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301 lines
8.1 KiB
301 lines
8.1 KiB
#!/bin/bash
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# LGSM command_fastdl function
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# Author: Daniel Gibbs
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# Contributor: UltimateByte
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# Website: http://gameservermanagers.com
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lgsm_version="190216"
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# Description: Creates a FastDL folder
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local modulename="FastDL"
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function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))"
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check.sh
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# Directories
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webdir="${rootdir}/www"
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fastdldir="${webdir}/fastdl"
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addonsdir="${systemdir}/addons"
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# Server lua autorun dir, used to autorun lua on client connect to the server
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luasvautorundir="${systemdir}/lua/audoturn/server"
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luafastdlfile="lgsm_cl_force_fastdl.lua"
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luafastdlfullpath="${luasvautorundir}/${luafastdlfile}"
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fn_check_bzip2(){
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# Returns true if not installed
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if [ -z "$(command -v bzip2)" ]; then
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bzip2installed="0"
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fn_printinfo "bzip2 is not installed !"
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fn_scriptlog "bzip2 is not installed"
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echo -en "\n"
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sleep 1
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echo "We advise using it"
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echo "For more information, see https://github.com/dgibbs64/linuxgsm/wiki/Fastdl#bzip2-compression"
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sleep 2
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else
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bzip2installed="1"
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fi
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}
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fn_fastdl_init(){
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# User confirmation
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fn_printok "Welcome to LGSM's FastDL generator"
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echo -en "\n"
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fn_scriptlog "Started FastDL creation"
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sleep 1
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while true; do
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read -p "Continue? [y/N]" yn
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case $yn in
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[Yy]* ) break;;
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[Nn]* ) exit;;
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* ) echo "Please answer yes or no.";;
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esac
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done
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fn_scriptlog "Initiating FastDL creation"
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# Check and create folders
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if [ ! -d "${webdir}" ]; then
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fn_printdots "Creating www directory..."
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sleep 0.5
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mkdir "${webdir}"
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sleep 1
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fn_scriptlog "FastDL created ${webdir}"
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fi
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if [ ! -d "${fastdldir}" ]; then
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newfastdl=1
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fn_printdots "Creating FastDL directory..."
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sleep 0.5
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mkdir "${fastdldir}"
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sleep 1
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fn_scriptlog "FastDL created ${fastdldir}"
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fn_printok "Folders created"
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echo -en "\n"
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else
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newfastdl=0
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fi
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}
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fn_fastdl_config(){
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fn_printinfo "Entering configuration"
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fn_scriptlog "Configuration"
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echo -en "\n"
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sleep 2
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if [ ${newfastdl} == 0 ]; then
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fn_printdots
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while true; do
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read -p "Clear old FastDL files? [y/n]" yn
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case $yn in
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[Yy]* ) clearoldfastdl="on"; fn_scriptlog "clearoldfastdl enabled"; fn_printok "Clearing Enabled"; break;;
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[Nn]* ) clearoldfastdl="off"; fn_scriptlog "clearoldfastdl disabled"; fn_printok "Clearing Disabled"; break;;
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* ) echo "Please answer yes or no.";;
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esac
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done
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sleep 1
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echo -en "\n"
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fi
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if [ ${bzip2installed} == 1 ]; then
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fn_printdots
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sleep 1
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while true; do
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read -p "Enable file compression using bzip2? [Y/n]" Yn
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case $yn in
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[Yy]* ) bzip2enable="on"; fn_scriptlog "bzip2 enabled"; fn_printok "bzip2 Enabled"; break;;
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[Nn]* ) bzip2enable="off"; fn_scriptlog "bzip2 disabled"; fn_printok "bzip2 Disabled;" break;;
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* ) echo "Please answer yes or no.";;
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esac
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done
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sleep 1
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echo -en "\n"
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fi
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}
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fn_fastdl_gmod_config(){
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# Prompt for download enforcer, that is using a .lua addfile resource generator
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fn_printdots
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while true; do
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read -p "Use client download enforcer? [y/n]" yn
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case $yn in
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[Yy]* ) luaressource="on"; fn_scriptlog "DL enforcer Enabled"; fn_printok "Enforcer Enabled"; break;;
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[Nn]* ) luaressource="off"; "DL enforcer Disabled"; fn_printok "Enforcer Disabled"; break;;
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* ) echo "Please answer yes or no.";;
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esac
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sleep1
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echo -en "\n"
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done
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}
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fn_clear_old_fastdl(){
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if [ clearoldfastdl == "on" ]; then
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fn_printinfo "Clearing existing FastDL folder"
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fn_scriptlog "Clearing existing FastDL folder"
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sleep 1
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rm -R "${fastdldir}"/*
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fn_printok "Old FastDL folder cleared"
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fn_scriptlog "Old FastDL folder cleared"
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echo -en "\n"
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fi
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}
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fn_gmod_fastdl(){
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# Copy all needed files for fastDL
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fn_printdots "Gathering all needed FastDL files..."
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echo -en "\n"
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sleep 1
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# Map Files
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fn_printdots "Copying map files..."
