#!/bin/bash # Killing Floor # Server Management Script # Author: Daniel Gibbs # Website: http://danielgibbs.co.uk # Version: 170914 #### Variables #### # Notification Email # (on|off) emailnotification="off" email="email@example.com" # Steam login steamuser="username" steampass="password" # Steam appid="215360" # Directories rootdir="$(cd "$(dirname "${BASH_SOURCE[0]}" )" && pwd )" selfname="$0" lockselfname=$(echo ".${servicename}.lock") filesdir="${rootdir}/serverfiles" systemdir="${filesdir}/System" executabledir="${systemdir}" executable="./ucc-bin" compressedmapsdir="${rootdir}/Maps-Compressed" defaultcfg="${systemdir}/Default.ini" backupdir="backups" # Server Details servicename="kf-server" gamename="Killing Floor" engine="unreal2" ini="${servicename}.ini" servername=$(grep -s ServerName= ${systemdir}/${ini}|sed 's/ServerName=//g') ip="0.0.0.0" # Logging logdays="7" gamelogdir="${rootdir}/log/server" scriptlogdir="${rootdir}/log/script" consolelogdir="${rootdir}/log/console" gamelog="${gamelogdir}/${servicename}-game.log" scriptlog="${scriptlogdir}/${servicename}-script.log" consolelog="${consolelogdir}/${servicename}-console.log" emaillog="${scriptlogdir}/${servicename}-email.log" gamelogdate="${gamelogdir}/${servicename}-game-$(date '+%d-%m-%Y-%H-%M-%S').log" scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log" consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log" # Start Variables fn_parms(){ defaultmap="KF-BioticsLab.rom" parms="server ${defaultmap}?game=KFmod.KFGameType?VACSecured=true -nohomedir ini=${ini} log=${gamelog}" # Start Variables for Objective mode #defaultmap="KFO-Steamland" #parms="server ${defaultmap}?Game=KFStoryGame.KFStoryGame?VACSecured=true -nohomedir ini=${ini} log=${gamelog}" } ##### Script ##### # Do not edit # unless you know # what you are doing fn_scriptlog(){ echo -e "$(date '+%b %d %H:%M:%S') ${servicename}: '$1'" >> ${scriptlog} } # [ FAIL ] fn_printfail(){ echo -en "\r\033[K[\e[0;31m FAIL \e[0;39m] $@" } fn_printfailnl(){ echo -e "\r\033[K[\e[0;31m FAIL \e[0;39m] $@" } fn_printok(){ echo -en "\r\033[K[\e[0;32m OK \e[0;39m] $@" } # [ OK ] fn_printoknl(){ echo -e "\r\033[K[\e[0;32m OK \e[0;39m] $@" } fn_printinfo(){ echo -en "\r\033[K[\e[0;36m INFO \e[0;39m] $@" } fn_printinfonl(){ echo -e "\r\033[K[\e[0;36m INFO \e[0;39m] $@" } # [ INFO ] fn_printokinfonl(){ echo -e "\r\033[K[\e[0;36m INFO \e[0;39m] $@" } fn_printwarn(){ echo -en "\r\033[K[\e[1;33m WARN \e[0;39m] $@" } fn_printwarnnl(){ echo -e "\r\033[K[\e[1;33m WARN \e[0;39m] $@" } # [ .... ] fn_printdots(){ echo -en "\r\033[K[ .... ] $@" } fn_rootcheck(){ if [ `whoami` = "root" ]; then fn_printfailnl "Script will not run as root!" exit fi } fn_syscheck(){ if [ ! -e "${systemdir}" ]; then fn_printfailnl "Cannot access ${systemdir}: No such directory" exit fi } fn_autoip(){ # Identifies the server interface IP # If multiple interfaces this will need to be set manually getip=$(ip -o -4 addr|awk '{print $4 }'|grep -oe '\([0-9]\{1,3\}\.\?\)\{4\}'|grep -v 127.0.0.1) getipwc=$(ip -o -4 addr|awk '{print $4 }'|grep -oe '\([0-9]\{1,3\}\.\?\)\{4\}'|grep -v 127.0.0.1|wc -l) if [ "${ip}" == "0.0.0.0" ]||[ "${ip}" == "" ]; then if [ "${getipwc}" -ge "2" ]; then fn_printwarn "Multiple active network interfaces.\n\n" echo -en "Manually specify the IP you want to use within the ${selfname} script.