#!/bin/bash # LinuxGSM update_jk2.sh module # Author: Daniel Gibbs # Contributors: http://linuxgsm.com/contrib # Website: https://linuxgsm.com # Description: Handles updating of jk2 servers. functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" fn_update_jk2_dl() { fn_fetch_file "https://github.com/mvdevs/jk2mv/releases/download/${remotebuild}/jk2mv-v${remotebuild}-dedicated.zip" "" "" "" "${tmpdir}" "jk2mv-${remotebuild}-dedicated.zip" "" "norun" "noforce" "nohash" fn_dl_extract "${tmpdir}" "jk2mv-${remotebuild}-dedicated.zip" "${tmpdir}/jk2mv-v${remotebuild}-dedicated" echo -e "copying to ${serverfiles}...\c" cp -R "${tmpdir}/jk2mv-v${remotebuild}-dedicated/linux-amd64/jk2mvded"* "${serverfiles}/GameData" local exitcode=$? if [ "${exitcode}" == "0" ]; then fn_print_ok_eol_nl fn_script_log_pass "Copying to ${serverfiles}" fn_clear_tmp else fn_print_fail_eol_nl fn_script_log_fatal "Copying to ${serverfiles}" core_exit.sh fi } fn_update_jk2_localbuild() { # Gets local build info. fn_print_dots "Checking local build: ${remotelocation}" # Uses log file to get local build. localbuild=$(grep "\"version\"" "${consolelogdir}"/* 2> /dev/null | sed 's/.*://' | awk '{print $1}' | head -n 1) if [ -z "${localbuild}" ]; then fn_print_error "Checking local build: ${remotelocation}: missing local build info" fn_script_log_error "Missing local build info" fn_script_log_error "Set localbuild to 0" localbuild="0" else fn_print_ok "Checking local build: ${remotelocation}" fn_script_log_pass "Checking local build" fi } fn_update_jk2_remotebuild() { # Gets remote build info. remotebuild=$(curl -s "https://api.github.com/repos/mvdevs/jk2mv/releases/latest" | grep dedicated.zip | tail -1 | awk -F"/" '{ print $8 }') if [ "${firstcommandname}" != "INSTALL" ]; then fn_print_dots "Checking remote build: ${remotelocation}" # Checks if remotebuild variable has been set. if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then fn_print_fail "Checking remote build: ${remotelocation}" fn_script_log_fatal "Checking remote build" core_exit.sh else fn_print_ok "Checking remote build: ${remotelocation}" fn_script_log_pass "Checking remote build" fi else # Checks if remotebuild variable has been set. if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then fn_print_failure "Unable to get remote build" fn_script_log_fatal "Unable to get remote build" core_exit.sh fi fi } fn_update_jk2_compare() { fn_print_dots "Checking for update: ${remotelocation}" if [ "${localbuild}" != "${remotebuild}" ] || [ "${forceupdate}" == "1" ]; then fn_print_ok_nl "Checking for update: ${remotelocation}" echo -en "\n" echo -e "Update available" echo -e "* Local build: ${red}${localbuild} ${jk2arch}${default}" echo -e "* Remote build: ${green}${remotebuild} ${jk2arch}${default}" echo -en "\n" fn_script_log_info "Update available" fn_script_log_info "Local build: ${localbuild} ${jk2arch}" fn_script_log_info "Remote build: ${remotebuild} ${jk2arch}" fn_script_log_info "${localbuild} > ${remotebuild}" if [ "${commandname}" == "UPDATE" ]; then unset updateonstart check_status.sh # If server stopped. if [ "${status}" == "0" ]; then exitbypass=1 fn_update_jk2_dl if [ "${localbuild}" == "0" ]; then exitbypass=1 command_start.sh fn_firstcommand_reset exitbypass=1 sleep 5 command_stop.sh fn_firstcommand_reset fi # If server started. else fn_print_restart_warning exitbypass=1 command_stop.sh fn_firstcommand_reset exitbypass=1 fn_update_jk2_dl exitbypass=1 command_start.sh fn_firstcommand_reset fi unset exitbypass date +%s > "${lockdir}/lastupdate.lock" alert="update" elif [ "${commandname}" == "CHECK-UPDATE" ]; then alert="check-update" fi alert.sh else fn_print_ok_nl "Checking for update: ${remotelocation}" echo -en "\n" echo -e "No update available" echo -e "* Local build: ${green}${localbuild} ${jk2arch}${default}" echo -e "* Remote build: ${green}${remotebuild} ${jk2arch}${default}" echo -en "\n" fn_script_log_info "No update available" fn_script_log_info "Local build: ${localbuild} ${jk2arch}" fn_script_log_info "Remote build: ${remotebuild} ${jk2arch}" fi } # The location where the builds are checked and downloaded. remotelocation="jk2mv.org" # Game server architecture. jk2arch="x64" if [ "${firstcommandname}" == "INSTALL" ]; then fn_update_jk2_remotebuild fn_update_jk2_dl else update_steamcmd.sh fn_print_dots "Checking for update" fn_print_dots "Checking for update: ${remotelocation}" fn_script_log_info "Checking for update: ${remotelocation}" fn_update_jk2_localbuild fn_update_jk2_remotebuild fn_update_jk2_compare fi