fn_fetch_default_config(){
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echo ""
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echo "Downloading ${gamename} Configs"
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echo "================================="
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echo "default configs from https://github.com/GameServerManagers/Game-Server-Configs"
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sleep 0.5
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mkdir -p "${lgsmdir}/config-default/config-game"
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githuburl="https://raw.githubusercontent.com/GameServerManagers/Game-Server-Configs/master"
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for config in "${array_configs[@]}"; do
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fn_fetch_file "${githuburl}/${gamedirname}/${config}" "${lgsmdir}/config-default/config-game" "${config}" "nochmodx" "norun" "forcedl" "nomd5"
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done
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}
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# Copys default configs from Game-Server-Configs repo to server config location
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fn_default_config_remote(){
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for config in "${array_configs[@]}"; do
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# every config is copied
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echo "copying ${config} config file."
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fn_script_log_info "copying ${servercfg} config file."
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if [ "${config}" == "${servercfgdefault}" ]; then
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mkdir -p "${servercfgdir}"
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cp -nv "${lgsmdir}/config-default/config-game/${config}" "${servercfgfullpath}"
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elif [ "${gamename}" == "ARMA 3" ]&&[ "${config}" == "${networkcfgdefault}" ]; then
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mkdir -p "${servercfgdir}"
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cp -nv "${lgsmdir}/config-default/config-game/${config}" "${networkcfgfullpath}"
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elif [ "${gamename}" == "Don't Starve Together" ]&&[ "${config}" == "${clustercfgdefault}" ]; then
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cp -nv "${lgsmdir}/config-default/config-game/${clustercfgdefault}" "${clustercfgfullpath}"
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else
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mkdir -p "${servercfgdir}"
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cp -nv "${lgsmdir}/config-default/config-game/${config}" "${servercfgdir}/${config}"
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fi
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done
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sleep 0.5
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}
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# Changes some variables within the default configs
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# SERVERNAME to LinuxGSM
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# PASSWORD to random password
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fn_set_config_vars(){
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if [ -f "${servercfgfullpath}" ]; then
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random=$(tr -dc A-Za-z0-9_ < /dev/urandom | head -c 8 | xargs)
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servername="LinuxGSM"
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rconpass="admin$random"
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echo "changing hostname."
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fn_script_log_info "changing hostname."
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sleep 0.5
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if grep -q "SERVERNAME=SERVERNAME" "${lgsmdir}/config-default/config-game/${config}" 2>/dev/null; then
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sed -i "s/SERVERNAME=SERVERNAME/SERVERNAME=${servername}/g" "${servercfgfullpath}"
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else
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sed -i "s/SERVERNAME/${servername}/g" "${servercfgfullpath}"
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fi
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echo "changing rcon/admin password."
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fn_script_log_info "changing rcon/admin password."
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sed -i "s/ADMINPASSWORD/${rconpass}/g" "${servercfgfullpath}"
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sleep 0.5
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else
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fn_script_log_warn "Config file not found, cannot alter it."
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echo "Config file not found, cannot alter it."
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sleep 0.5
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fi
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}
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# Changes some variables within the default Don't Starve Together configs
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fn_set_dst_config_vars(){
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## cluster.ini
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if grep -Fq "SERVERNAME" "${clustercfgfullpath}"; then
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echo "changing server name."
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fn_script_log_info "changing server name."
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sed -i "s/SERVERNAME/LinuxGSM/g" "${clustercfgfullpath}"
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sleep 0.5
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echo "changing shard mode."
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fn_script_log_info "changing shard mode."
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sed -i "s/USESHARDING/${sharding}/g" "${clustercfgfullpath}"
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sleep 0.5
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echo "randomizing cluster key."
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fn_script_log_info "randomizing cluster key."
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randomkey=$(tr -dc A-Za-z0-9_ < /dev/urandom | head -c 8 | xargs)
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sed -i "s/CLUSTERKEY/${randomkey}/g" "${clustercfgfullpath}"
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sleep 0.5
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else
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echo "${clustercfg} is already configured."
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fn_script_log_info "${clustercfg} is already configured."
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fi
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## server.ini
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# removing unnecessary options (dependent on sharding & shard type)
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if [ "${sharding}" == "false" ]; then
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sed -i "s/ISMASTER//g" "${servercfgfullpath}"
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sed -i "/SHARDNAME/d" "${servercfgfullpath}"
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elif [ "${master}" == "true" ]; then
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sed -i "/SHARDNAME/d" "${servercfgfullpath}"
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fi
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echo "changing shard name."