\n" echo -en "Set ip=\"0.0.0.0\" to one of the following:\n" echo -en "${getip}\n" exit else ip=${getip} fi fi } fn_logmanager(){ if [ ! -e "${consolelog}" ]; then touch "${consolelog}" fi # log manager will active if finds logs older than ${logdays} if [ `find "${scriptlogdir}"/* -mtime +${logdays}|wc -l` -ne "0" ]; then fn_printdots "Starting log cleaner" sleep 1 fn_printok "Starting log cleaner" fn_scriptlog "Starting log cleaner" sleep 1 echo -en "\n" fn_printinfo "Removing logs older than ${logdays} days" fn_scriptlog "Removing logs older than ${logdays} days" sleep 1 echo -en "\n" if [ "${engine}" == "unreal2" ]; then find "${gamelogdir}"/* -mtime +${logdays}|tee >> "${scriptlog}" fi find "${scriptlogdir}"/* -mtime +${logdays}|tee >> "${scriptlog}" find "${consolelogdir}"/* -mtime +${logdays}|tee >> "${scriptlog}" if [ "${engine}" == "unreal2" ]; then gamecount=$(find "${scriptlogdir}"/* -mtime +${logdays}|wc -l) fi scriptcount=$(find "${scriptlogdir}"/* -mtime +${logdays}|wc -l) consolecount=$(find "${consolelogdir}"/* -mtime +${logdays}|wc -l) count=$((${scriptcount} + ${consolecount})) if [ "${engine}" == "unreal2" ]; then count=$((${scriptcount} + ${consolecount} + ${gamecount})) else count=$((${scriptcount} + ${consolecount})) fi if [ "${engine}" == "unreal2" ]; then find "${gamelogdir}"/* -mtime +${logdays} -exec rm {} \; fi find "${scriptlogdir}"/* -mtime +${logdays} -exec rm {} \; find "${consolelogdir}"/* -mtime +${logdays} -exec rm {} \; fn_printok "Log cleaner removed ${count} log files" fn_scriptlog "Log cleaner removed ${count} log files" sleep 1 echo -en "\n" fi } fn_debugserver(){ fn_rootcheck fn_syscheck fn_autoip fn_distro fn_uptime fn_load fn_parms echo "" echo "${gamename} Debug" echo "============================" echo "" echo -e "Distro: ${os}" echo -e "Arch: ${arch}" echo -e "Kernel: ${kernel}" echo -e "Hostname: $HOSTNAME" echo "" echo "Start parameters:" echo ${parms} echo "" echo -e "Use for identifying server issues only!" echo -e "Press CTRL+c to drop out of debug mode" echo -e "\e[0;31mWARNING!\e[0;39m If ${servicename} is already running it will be stopped" echo "" while true; do read -p "Continue? [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) echo Exiting; return 1;; * ) echo "Please answer yes or no.";; esac done fn_stopserver fn_printdots "Starting debug mode ${servicename}: ${servername}" sleep 1 fn_printok "Starting debug mode ${servicename}: ${servername}" sleep 1 fn_scriptlog "Started debug mode ${servername}" echo -en "\n" cd "${executabledir}" ${executable} ${parms} } fn_console(){ fn_rootcheck fn_syscheck echo "" echo "${gamename} Console" echo "============================" echo "" echo "Press \"CTRL+b d\" to exit console" echo -e "\e[0;31mWARNING!\e[0;39m Do NOT press CTRL+c to exit" echo "" while true; do read -p "Continue? [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) echo Exiting; return 1;; * ) echo "Please answer yes or no.";; esac done fn_printdots "Starting ${servicename} console" sleep 1 tmuxwc=$(tmux list-sessions 2>&1|awk '{print $1}'|grep -v failed|grep -E "^${servicename}:"|wc -l) if [ ${tmuxwc} -eq 1 ]; then fn_printoknl "Starting ${servicename} console" fn_scriptlog "Console accessed" sleep 1 tmux attach-session -t ${servicename} else fn_printfailnl "Starting ${servicename} console: ${servername} not running" sleep 1 while true; do read -p "Do you want to start the server? [y/N]" yn case $yn in [Yy]* ) fn_startserver; break;; [Nn]* ) break;; * ) echo "Please answer