#!/bin/bash # LinuxGSM update_jk2.sh function # Author: Daniel Gibbs # Website: https://linuxgsm.com # Description: Handles updating of jk2 servers. local commandname="UPDATE" local commandaction="Update" local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" fn_update_jk2_dl(){ fn_fetch_file "https://github.com/mvdevs/jk2mv/releases/download/${remotebuild}/jk2mv-v${remotebuild}-dedicated.zip" "" "" "" "${tmpdir}" "jk2mv-${remotebuild}-dedicated.zip" "" "norun" "noforce" "nomd5" fn_dl_extract "${tmpdir}" "jk2mv-${remotebuild}-dedicated.zip" "${tmpdir}/jk2mv-v${remotebuild}-dedicated" echo -e "copying to ${serverfiles}...\c" cp -R "${tmpdir}/jk2mv-v${remotebuild}-dedicated/linux-amd64/jk2mvded"* "${serverfiles}/GameData" local exitcode=$? if [ "${exitcode}" == "0" ]; then fn_print_ok_eol_nl fn_script_log_pass "Copying to ${serverfiles}" fn_clear_tmp else fn_print_fail_eol_nl fn_script_log_fatal "Copying to ${serverfiles}" core_exit.sh fi } fn_update_jk2_localbuild(){ # Gets local build info. fn_print_dots "Checking for update: ${remotelocation}: checking local build" # Uses executable to find local build. cd "${executabledir}" || exit if [ -f "${executable}" ]; then localbuild=$(${executable} -version 2>&1 >/dev/null | awk '{print $5}') fn_print_ok "Checking for update: ${remotelocation}: checking local build" fn_script_log_pass "Checking local build" else localbuild="0" fn_print_error "Checking for update: ${remotelocation}: checking local build" fn_script_log_error "Checking local build" fi } fn_update_jk2_remotebuild(){ # Gets remote build info. remotebuild=$(curl -s "https://api.github.com/repos/mvdevs/jk2mv/releases/latest"| grep dedicated.zip | tail -1 | awk -F"/" '{ print $8 }') if [ "${installer}" != "1" ]; then fn_print_dots "Checking for update: ${remotelocation}: checking remote build" # Checks if remotebuild variable has been set. if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then fn_print_fail "Checking for update: ${remotelocation}: checking remote build" fn_script_log_fatal "Checking remote build" core_exit.sh else fn_print_ok "Checking for update: ${remotelocation}: checking remote build" fn_script_log_pass "Checking remote build" fi else # Checks if remotebuild variable has been set. if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then fn_print_failure "Unable to get remote build" fn_script_log_fatal "Unable to get remote build" core_exit.sh fi fi } fn_update_jk2_compare(){ # Removes dots so if statement can compare version numbers. fn_print_dots "Checking for update: ${remotelocation}" localbuilddigit=$(echo "${localbuild}" | tr -cd '[:digit:]') remotebuilddigit=$(echo "${remotebuild}" | tr -cd '[:digit:]') if [ "${localbuilddigit}" -ne "${remotebuilddigit}" ]||[ "${forceupdate}" == "1" ]; then fn_print_ok_nl "Checking for update: ${remotelocation}" echo -en "\n" echo -e "Update available" echo -e "* Local build: ${red}${localbuild} ${jk2arch}${default}" echo -e "* Remote build: ${green}${remotebuild} ${jk2arch}${default}" fn_script_log_info "Update available" fn_script_log_info "Local build: ${localbuild} ${jk2arch}" fn_script_log_info "Remote build: ${remotebuild} ${jk2arch}" fn_script_log_info "${localbuild} > ${remotebuild}" fn_sleep_time echo -en "\n" echo -en "applying update.\r" sleep 1 echo -en "applying update..\r" sleep 1 echo -en "applying update...\r" sleep 1 echo -en "\n" unset updateonstart check_status.sh # If server stopped. if [ "${status}" == "0" ]; then exitbypass=1 fn_update_jk2_dl exitbypass=1 command_start.sh exitbypass=1 command_stop.sh # If server started. else exitbypass=1 command_stop.sh exitbypass=1 fn_update_jk2_dl exitbypass=1 command_start.sh fi alert="update" alert.sh else fn_print_ok_nl "Checking for update: ${remotelocation}" echo -en "\n" echo -e "No update available" echo -e "* Local build: ${green}${localbuild} ${jk2arch}${default}" echo -e "* Remote build: ${green}${remotebuild} ${jk2arch}${default}" fn_script_log_info "No update available" fn_script_log_info "Local build: ${localbuild} ${jk2arch}" fn_script_log_info "Remote build: ${remotebuild} ${jk2arch}" fi } # The location where the builds are checked and downloaded. remotelocation="jk2mv.org" # Game server architecture. jk2arch="x86" if [ "${installer}" == "1" ]; then fn_update_jk2_remotebuild fn_update_jk2_dl else fn_print_dots "Checking for update: ${remotelocation}" fn_script_log_info "Checking for update: ${remotelocation}" fn_update_jk2_localbuild fn_update_jk2_remotebuild fn_update_jk2_compare fi