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fn_script_log_info "changing shard name."
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sed -i "s/SHARDNAME/${shard}/g" "${servercfgfullpath}"
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sleep 0.5
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echo "changing master setting."
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fn_script_log_info "changing master setting."
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sed -i "s/ISMASTER/${master}/g" "${servercfgfullpath}"
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sleep 0.5
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## worldgenoverride.lua
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if [ "${cave}" == "true" ]; then
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echo "defining ${shard} as cave in ${servercfgdir}/worldgenoverride.lua."
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fn_script_log_info "defining ${shard} as cave in ${servercfgdir}/worldgenoverride.lua."
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echo 'return { override_enabled = true, preset = "DST_CAVE", }' > "${servercfgdir}/worldgenoverride.lua"
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fi
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sleep 0.5
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echo ""
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}
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if [ "${gamename}" == "7 Days To Die" ]; then
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gamedirname="7DaysToDie"
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array_configs+=( serverconfig.xml )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "ARK: Survival Evolved" ]; then
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gamedirname="ARKSurvivalEvolved"
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fn_check_cfgdir
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array_configs+=( GameUserSettings.ini )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "ARMA 3" ]; then
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gamedirname="Arma3"
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fn_check_cfgdir
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array_configs+=( server.cfg network.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Ballistic Overkill" ]; then
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gamedirname="BallisticOverkill"
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array_configs+=( config.txt )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Base Defense" ]; then
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gamedirname="BaseDefense"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Battalion 1944" ]; then
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gamedirname="Battalion1944"
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fn_check_cfgdir
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array_configs+=( DefaultGame.ini )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Battlefield: 1942" ]; then
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gamedirname="Battlefield1942"
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array_configs+=( serversettings.con )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Blade Symphony" ]; then
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gamedirname="BladeSymphony"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "BrainBread 2" ]; then
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gamedirname="BrainBread2"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Black Mesa: Deathmatch" ]; then
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gamedirname="BlackMesa"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Call of Duty" ]; then
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gamedirname="CallOfDuty"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Call of Duty: United Offensive" ]; then
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gamedirname="CallOfDutyUnitedOffensive"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Call of Duty 2" ]; then
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gamedirname="CallOfDuty2"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Call of Duty 4" ]; then
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gamedirname="CallOfDuty4"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Call of Duty: World at War" ]; then
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gamedirname="CallOfDutyWorldAtWar"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Codename CURE" ]; then
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gamedirname="CodenameCURE"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Counter-Strike 1.6" ]; then
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gamedirname="CounterStrike"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Counter-Strike: Condition Zero" ]; then
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gamedirname="CounterStrikeConditionZero"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Counter-Strike: Global Offensive" ]; then
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gamedirname="CounterStrikeGlobalOffensive"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Classic Offensive" ]; then
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gamedirname="ClassicOffensive"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Counter-Strike: Source" ]; then
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gamedirname="CounterStrikeSource"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Day of Defeat" ]; then
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gamedirname="DayOfDefeat"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Day of Defeat: Source" ]; then
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gamedirname="DayOfDefeatSource"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Day of Infamy" ]; then
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gamedirname="DayOfInfamy"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Deathmatch Classic" ]; then
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gamedirname="DeathmatchClassic"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Don't Starve Together" ]; then
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gamedirname="DontStarveTogether"
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fn_check_cfgdir
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array_configs+=( cluster.ini server.ini )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_dst_config_vars
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elif [ "${gamename}" == "Double Action: Boogaloo" ]; then
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gamedirname="DoubleActionBoogaloo"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "ET: Legacy" ]; then
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gamedirname="ETLegacy"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Factorio" ]; then
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gamedirname="Factorio"
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array_configs+=( server-settings.json )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Fistful of Frags" ]; then
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gamedirname="FistfulofFrags"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Garry's Mod" ]; then
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gamedirname="GarrysMod"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "GoldenEye: Source" ]; then
