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#! /usr/bin/env python3
# -*- coding: utf-8 -*-
# LinuxGSM query_gsquery.py function
# Author: Daniel Gibbs
# Contributors: http://linuxgsm.com/contrib
# Website: https://linuxgsm.com
# Description: Allows querying of various game servers.
import argparse
import socket
import sys
engine_types=('protocol-valve','protocol-quake3','protocol-quake3','protocol-gamespy1','protocol-unreal2','ut3','minecraft','minecraftbe','jc2mp','mumbleping','soldat','teeworlds')
class gsquery:
server_response_timeout = 5
default_buffer_length = 1024
sourcequery=('protocol-valve','avalanche3.0','barotrauma','madness','quakelive','realvirtuality','refractor','source','goldsrc','spark','starbound','unity3d','unreal4','wurm')
idtech2query=('protocol-quake3','idtech2','quake','iw2.0')
idtech3query=('protocol-quake3','iw3.0','ioquake3','qfusion')
minecraftquery=('minecraft','lwjgl2')
minecraftbequery=('minecraftbe',)
jc2mpquery=('jc2mp',)
mumblequery=('mumbleping',)
soldatquery=('soldat',)
twquery=('teeworlds',)
unrealquery=('protocol-gamespy1','unreal')
unreal2query=('protocol-unreal2','unreal2')
unreal3query=('ut3','unreal3')
def __init__(self, arguments):
self.argument = arguments
#
if self.argument.engine in self.sourcequery:
self.query_prompt_string = b'\xFF\xFF\xFF\xFFTSource Engine Query\0'
elif self.argument.engine in self.idtech2query:
self.query_prompt_string = b'\xff\xff\xff\xffstatus\x00'
elif self.argument.engine in self.idtech3query:
self.query_prompt_string = b'\xff\xff\xff\xffgetstatus'
elif self.argument.engine in self.jc2mpquery:
self.query_prompt_string = b'\xFE\xFD\x09\x10\x20\x30\x40'
elif self.argument.engine in self.minecraftquery:
self.query_prompt_string = b'\xFE\xFD\x09\x3d\x54\x1f\x93'
elif self.argument.engine in self.minecraftbequery:
self.query_prompt_string = b'\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\xff\xff\x00\xfe\xfe\xfe\xfe\xfd\xfd\xfd\xfd\x12\x34\x56\x78\x00\x00\x00\x00\x00\x00\x00\x00'
elif self.argument.engine in self.mumblequery:
self.query_prompt_string = b'\x00\x00\x00\x00\x01\x02\x03\x04\x05\x06\x07\x08'
elif self.argument.engine in self.soldatquery:
self.query_prompt_string = b'\x69\x00'
elif self.argument.engine in self.twquery:
self.query_prompt_string = b'\x04\x00\x00\xff\xff\xff\xff\x05' + bytearray(511)
elif self.argument.engine in self.unrealquery:
self.query_prompt_string = b'\x5C\x69\x6E\x66\x6F\x5C'
elif self.argument.engine in self.unreal2query:
self.query_prompt_string = b'\x79\x00\x00\x00\x00'
elif self.argument.engine in self.unreal3query:
self.query_prompt_string = b'\xFE\xFD\x09\x00\x00\x00\x00'
self.connected = False
self.response = None
@staticmethod
def fatal_error(error_message, error_code=1):
sys.stderr.write('ERROR: ' + str(error_message) + '\n')
sys.exit(error_code)
@staticmethod
def exit_success(success_message=''):
sys.stdout.write('OK: ' + str(success_message) + '\n')
sys.exit(0)
def responding(self):
# Connect.
connection = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
connection.settimeout(self.server_response_timeout)
try:
self.connected = connection.connect((self.argument.address, int(self.argument.port)))
except socket.timeout:
self.fatal_error('Request timed out', 1)
except Exception:
self.fatal_error('Unable to connect', 1)
# Send.
connection.send(self.query_prompt_string)
# Receive.
try:
self.response = connection.recv(self.default_buffer_length)
except socket.error:
self.fatal_error('Unable to receive', 2)
connection.close()
# Response.
if self.response is None:
self.fatal_error('No response', 3)
if len(self.response) < 5:
sys.exit('Short response.', 3)
else:
self.exit_success(str(self.response))
def parse_args():
parser = argparse.ArgumentParser(
description='Allows querying of various game servers.',
usage='usage: python3 %(prog)s [options]',
add_help=False
)
parser.add_argument(
'-a', '--address',
type=str,
required=True,
help='The IPv4 address of the server.'
)
parser.add_argument(
'-p', '--port',
type=int,
required=True,
help='The IPv4 port of the server.'
)
parser.add_argument(
'-e', '--engine',
metavar='ENGINE',
choices=engine_types,
help='Engine type: ' + ' '.join(engine_types)
)
parser.add_argument(
'-v', '--verbose',
action='store_true',
help='Display verbose output.'
)
parser.add_argument(
'-d', '--debug',
action='store_true',
help='Display debugging output.'
)
parser.add_argument(
'-V', '--version',
action='version',
version='%(prog)s 0.0.1',
help='Display version and exit.'
)
parser.add_argument(
'-h', '--help',
action='help',
help='Display help and exit.'
)
return parser.parse_args()
def main():
arguments = parse_args()
server = gsquery(arguments)
server.responding()
if __name__ == '__main__':
main()