// **************************************************************************** // * // Ingurgency - server.cfg * // Version 150815 * // * // **************************************************************************** // ............................. Basic Settings ............................. // // Hostname for server. hostname "hostname" // RCON - remote console password. rcon_password "rconpassword" // Server password - for private servers. sv_password "" // Contact email for server sysop. sv_contact "email@example.com" // LAN Mode - If set the server will not show on the internet. // Default: sv_lan 0 sv_lan 0 // ......................... Matchmaking Playlists ......................... // // info: Selecting a playlist will allow the server to show up in matchmaking. // Playlists use predefined settings and mapcycle. // You do not need to select a mapcycle as the server will cycle though the // predefined playlist mapcycle. // // If you want to change the predefined playlist mapcycle you can create a // custom mapcycle but only with maps from the playlist mapcycle. // // You can also create your own custom playlists. // http://steamcommunity.com/sharedfiles/filedetails/?id=461776759 // "nwi/comp" // "nwi/coop" // "nwi/coop_elite" // "nwi/coop_hardcore" // "nwi/pvp_sustained" // "nwi/pvp_tactical" // sv_playlist "nwi/coop" // ............................... Map Cycles ............................... // // info: There are several predefined mapcycles available that are listed below. // You can also create your own custom mapcycle. // "mapcycle.txt" - by default this contains the most popular options // "mapcycle_all.txt" - all possible map/mode combinations for PvP // "mapcycle_ambush.txt" - all ambush (VIP) maps // "mapcycle_attackdefend.txt" - push & strike maps // "mapcycle_checkpoint.txt" - all checkpoint maps // "mapcycle_comp.txt" - firefight & elimination maps // "mapcycle_cooperative.txt" - survival, coop, hunt maps // "mapcycle_firefight.txt" - all firefight maps // "mapcycle_flashpoint.txt" - all flashpoint maps // "mapcycle_hunt.txt" - all hunt maps // "mapcycle_infiltrate.txt" - all infiltrate (CTF) maps // "mapcycle_objrespawn.txt" - all firefight & flashpoint featuring respawning for completing objectives // "mapcycle_occupy.txt" - all occupy maps // "mapcycle_practice.txt" // "mapcycle_push.txt" - all push maps // "mapcycle_singlelife.txt" - strike & ambush single life modes // "mapcycle_skirmish.txt" - all skirmish maps // "mapcycle_strike.txt" - all strike maps // "mapcycle_survival.txt" - all survival maps // "mapcycle_sustained_combat.txt" // "mapcycle_tactical_operations.txt" // "mapcycle_workshop.txt" - used by Workshop system // //mapcyclefile "mapcycle.txt" // ............................. Fast Download .............................. // // info: Allows custom maps to be downloaded to the client. // Allows clients to download custom maps and textures etc. from the server at 20 kbps. // Default: sv_allowdownload 1 sv_allowdownload 1 // Allows clients to download custom maps, textures etc. from a web server with no transfer limit. // Example: // server location: maps/custommap.bsp // web server location: http://example.com/custom/maps/custommap.bsp // sv_downloadurl "http://example.com/custom" // Default: sv_downloadurl "" sv_downloadurl "" // ................................ Ban List ............................... // // sv_nwi_banlist is the official banlist. sv_nwi_banlist 1 // personal banlist based on user IDs. exec banned_user.cfg // personal banlist based on user IPs. exec banned_ip.cfg writeid writeip // ............................. Server Logging ............................. // //Enables logging to file, console, and udp < on | off >. log on // Log server bans in the server logs. // Default: sv_logbans 1 sv_logbans 1 // Echo log information to the console. // Default: sv_logecho 1 sv_logecho 1 // Log server information in the log file. // Default: sv_logfile 1 sv_logfile 1 // Log server information to only one file. // Default: sv_log_onefile 0 sv_log_onefile 0