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fn_scriptlog "Copying map files"
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sleep 1
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find "${addonsdir}" -name '*.bsp' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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fn_printok
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echo -en "\n"
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sleep 1
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# Materials
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fn_printdots "Copying materials"
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fn_scriptlog "Copying materials"
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sleep 1
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find "${addonsdir}" -name '*.vtf' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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find "${addonsdir}" -name '*.vmt' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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fn_printok
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echo -en "\n"
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sleep 1
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# Models
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fn_printdots "Copying models"
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fn_scriptlog "Copying models"
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sleep 1
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find "${addonsdir}" -name '*.vtx' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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find "${addonsdir}" -name '*.vvd' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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find "${addonsdir}" -name '*.mdl' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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find "${addonsdir}" -name '*.phy' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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fn_printok
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echo -en "\n"
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sleep 1
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# Particles
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fn_printdots "Copying particles"
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fn_scriptlog "Copying particles"
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sleep 1
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find "${addonsdir}" -name '*.pcf' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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fn_printok
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echo -en "\n"
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sleep 1
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# Sounds
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fn_printdots "Copying sounds"
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fn_scriptlog "Copying sounds"
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sleep 1
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find "${addonsdir}" -name '*.wav' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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find "${addonsdir}" -name '*.mp3' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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find "${addonsdir}" -name '*.ogg' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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fn_printok
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echo -en "\n"
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sleep 1
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# Resources (mostly fonts)
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fn_printdots "Copying fonts and png"
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fn_scriptlog "Copying fonts and png"
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sleep 1
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find "${addonsdir}" -name '*.otf' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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find "${addonsdir}" -name '*.ttf' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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find "${addonsdir}" -name '*.png' | cpio -updm "${fastdldir}" > /dev/null 2>&1
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fn_printok
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echo -en "\n"
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sleep 1
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# Correct addons folder structure
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if [ -d "${fastdldir}/addons" ]; then
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echo "Possible FastDL files found into addons"
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echo "Copying those files to their correct folder"
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sleep 2
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cp -Rf "${fastdldir}"/addons/*/* "${fastdldir}"
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# As we're not sure about the correct file structure, duplicate instead of remove
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# rm -R "${fastdldir}/addons"
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fn_printok
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echo -en "\n"
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sleep 1
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fi
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# Correct content that may be into a lua folder by mistake like some darkrpmodification addons
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if [ -d "${fastdldir}/lua" ]; then
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fn_printdots "Stupid filestructure fix"
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sleep 1
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cp -Rf "${fastdldir}/lua/"* "${fastdldir}"
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fn_printok
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echo -en "\n"
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sleep 1
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fi
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}
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fn_fastdl_bzip2(){
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if [ ${bzip2enable} == "on" ]; then
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fn_printinfo "Compressing files using bzip2..."
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fn_scriptlog "Compressing files using bzip2..."
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sleep 2
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# bzip2 all files that are not already compressed (keeping original files)
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find "${fastdldir}" -not -name \*.bz2 -exec bzip2 -k \{\} \; > /dev/null 2>&1
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fn_printinfo "bzip2 compression done"
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fn_scriptlog "bzip2 compression done"
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sleep 1
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fi
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}
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# Generate lua file that will force download any file into the FastDL folder
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fn_lua_fastdl(){
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# Remove lua file if luaressource is turned off
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if [ "${luaressource}" == "off" ]; then
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if [ -f "${luafastdlfullpath}" ]; then
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echo "Removing download enforcer"
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sleep 1
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rm -R "${luafastdlfullpath}"
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fi
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fi
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if [ "${luaressource}" == "on" ]; then
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if [ -f "${luafastdlfullpath}" ]; then
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echo "Removing old download enforcer"
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sleep 1
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rm "${luafastdlfullpath}"
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fi
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echo "Generating new download enforcer"
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sleep 1
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find "${fastdldir}" \( -name "." ! -name "*.bz2" \) -printf '%P\n' | while read line; do
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echo "resource.AddFile("\""${line}"\"")" >> "${luafastdlfullpath}"
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done
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echo "Download enforcer generated"
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sleep 1
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fi
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}
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fn_fastdl_completed(){
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echo "----------------------------------"
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echo "Congratulations, it's done"
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echo "Now you should configure your HTTP server to target the fastdl folder that was created in ${fastdldir}"
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echo "Or copy files to an external server"
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echo "Don't forget to change your sv_downloadurl accordingly in ${servercfgfullpath}"
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echo "You may want to use the www folder to host a loadingurl too,"
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echo "for that purpose, just make a loadingurl folder next to the fastdl folder and put your loadingurl in it"
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if [ "$bzip2installed" == "0" ]; then
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echo "By the way, you'd better install bzip2 an re-run this command"
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fi
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echo "----------------------------------"
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echo "For more information, see https://github.com/dgibbs64/linuxgsm/wiki/Fastdl"
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}
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# Game checking
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# Garry's Mod
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if [ "${gamename}" == "Garry's Mod" ]; then
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fn_check_bzip2
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fn_fastdl_init
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fn_fastdl_config
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fn_fastdl_gmod_config
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fn_clear_old_fastdl
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fn_gmod_fastdl
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if [ "${bzip2installed}" == "1" ]; then
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fn_fastdl_bzip2
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fi
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fn_lua_fastdl
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fn_fastdl_completed
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exit
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fi
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