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#!/bin/bash
# LinuxGSM info_parms.sh function
# Author: Daniel Gibbs
# Website: https://linuxgsm.com
# Description: If specific parms are not set then this will be displayed in details.
local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
## Examples of filtering to get info from config files
# sed 's/foo//g' - remove foo
# tr -cd '[:digit:]' leave only digits
# tr -d '=\"; ' remove selected charectors =\";
# grep -v "foo" filter out lines that contain foo
unavailable="${red}UNAVAILABLE${default}"
zero="${red}0${default}"
fn_info_parms_ark(){
port=${port:-"0"}
queryport=${queryport:-"0"}
rconport=${rconport:-"0"}
maxplayers=${maxplayers:-"0"}
}
fn_info_parms_realvirtuality(){
port=${port:-"0"}
queryport=$((port + 1))
}
fn_info_parms_cod(){
defaultmap=${defaultmap:-"NOT SET"}
maxplayers=${maxplayers:-"0"}
port=${port:-"0"}
}
fn_info_parms_dst(){
sharding=${sharding:-"NOT SET"}
master=${master:-"NOT SET"}
shard=${shard:-"NOT SET"}
cluster=${cluster:-"NOT SET"}
cave=${cave:-"NOT SET"}
}
fn_info_parms_factorio(){
port=${port:-"0"}
rconport=${rconport:-"0"}
rconpassword=${rconpassword:-"NOT SET"}
}
fn_info_parms_hurtworld(){
servername=${servername:-"NOT SET"}
port=${port:-"0"}
queryport=${queryport:-"0"}
maxplayers=${maxplayers:-"0"}
defaultmap=${defaultmap:-"NOT SET"}
creativemode=${creativemode:-"NOT SET"}
}
fn_info_parms_projectzomboid(){
adminpassword=${adminpassword:-"NOT SET"}
}
fn_info_parms_quakeworld(){
port=${port:-"0"}
}
fn_info_parms_quake2(){
port=${port:-"0"}
defaultmap=${defaultmap:-"NOT SET"}
}
fn_info_parms_risingworld(){
servername=${servername:-"NOT SET"}
port=${port:-"0"}
queryport=${port}
httpqueryport=$((port - 1))
}
fn_info_parms_rust(){
servername=${servername:-"NOT SET"}
port=${port:-"0"}
queryport=${port}
rconport=${rconport:-"0"}
rconpassword=${rconpassword:-"NOT SET"}
rconweb=${rconweb:-"NOT SET"}
maxplayers=${maxplayers:-"0"}
saveinterval=${saveinterval:-"0"}
tickrate=${tickrate:-"0"}
}
fn_info_parms_source(){
defaultmap=${defaultmap:-"NOT SET"}
maxplayers=${maxplayers:-"0"}
port=${port:-"0"}
queryport=${port}
clientport=${clientport:-"0"}
}
fn_info_parms_spark(){
defaultmap=${defaultmap:-"NOT SET"}
maxplayers=${maxplayers:-"0"}
port=${port:-"0"}
queryport=$((port + 1))
servername=${servername:-"NOT SET"}
serverpassword=${serverpassword:-"NOT SET"}
webadminuser=${webadminuser:-"NOT SET"}
webadminpass=${webadminpass:-"NOT SET"}
webadminport=${webadminport:-"0"}
mods=${mods:-"NOT SET"}
}
fn_info_config_towerunite(){
port=${port:-"0"}
queryport=${queryport:-"0"}
}
fn_info_parms_unreal(){
defaultmap=${defaultmap:-"NOT SET"}
queryport=$((port + 1))
}
fn_info_parms_unreal3(){
port=${port:-"0"}
queryport=${queryport:-"0"}
defaultmap=${defaultmap:-"NOT SET"}
serverpassword=${serverpassword:-"NOT SET"}
adminpassword=${adminpassword:-"NOT SET"}
}
fn_info_parms_kf2(){
queryport=${queryport:-"0"}
defaultmap=${defaultmap:-"NOT SET"}
}
# ARK: Survival Evolved
if [ "${gamename}" == "ARK: Survival Evolved" ]; then
fn_info_parms_ark
# ARMA 3
elif [ "${engine}" == "realvirtuality" ]; then
fn_info_parms_realvirtuality
# Call of Duty
elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then
fn_info_parms_cod
# Factorio
elif [ "${gamename}" == "Factorio" ]; then
fn_info_parms_factorio
elif [ "${shortname}" == "kf2" ]; then
fn_info_parms_kf2
# Project Zomboid
elif [ "${engine}" == "projectzomboid" ]; then
fn_info_parms_projectzomboid
elif [ "${gamename}" == "QuakeWorld" ]; then
fn_info_parms_quakeworld
elif [ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]; then
fn_info_parms_quake2
# Rust
elif [ "${gamename}" == "Rust" ]; then
fn_info_parms_rust
# Rising World
elif [ "${shortname}" == "rw" ]; then
fn_info_parms_risingworld
# Serious Sam
elif [ "${engine}" == "seriousengine35" ]; then
fn_info_config_seriousengine35
elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then
fn_info_parms_source
# Spark
elif [ "${engine}" == "spark" ]; then
fn_info_parms_spark
elif [ "${gamename}" == "Tower Unite" ]; then
fn_info_config_towerunite
# Unreal/Unreal 2 engine
elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then
fn_info_parms_unreal
# Unreal 3 engine
elif [ "${engine}" == "unreal3" ]; then
fn_info_parms_unreal3
fi