yes or no.";; esac done fi } fn_backupserver(){ fn_rootcheck fn_syscheck backupname="${servicename}-$(date '+%Y-%m-%d-%H%M%S')" echo "" echo "${gamename} Backup" echo "============================" echo "" echo "The following backup will be created." echo "" echo "${backupdir}/${backupname}.tar.gz" echo "" while true; do read -p "Continue? [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) echo Exiting; return 1;; * ) echo "Please answer yes or no.";; esac done tmuxwc=$(tmux list-sessions 2>&1|awk '{print $1}'|grep -v failed|grep -E "^${servicename}:"|wc -l) if [ ${tmuxwc} -eq 1 ]; then echo -e "\e[0;31mWARNING!\e[0;39m ${servicename} is currently running" while true; do read -p "Would you like to stop ${servicename} while running the backup? [y/N]" yn case $yn in [Yy]* ) fn_stopserver; break;; [Nn]* ) break;; * ) echo "Please answer yes or no.";; esac done fi fn_printdots "Starting backup ${servicename}: ${servername}" sleep 1 fn_printok "Starting backup ${servicename}: ${servername}" fn_scriptlog "Backup started" sleep 1 echo -en "\n" cd "${rootdir}" mkdir -pv "${backupdir}" > /dev/null 2>&1 tar -cvzf "${backupdir}/${backupname}.tar.gz" --exclude "${backupdir}" * echo -en "\r\033[K${servicename} Backup complete" fn_scriptlog "Backup complete" } fn_distro(){ arch=$(uname -m) kernel=$(uname -r) if [ -f /etc/lsb-release ]; then os=$(lsb_release -s -d) elif [ -f /etc/debian_version ]; then os="Debian $(cat /etc/debian_version)" elif [ -f /etc/redhat-release ]; then os=$(cat /etc/redhat-release) else os="$(uname -s) $(uname -r)" fi } fn_uptime(){ uptime=$( /dev/null 2>&1 tail -25 "${scriptlog}" >> "${emaillog}" if [ ! -z "${consolelog}" ]; then echo -e "\n\nConsole log\n====================\n" >> "${emaillog}" tail -25 "${consolelog}" >> "${emaillog}" fi if [ ! -z "${gamelogdir}" ]; then echo -e "\n\nServer log\n====================\n" >> "${emaillog}" tail "${gamelogdir}"/*|grep -v "==>"|sed '/^$/d'|tail -25 >> "${emaillog}" fi mail -s "${subject}" ${email} < "${emaillog}" fn_printinfo "Sent email notification to ${email}" fn_scriptlog "Sent email notification to ${email}" sleep 1 echo -en "\n" } fn_emailtest(){ fn_rootcheck fn_syscheck fn_scriptlog "Emailing test notification" if [ "${emailnotification}" = "on" ]; then subject="${servicename} Email Test Notification - Testing ${servername}" failurereason="Testing ${servicename} email notification" actiontaken="Sent test email...hello is this thing on?" fn_emailnotification else fn_printfailnl "Email notification not enabled" fn_scriptlog "Email notification not enabled" fi sleep 1 echo -en "\n" } fn_serverquery(){ # uses gsquery.py to directly query the server # detects if the server locks up if [ -f gsquery.py ]; then if [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then gameport=$(grep Port= ${systemdir}/${ini}|grep -v Master|grep -v LAN|grep -v Proxy|grep -v Listen|sed 's/\Port=//g') port=$((${gameport} + 1)) elif [ "${engine}" == "spark" ]; then port=$((${port} + 1)) fi fn_printinfo "Monitoring ${servicename}: Detected gsquery.py" fn_scriptlog "Detected gsquery.py" sleep 1 fn_printdots "Monitoring ${servicename}: Querying port: ${ip}:${port}: QUERYING" fn_scriptlog "Querying port: ${ip}:${port}: QUERYING" sleep 1 serverquery=$(./gsquery.py -a ${ip} -p ${port} -e ${engine} 2>&1) exitcode=$? if [ "${exitcode}" == "1" ]||[ "${exitcode}" == "2" ]||[ "${exitcode}" == "3" ]||[ "${exitcode}" == "4" ]; then