#!/bin/bash # LinuxGSM info_parms.sh function # Author: Daniel Gibbs # Website: https://gameservermanagers.com # Description: If specific parms are not set then this will be displayed in details. local function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))" ## Examples of filtering to get info from config files # sed 's/foo//g' - remove foo # tr -cd '[:digit:]' leave only digits # tr -d '=\"; ' remove selected charectors =\"; # grep -v "foo" filter out lines that contain foo unavailable="${red}UNAVAILABLE${default}" zero="${red}0${default}" fn_info_parms_ark(){ port=${port:-"0"} queryport=${queryport:-"0"} rconport=${rconport:-"0"} maxplayers=${maxplayers:-"0"} } fn_info_parms_realvirtuality(){ port=${port:-"0"} } fn_info_parms_cod(){ defaultmap=${defaultmap:-"NOT SET"} maxplayers=${maxplayers:-"0"} port=${port:-"0"} } fn_info_parms_dst(){ sharding=${sharding:-"NOT SET"} master=${master:-"NOT SET"} shard=${shard:-"NOT SET"} cluster=${cluster:-"NOT SET"} cave=${cave:-"NOT SET"} } fn_info_parms_factorio(){ port=${port:-"0"} rconport=${rconport:-"0"} rconpassword=${rconpassword:-"NOT SET"} } fn_info_parms_hurtworld(){ servername=${servername:-"NOT SET"} port=${port:-"0"} queryport=${queryport:-"0"} maxplayers=${maxplayers:-"0"} defaultmap=${defaultmap:-"NOT SET"} creativemode=${creativemode:-"NOT SET"} } fn_info_parms_projectzomboid(){ adminpassword=${adminpassword:-"NOT SET"} } fn_info_parms_quakeworld(){ port=${port:-"0"} } fn_info_parms_quake2(){ port=${port:-"0"} defaultmap=${defaultmap:-"NOT SET"} } fn_info_parms_rust(){ servername=${servername:-"NOT SET"} port=${port:-"0"} rconport=${rconport:-"0"} rconpassword=${rconpassword:-"NOT SET"} rconweb=${rconweb:-"NOT SET"} maxplayers=${maxplayers:-"0"} saveinterval=${saveinterval:-"0"} tickrate=${tickrate:-"0"} } fn_info_parms_source(){ defaultmap=${defaultmap:-"NOT SET"} maxplayers=${maxplayers:-"0"} port=${port:-"0"} clientport=${clientport:-"0"} } fn_info_parms_spark(){ defaultmap=${defaultmap:-"NOT SET"} maxplayers=${maxplayers:-"0"} port=${port:-"0"} queryport=$((port + 1)) servername=${servername:-"NOT SET"} serverpassword=${serverpassword:-"NOT SET"} webadminuser=${webadminuser:-"NOT SET"} webadminpass=${webadminpass:-"NOT SET"} webadminport=${webadminport:-"0"} mods=${mods:-"NOT SET"} } fn_info_config_towerunite(){ port=${port:-"0"} queryport=${queryport:-"0"} } fn_info_parms_unreal(){ defaultmap=${defaultmap:-"NOT SET"} } fn_info_parms_unreal3(){ port=${port:-"0"} queryport=${queryport:-"0"} defaultmap=${defaultmap:-"NOT SET"} serverpassword=${serverpassword:-"NOT SET"} adminpassword=${adminpassword:-"NOT SET"} } # ARK: Survival Evolved if [ "${gamename}" == "ARK: Survival Evolved" ]; then fn_info_parms_ark # ARMA 3 elif [ "${engine}" == "realvirtuality" ]; then fn_info_parms_realvirtuality # Call of Duty elif [ "${gamename}" == "Call of Duty" ]||[ "${gamename}" == "Call of Duty: United Offensive" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then fn_info_parms_cod # Factorio elif [ "${gamename}" == "Factorio" ]; then fn_info_parms_factorio # Project Zomboid elif [ "${engine}" == "projectzomboid" ]; then fn_info_parms_projectzomboid elif [ "${gamename}" == "QuakeWorld" ]; then fn_info_parms_quakeworld elif [ "${gamename}" == "Quake 2" ]||[ "${gamename}" == "Quake 3: Arena" ]; then fn_info_parms_quake2 # Rust elif [ "${gamename}" == "Rust" ]; then fn_info_parms_rust # Serious Sam elif [ "${engine}" == "seriousengine35" ]; then fn_info_config_seriousengine35 elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then fn_info_parms_source # Spark elif [ "${engine}" == "spark" ]; then fn_info_parms_spark elif [ "${gamename}" == "Tower Unite" ]; then fn_info_config_towerunite # Unreal/Unreal 2 engine elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then fn_info_parms_unreal # Unreal/Unreal 2 engine elif [ "${engine}" == "unreal3" ]; then fn_info_parms_unreal3 fi