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gamedirname="GoldenEyeSource"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Half Life: Deathmatch" ]; then
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gamedirname="HalfLifeDeathmatch"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Half-Life Deathmatch: Source" ]; then
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gamedirname="HalfLifeDeathmatchSource"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Half-Life: Opposing Force" ]; then
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gamedirname="OpposingForce"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Half Life 2: Deathmatch" ]; then
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gamedirname="HalfLife2Deathmatch"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Insurgency" ]; then
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gamedirname="Insurgency"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Just Cause 2" ]; then
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gamedirname="JustCause2"
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array_configs+=( config.lua )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Just Cause 3" ]; then
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gamedirname="JustCause3"
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array_configs+=( config.json )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Killing Floor" ]; then
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gamedirname="KillingFloor"
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array_configs+=( Default.ini )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Left 4 Dead" ]; then
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gamedirname="Left4Dead"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Left 4 Dead" ]; then
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gamedirname="Left4Dead"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Left 4 Dead 2" ]; then
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gamedirname="Left4Dead2"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Minecraft" ]; then
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gamedirname="Minecraft"
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array_configs+=( server.properties )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "No More Room in Hell" ]; then
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gamedirname="NoMoreRoominHell"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Multi Theft Auto" ]; then
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gamedirname="MultiTheftAuto"
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fn_check_cfgdir
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array_configs+=( acl.xml mtaserver.conf vehiclecolors.conf )
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fn_fetch_default_config
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fn_default_config_remote
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elif [ "${gamename}" == "Mumble" ]; then
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gamedirname="Mumble"
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array_configs+=( murmur.ini )
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fn_fetch_default_config
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fn_default_config_remote
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elif [ "${gamename}" == "Pirates, Vikings, and Knights II" ]; then
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gamedirname="PiratesVikingandKnightsII"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Project Zomboid" ]; then
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gamedirname="ProjectZomboid"
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fn_check_cfgdir
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array_configs+=( server.ini )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Project Cars" ]; then
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gamedirname="ProjectCars"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Quake 2" ]; then
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gamedirname="Quake2"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Quake 3: Arena" ]; then
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gamedirname="Quake3Arena"
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array_configs+=( server.cfg )
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fn_fetch_default_config
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fn_default_config_remote
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fn_set_config_vars
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elif [ "${gamename}" == "Quake Live" ]; then
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gamedirname="QuakeLive"
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|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "QuakeWorld" ]; then
|
|
gamedirname="QuakeWorld"
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Ricochet" ]; then
|
|
gamedirname="Ricochet"
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Rust" ]; then
|
|
gamedirname="Rust"
|
|
fn_check_cfgdir
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
elif [ "${gamename}" == "Serious Sam 3: BFE" ]; then
|
|
gamedirname="SeriousSam3BFE"
|
|
array_configs+=( server.ini )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Squad" ]; then
|
|
gamedirname="Squad"
|
|
array_configs+=( Server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Starbound" ]; then
|
|
gamedirname="Starbound"
|
|
array_configs+=( starbound_server.config )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Stationeers" ]; then
|
|
gamedirname="Stationeers"
|
|
array_configs+=( default.ini )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "San Andreas Multiplayer" ]; then
|
|
gamedirname="SanAndreasMultiplayer"
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Sven Co-op" ]; then
|
|
gamedirname="SvenCoop"
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Team Fortress 2" ]; then
|
|
gamedirname="TeamFortress2"
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Team Fortress Classic" ]; then
|
|
gamedirname="TeamFortressClassic"
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "TeamSpeak 3" ]; then
|
|
gamedirname="TeamSpeak3"
|
|
array_configs+=( ts3server.ini )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
elif [ "${gamename}" == "Teeworlds" ]; then
|
|
gamedirname="Teeworlds"
|
|
array_configs+=( server.cfg ctf.cfg dm.cfg duel.cfg tdm.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Terraria" ]; then
|
|
gamedirname="Terraria"
|
|
array_configs+=( serverconfig.txt )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Tower Unite" ]; then
|
|
gamedirname="TowerUnite"
|
|
fn_check_cfgdir
|
|
array_configs+=( TowerServer.ini )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Unreal Tournament" ]; then
|
|
gamedirname="UnrealTournament"
|
|
array_configs+=( Game.ini Engine.ini )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Unreal Tournament 2004" ]; then
|
|
gamedirname="UnrealTournament2004"
|
|
array_configs+=( UT2004.ini )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Unreal Tournament 99" ]; then
|
|
gamedirname="UnrealTournament99"
|
|
array_configs+=( Default.ini )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Wolfenstein: Enemy Territory" ]; then
|
|
gamedirname="WolfensteinEnemyTerritory"
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
elif [ "${gamename}" == "Zombie Panic! Source" ]; then
|
|
gamedirname="ZombiePanicSource"
|
|
array_configs+=( server.cfg )
|
|
fn_fetch_default_config
|
|
fn_default_config_remote
|
|
fn_set_config_vars
|
|
fi
|
|
|