fn_printfail "Monitoring ${servicename}: Querying port: ${ip}:${port}: ${serverquery}" sleep 1 echo -en "\n" fn_scriptlog "Querying port: ${ip}:${port}: ${serverquery}" if [[ -z "${secondquery}" ]]; then fn_printinfo "Monitoring ${servicename}: Waiting 30 seconds to re-query" fn_scriptlog "Waiting 30 seconds to re-query" sleep 30 secondquery=1 fn_serverquery fi if [ "${emailnotification}" = "on" ]; then subject="${servicename} Monitor - Starting ${servername}" failurereason="Failed to query ${servicename}: ${serverquery}" actiontaken="restarted ${servicename}" fn_emailnotification fi fn_restartserver exit elif [ "${exitcode}" == "0" ]; then fn_printok "Monitoring ${servicename}: Querying port: ${ip}:${port}: OK" fn_scriptlog "Querying port: ${ip}:${port}: OK" sleep 1 echo -en "\n" exit elif [ "${exitcode}" == "126" ]; then fn_printfail "Monitoring ${servicename}: Querying port: ${ip}:${port}: ERROR: ./gsquery.py: Permission denied" fn_scriptlog "Querying port: ${ip}:${port}: ./gsquery.py: Permission denied" sleep 1 echo -en "\n" echo "Attempting to resolve automatically" chmod +x -v gsquery.py exitcode=$? if [ "${exitcode}" == "0" ]; then fn_serverquery else echo -en "\nUnable to resolve automatically. Please manually fix permissions\n" owner=$(ls -al gsquery.py|awk '{ print $3 }') echo "As user ${owner} or root run the following command" whoami=$(whoami) echo -en "\nchown ${whoami}:${whoami} gsquery.py\n\n" exit fi else fn_printfail "Monitoring ${servicename}: Querying port: ${ip}:${port}: UNKNOWN ERROR" fn_scriptlog "Querying port: ${ip}:${port}: UNKNOWN ERROR" sleep 1 echo -en "\n" ./gsquery.py -a ${ip} -p ${port} -e ${engine} exit fi fi } fn_monitorserver(){ fn_rootcheck fn_syscheck fn_autoip if [ ! -f ${lockselfname} ]; then fn_printinfo "Monitoring ${servicename}: No lock file found: Monitor disabled" sleep 1 echo -en "\n" exit fi fn_printdots "Monitoring ${servicename}: ${servername}" fn_scriptlog "Monitoring ${servername}" sleep 1 updatecheck=$(ps -ef|grep "${selfname} update"|grep -v grep|wc -l) if [ "${updatecheck}" = "0" ]; then fn_printdots "Monitoring ${servicename}: Checking session: CHECKING" fn_scriptlog "Checking session: CHECKING" sleep 1 tmuxwc=$(tmux list-sessions 2>&1|awk '{print $1}'|grep -v failed|grep -E "^${servicename}:"|wc -l) if [ ${tmuxwc} -eq 1 ]; then fn_printok "Monitoring ${servicename}: Checking session: OK" fn_scriptlog "Checking session: OK" sleep 1 echo -en "\n" fn_serverquery exit else fn_printfail "Monitoring ${servicename}: Checking session: FAIL" fn_scriptlog "Checking session: FAIL" sleep 1 echo -en "\n" if [ "${emailnotification}" = "on" ]; then subject="${servicename} Monitor - Starting ${servername}" failurereason="${servicename} process not running" actiontaken="${servicename} has been restarted" fn_emailnotification fi fn_scriptlog "Monitor is starting ${servername}" fn_startserver fi else fn_printinfonl "Monitoring ${servicename}: Detected SteamCMD is checking for updates" fn_scriptlog "Detected SteamCMD is checking for updates" sleep 1 fn_printinfonl "Monitoring ${servicename}: When updates complete ${servicename} will start" fn_scriptlog "When updates complete ${servicename} will start" sleep 1 fi } fn_updateserver(){ fn_rootcheck fn_syscheck fn_printdots "Updating ${servicename}: ${servername}" sleep 1 fn_printok "Updating ${servicename}: ${servername}" sleep 1 fn_scriptlog "Updating ${servername}" cd "${rootdir}" cd "steamcmd" ./steamcmd.sh +login ${steamuser} ${steampass} +force_install_dir "${filesdir}" +app_update ${appid} +quit|tee -a "${scriptlog}" } fn_validateserver(){ fn_rootcheck fn_syscheck fn_printwarn "Validating may overwrite some customised files." sleep 1 echo -en "\n" echo -en "https://developer.valvesoftware.com/wiki/SteamCMD#Validate" sleep 5 echo -en "\n" fn_printdots "Validating ${servicename}: ${servername}" sleep 1 fn_printok "Validating ${servicename}: ${servername}" sleep 1 fn_scriptlog "Validating ${servername}" cd "${rootdir}" cd "steamcmd" ./steamcmd.sh +login ${steamuser} ${steampass} +force_install_dir "${filesdir}" +app_update ${appid} validate +quit|tee -a "${scriptlog}" } fn_restartserver(){ fn_scriptlog "Restarting ${servername}" fn_stopserver fn_startserver } fn_stopserver(){ fn_rootcheck fn_syscheck pid=$(tmux list-sessions 2>&1|awk '{print $1}'|grep -E "^${servicename}:"|wc -l) fn_printdots "Stopping ${servicename}: ${servername}" fn_scriptlog "Stopping ${servername}" sleep 1 if [ "${pid}" == "0" ]; then fn_printfail "Stopping ${servicename}: ${servername} is already stopped" fn_scriptlog "${servername} is already stopped" else tmux kill-session -t ${servicename} fn_printok "Stopping ${servicename}: ${servername}" fn_scriptlog "Stopped ${servername}" fi # Remove lock file rm -f ${lockselfname} sleep 1 echo -en "\n" } fn_startserver(){ fn_rootcheck fn_syscheck fn_autoip fn_parms fn_logmanager tmuxwc=$(tmux list-sessions 2>&1|awk '{print $1}'|grep -v failed|grep -E "^${servicename}:"|wc -l) if [ ${tmuxwc} -eq 0 ]; then if [ "${engine}" == "unreal2" ]; then mv "${gamelog}" "${gamelogdate}" fi mv "${scriptlog}" "${scriptlogdate}" mv "${consolelog}" "${consolelogdate}" fi fn_printdots "Starting ${servicename}: ${servername}" sleep 1 fn_scriptlog "Starting ${servername}" if [ ${tmuxwc} -eq 1 ]; then fn_printinfo "Starting ${servicename}: ${servername} is already running" fn_scriptlog "${servername} is already running" sleep 1 echo -en "\n" exit fi # Create lock file date > ${lockselfname} cd "${executabledir}" tmux new-session -d -s ${servicename} "${executable} ${parms}" tmux pipe-pane -o -t ${servicename} "exec cat >> '${consolelog}'" sleep 1 tmuxwc=$(tmux list-sessions 2>&1|awk '{print $1}'|grep -E "^${servicename}:"|wc -l) if [ ${tmuxwc} -eq 0 ]; then fn_printfail "Starting ${servicename}: Failed to start ${servername}" fn_scriptlog "failed to start ${servername}" else fn_printok "Starting ${servicename}: ${servername}" fn_scriptlog "Started ${servername}" fi sleep 1 echo -en "\n" } fn_utdetails(){ fn_autoip pid=$(tmux list-sessions 2>&1|awk '{print $1}'|grep -E "^${servicename}:"|wc -l) gameport=$(grep Port= "${systemdir}/${ini}"|grep -v Master|grep -v LAN|grep -v Proxy|grep -v Listen|sed 's/\Port=//g') queryport=$((${gameport} + 1)) gsqueryport=$(grep OldQueryPortNumber= "${systemdir}/${ini}"|sed 's/\OldQueryPortNumber=//g') udplinkport=$((${gameport} + 2)) webadminport=$(grep ListenPort= "${systemdir}/${ini}"|sed 's/\ListenPort=//g') if [ "${engine}" == "unreal" ]; then webadminuser=$(grep AdminUsername= "${systemdir}/${ini}"|sed 's/\AdminUsername=//g') else webadminuser=$(grep AdminName= "${systemdir}/${ini}"|sed 's/\AdminName=//g') fi webadminpass=$(grep AdminPassword= "${systemdir}/${ini}"|sed 's/\AdminPassword=//g') echo "" echo "${gamename} Server Details" echo "============================" echo "Server name: ${servername}" echo "Server IP: ${ip}:${gameport}" echo "Config file: ${systemdir}/${ini}" echo "" echo "${servername} Ports" echo "============================" echo "Ports the server is currently using." echo "" echo "DIRECTION DESCRIPTION PORT INI VARIABLE" echo "INBOUND Game Port ${gameport} UDP Port=${gameport}" echo "INBOUND Query Port ${queryport} UDP n/a" if [ "${engine}" == "unreal" ]; then echo "OUTBOUND UdpLink Port (random) ${udplinkport}+ UDP n/a" fi if [ "${engine}" != "unreal" ] && [ "${appid}" != "223250" ]; then echo "INBOUND GameSpy Query Port ${gsqueryport} UDP OldQueryPortNumber=${gsqueryport}" fi if [ "${appid}" == "215360" ]; then echo "OUTBOUND Master Server port 28852 TCP/UDP n/a" else echo "OUTBOUND Master Server port 28900/28902 TCP/UDP n/a" fi if [ "${appid}" ]; then if [ "${appid}" == "223250" ]; then echo "OUTBOUND Steam Port 20610 UDP n/a" else echo "OUTBOUND Steam Port 20660 UDP n/a" fi fi echo "INBOUND WebAdmin ${webadminport} TCP ListenPort=${webadminport}" echo "" echo "${servername} WebAdmin" echo "=======================" echo "WebAdmin URL: http://${ip}:${webadminport}" echo "WebAdmin Username: ${webadminuser}" echo "WebAdmin Password: ${webadminpass}" echo "" if [ "${pid}" == "0" ]; then echo -e "Status:\e[0;31m OFFLINE\e[0;39m" else echo -e "Status:\e[0;32m ONLINE\e[0;39m" fi echo "" } fn_kfcompressmaps(){ fn_rootcheck clear echo "${gamename} Map Compressor" echo "============================" echo "Will compress all maps in:" echo "" pwd echo "" echo "Compressed maps saved to:" echo "" echo "${compressedmapsdir}" echo "" while true; do read -p "Start compression [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) echo Exiting; return 1;; * ) echo "Please answer yes or no.";; esac done mkdir -pv "${compressedmapsdir}" > /dev/null 2>&1 rm -rfv "${filesdir}/Maps/*.uz2" cd "${systemdir}" for map in `ls "${filesdir}/Maps"`; do ./ucc-bin compress ../Maps/${map} --nohomedir done mv -fv "${filesdir}/Maps/*.uz2" "${compressedmapsdir}" } # ## Installer # fn_header(){ clear echo "=================================" echo "${gamename}" echo "Linux Game Server Manager" echo "by Daniel Gibbs" echo "http://danielgibbs.co.uk" echo "=================================" echo "" } fn_steamdl(){ echo "Installing SteamCMD" echo "=================================" cd "${rootdir}" mkdir -pv "steamcmd" sleep 1 cd "steamcmd" if [ ! -f steamcmd.sh ]; then wget http://media.steampowered.com/client/steamcmd_linux.tar.gz tar --verbose -zxf steamcmd_linux.tar.gz rm -v steamcmd_linux.tar.gz chmod +x steamcmd.sh sleep 1 else echo "" echo "Steam already installed!" fi sleep 1 echo "" } fn_steaminstall(){ echo "Installing ${gamename} Server" echo "=================================" sleep 1 mkdir -pv "${filesdir}" cd "${rootdir}/steamcmd" STEAMEXE=steamcmd ./steamcmd.sh +login ${steamuser} ${steampass} +force_install_dir "${filesdir}" +app_update ${appid} validate +quit echo "" echo "=================================" while true; do read -p "Was the install successful? [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) fn_retryinstall;; * ) echo "Please answer yes or no.";; esac done echo "" } fn_steamfix(){ echo "Applying steamclient.so fix" echo "=================================" sleep 1 mkdir -pv "${HOME}/.steam" mkdir -pv "${HOME}/.steam/sdk32" cp -v "${steamclient}" "${HOME}/.steam/sdk32/steamclient.so" sleep 1 echo "" } fn_loginstall(){ echo "Creating log directorys" echo "=================================" sleep 1 mkdir -pv "${rootdir}/log" mkdir -pv "${scriptlogdir}" touch "${scriptlog}" mkdir -pv "${consolelogdir}" touch "${consolelog}" if [ ! -h ${rootdir}/log/server ]; then ln -sv "${gamelogdir}" "${rootdir}/log/server" else echo "Symbolic link ${gamelogdir} => ${rootdir}/log/server already exists!" fi sleep 1 echo "" } fn_getquery(){ echo "GameServerQuery" echo "============================" while true; do read -p "Do you want to install GameServerQuery? [y/N]" yn case $yn in [Yy]* ) wget -nv "http://danielgibbs.co.uk/dl/gsquery.py"; chmod +x gsquery.py;break;; [Nn]* ) echo -e "Not installing GameServerQuery.";break;; * ) echo "Please answer yes or no.";; esac done echo "" } fn_retryinstall(){ while true; do read -p "Retry install? [y/N]" yn case $yn in [Yy]* ) fn_install; exit;; [Nn]* ) echo Exiting; exit;; * ) echo "Please answer yes or no.";; esac done } fn_install(){ fn_rootcheck fn_header if [ -d "${filesdir}" ]; then echo "${gamename} Server is already installed here:" pwd echo "" while true; do read -p "Continue [y/N]" yn case $yn in [Yy]* ) fn_header; break;; [Nn]* ) echo Exiting; return 1;; * ) echo "Please answer yes or no.";; esac done fi echo "Install Directory:" pwd echo "" while true; do read -p "Continue [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) echo Exiting; return 1;; * ) echo "Please answer yes or no.";; esac done fn_header fn_steamdl fn_steaminstall fn_steamfix fn_loginstall fn_getquery echo "Configuring ${gamename} Server" echo "=================================" sleep 1 echo "Copying "${defaultcfg}" to ${systemdir}/${ini}" cp "${defaultcfg}" "${systemdir}/${ini}" sleep 1 echo "Applying WebAdmin ROOst.css fix!" echo "http://forums.tripwireinteractive.com/showpost.php?p=585435&postcount=13" sed -i 's/none}/none;/g' ${filesdir}/Web/ServerAdmin/ROOst.css sed -i 's/underline}/underline;/g' ${filesdir}/Web/ServerAdmin/ROOst.css sleep 1 echo "Applying WebAdmin CharSet fix!" echo "http://forums.tripwireinteractive.com/showpost.php?p=442340&postcount=1" sed -i 's/CharSet="iso-8859-1"/CharSet="utf-8"/g' ${systemdir}/UWeb.int sleep 1 echo "Setting WebAdmin username and password" sed -i 's/AdminName=/AdminName=admin/g' ${systemdir}/${ini} sed -i 's/AdminPassword=/AdminPassword=admin/g' ${systemdir}/${ini} sleep 1 echo "Enabling WebAdmin" sed -i 's/bEnabled=False/bEnabled=True/g' ${systemdir}/${ini} sleep 1 echo "Forcing server to start to get ports/server name to display correctly" sleep 1 cd "${rootdir}" ${selfname} start sleep 5 ${selfname} restart sleep 5 ${selfname} stop sleep 5 fn_header sleep 1 fn_utdetails sleep 1 echo "=================================" echo "Install Complete!" echo "" echo "To start server type:" echo "${selfname} start" echo "" } case "$1" in start) fn_startserver;; stop) fn_stopserver;; restart) fn_restartserver;; update) fn_updateserver;; update-restart) fn_stopserver fn_updateserver fn_startserver;; validate) fn_validateserver;; validate-restart) fn_stopserver fn_validateserver fn_startserver;; monitor) fn_monitorserver;; email-test) fn_emailtest;; details) fn_utdetails;; backup) fn_backupserver;; console) fn_console;; debug) fn_debugserver;; install) fn_install;; map-compressor) fn_kfcompressmaps;; *) echo "Usage: $0 {start|stop|restart|update|update-restart|validate|validate-restart|monitor|email-test|details|backup|console|debug|install|map-compressor}" exit 1;; esac exit