#!/bin/bash # LinuxGSM check_system_requirements.sh # Author: Daniel Gibbs # Contributor: UltimateByte # Website: https://linuxgsm.com # Description: Checks RAM requirements local commandname="CHECK" local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" info_distro.sh # RAM requirements in megabytes for each game or engine. if [ "${shortname}" == "ark" ]; then ramrequirementmb="4000" ramrequirementgb="4" elif [ "${shortname}" == "arma3" ]; then ramrequirementmb="1000" ramrequirementgb="1" elif [ "${shortname}" == "rust" ]; then ramrequirementmb="4000" ramrequirementgb="4" elif [ "${shortname}" == "mc" ]; then ramrequirementmb="1000" ramrequirementgb="1" elif [ "${shortname}" == "pstbs" ]; then ramrequirementmb="2000" ramrequirementgb="2" elif [ "${shortname}" == "ns2" ]||[ "${shortname}" == "ns2c" ]; then ramrequirementmb="1000" ramrequirementgb="1" elif [ "${shortname}" == "st" ]; then ramrequirementmb="1000" ramrequirementgb="1" fi # If the game or engine has a minimum RAM Requirement, compare it to system's available RAM. if [ -n "${ramrequirementmb}" ]; then if [ "${physmemtotalmb}" -lt "${ramrequirementmb}" ]; then fn_print_dots "Check RAM" sleep 0.5 # Warn the user fn_print_warn_nl "Check RAM: ${ramrequirementgb}G required, ${physmemtotal} available" sleep 0.5 echo " * ${gamename} server may fail to run or experience poor performance." sleep 0.5 fi fi