//********************************************************************************* // * // No More Room in Hell - Community Developed Server.cfg * // Version 1.3 - March 7, 2015 * // Version 1.0: http://avidblur.com/nmrih/server.cfg * // Version 1.2: http://fastdl.zombiegaming.net/nmrih/cfg/server.cfg * // Version 1.3: http://gameservermanagers.com/nmrih/server.cfg * // * // ******************************************************************************** // ............................ Basic Server Settings ............................. // // The name of your server as you want it to show up on NMRiH's Server Browser hostname "hostname" // The contact email for your main server admin sv_contact "email@example.com" // Password for rcon (remote connection), can be left blank for no RCon, it's recommended that you make a secure password. // Need a secure password? Check out https://www.grc.com/passwords.htm for automatically generated ones rcon_password "rconpassword" // Makes your server private so only people with the password can play on it sv_password "" // The region of the world this server will report as being located in // -1 = World // 0 = US East Coast // 1 = US West Coast // 2 = South America // 3 = Europe // 4 = Asia // 5 = Australia // 6 = Middle East // 7 = Africa sv_region -1 // Is this server running on LAN or is it accessable to the world wide web? // 0 = Internet // 1 = Local Area Network sv_lan 0 // Enable communication over voice via microphone sv_voiceenable 1 // Players can hear all other players, no team restrictions 0=off 1=on sv_alltalk 1 //Gameplay can be chosen between classic/normal, sv_difficulty casual is casual, sv_difficulty normal is normal sv_difficulty casual // Time spend on a single map (in minutes) before switching to a new one automatically mp_timelimit 45 // Maximum number of rounds to spend on a map before moving to the next one //mp_maxrounds 0 // Name of the .txt file containing a list of maps the server should cycle through // mapcycle.txt - All maps // mapcycle_objective.txt - Objective maps only // mapcycle_survival.txt - Survival maps only mapcyclefile "mapcycle.txt" // A comma seperated list of tags that will show up in the server browser & make it easier for users to find the server they're looking for // "Official" tags: // custom - If your server is running custom gameplay settings/configs // objective - If your server only cycles through objective maps // survival - If your server only cycles through survival maps // IE: sv_tags "example1, example2, example3" sv_tags "objective, survival, vanilla" // ............................ Download Settings .................................. // // Allow clients to upload sprays etc (NMRiH has sprays disabled by default, so 0 might be the best option) sv_allowupload 0 // Allow clients to download files sv_allowdownload 1 // Maximum file size allowed for downloading individual maps/textures etc (Calculated in MB) net_maxfilesize 64 // Allow downloading of maps/textures/etc from a website for faster download speeds! // NOTE: If left blank (sv_downloadurl "") connecting clients will download custom maps etc directly from your Gameserver. // // Example: 1 - Game server has a map called "nmo_example.bsp" located in the map folder // 2 - Web server has the exact same "nmo_example.bsp" file located at "http://www.yourwebsite.com/nmrih/maps/nmo_example.bsp" // 3 - Therefore, sv_downloadurl should be set to "http://www.yourwebsite.com/nmrih/" // sv_downloadurl "" // ............................ Performance Settings .............................. // // Sets a limit to the frame rate that the server runs at (Set a framerate your server can consistently manage) fps_max 66 // Min bandwidth rate allowed on server, 0 = Unlimited sv_minrate 0 // Max bandwidth rate allowed on server, 0 = Unlimited sv_maxrate 60000 // net_splitpacket_maxrate 60000 sv_parallel_packentities 1 sv_parallel_sendsnapshot 1 // Use a high priority thread to send queued packets out instead of sending them each frame. net_queued_packet_thread 1 // Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). net_maxcleartime 0.01 // Minimum updates per second that the server will allow sv_minupdaterate 66 // Maximum updates per second that the server will allow sv_maxupdaterate 66 // Minimum commands per second that the server will allow sv_mincmdrate 66 // Maximum commands per second that the server will allow sv_maxcmdrate 66 sv_client_min_interp_ratio 0 sv_client_max_interp_ratio 4 sv_client_cmdrate_difference 0 // This can be used to force the value of cl_predict for connected clients (only while they are connected). // -1 = let clients set cl_predict to anything // 0 = force cl_predict to 0 // 1 = force cl_predict to 1 sv_client_predict 1 // .............................. Additional Settings .............................. // // Allow the use of the "wait" command by clients? (Best left disabled to prevent the abuse of scripts - 0) sv_allow_wait_command 0 // Enable logging? (off/on) log on sv_logbans 1 sv_logecho 1 sv_logfile 1 sv_log_onefile 0 // ............................... Sourcemod Settings .............................. // // ******************************************************************************** // * // Advanced Server Settings (Best left untouched!) * // * // ******************************************************************************** exec banned_user.cfg exec banned_ip.cfg //These commands will run on map change, sometimes a crash may wipe a recent ban from your banlist, this minimises that issue writeid writeip //********************************************************************************************************** // Master Server Settings //********************************************************************************************************** sv_master_legacy_mode 0 // Disable legacy mode, since steam master servers won't support it anymore heartbeat // Send heartbeat that this server is ready. Should be the last line of the config //********************************************************************************************************** //-----End of Server.cfg-----