#!/bin/bash # LinuxGSM update_minecraft_bedrock.sh function # Author: Daniel Gibbs # Website: https://linuxgsm.com # Description: Handles updating of Minecraft Bedrock servers. local modulename="UPDATE" local commandaction="Update" local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" fn_update_minecraft_dl(){ latestmcbuildurl=$(curl -s "https://www.minecraft.net/en-us/download/server/bedrock/" | grep -o 'https://minecraft.azureedge.net/bin-linux/[^"]*zip') fn_fetch_file "${latestmcbuildurl}" "${tmpdir}" "bedrock_server.${remotebuild}.zip" echo -e "Extracting to ${serverfiles}...\c" if [ "${installer}" == "1" ]; then unzip -oq "${tmpdir}/bedrock_server.${remotebuild}.zip" -x "server.properties" -d "${serverfiles}" else unzip -oq "${tmpdir}/bedrock_server.${remotebuild}.zip" -x "permissions.json" "server.properties" "whitelist.json" -d "${serverfiles}" fi local exitcode=$? if [ "${exitcode}" == "0" ]; then fn_print_ok_eol_nl fn_script_log_pass "Extracting to ${serverfiles}" chmod u+x "${serverfiles}/bedrock_server" fn_clear_tmp else fn_print_fail_eol_nl fn_script_log_fatal "Extracting to ${serverfiles}" core_exit.sh fi } fn_update_minecraft_localbuild(){ # Gets local build info. fn_print_dots "Checking for update: ${remotelocation}: checking local build" # Uses log file to gather info. # Log is generated and cleared on startup but filled on shutdown. localbuild=$(grep Version $(ls -tr "${consolelogdir}"/* 2>/dev/null) | tail -1 | sed 's/.*Version //') if [ -z "${localbuild}" ]; then fn_print_error "Checking for update: ${remotelocation}: checking local build" fn_print_error_nl "Checking for update: ${remotelocation}: checking local build: no log files containing version info" fn_script_log_error "No log files containing version info" fn_print_info_nl "Checking for update: ${remotelocation}: checking local build: forcing server restart" fn_script_log_info "Forcing server restart" check_status.sh if [ "${status}" != "0" ]; then exitbypass=1 command_stop.sh else exitbypass=1 command_start.sh sleep 3 exitbypass=1 command_stop.sh fi fi if [ -z "${localbuild}" ]; then localbuild=$(grep Version $(ls -tr "${consolelogdir}"/* 2>/dev/null) | tail -1 | sed 's/.*Version //') fi if [ -z "${localbuild}" ]; then localbuild="0" fn_print_error "Checking for update: ${remotelocation}: waiting for local build: missing local build info" fn_script_log_error "Missing local build info" fn_script_log_error "Set localbuild to 0" else fn_print_ok "Checking for update: ${remotelocation}: checking local build" fn_script_log_pass "Checking local build" fi } fn_update_minecraft_remotebuild(){ # Gets remote build info. remotebuild=$(curl -s "https://www.minecraft.net/en-us/download/server/bedrock/" | grep -o 'https://minecraft.azureedge.net/bin-linux/[^"]*' | sed 's/.*\///' | grep -Eo "[.0-9]+[0-9]") if [ "${installer}" != "1" ]; then fn_print_dots "Checking for update: ${remotelocation}: checking remote build" # Checks if remotebuild variable has been set. if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then fn_print_fail "Checking for update: ${remotelocation}: checking remote build" fn_script_log_fatal "Checking remote build" core_exit.sh else fn_print_ok "Checking for update: ${remotelocation}: checking remote build" fn_script_log_pass "Checking remote build" fi else # Checks if remotebuild variable has been set. if [ -z "${remotebuild}" ]||[ "${remotebuild}" == "null" ]; then fn_print_failure "Unable to get remote build" fn_script_log_fatal "Unable to get remote build" core_exit.sh fi fi } fn_update_minecraft_compare(){ # Removes dots so if statement can compare version numbers. fn_print_dots "Checking for update: ${remotelocation}" localbuilddigit=$(echo -e "${localbuild}" | tr -cd '[:digit:]') remotebuilddigit=$(echo -e "${remotebuild}" | tr -cd '[:digit:]') if [ "${localbuilddigit}" -ne "${remotebuilddigit}" ]||[ "${forceupdate}" == "1" ]; then fn_print_ok_nl "Checking for update: ${remotelocation}" echo -en "\n" echo -e "Update available" echo -e "* Local build: ${red}${localbuild}${default}" echo -e "* Remote build: ${green}${remotebuild}${default}" fn_script_log_info "Update available" fn_script_log_info "Local build: ${localbuild}" fn_script_log_info "Remote build: ${remotebuild}" fn_script_log_info "${localbuild} > ${remotebuild}" fn_sleep_time echo -en "\n" echo -en "applying update.\r" sleep 1 echo -en "applying update..\r" sleep 1 echo -en "applying update...\r" sleep 1 echo -en "\n" unset updateonstart check_status.sh # If server stopped. if [ "${status}" == "0" ]; then exitbypass=1 fn_update_minecraft_dl exitbypass=1 command_start.sh exitbypass=1 command_stop.sh # If server started. else exitbypass=1 command_stop.sh exitbypass=1 fn_update_minecraft_dl exitbypass=1 command_start.sh fi alert="update" alert.sh else fn_print_ok_nl "Checking for update: ${remotelocation}" echo -en "\n" echo -e "No update available" echo -e "* Local build: ${green}${localbuild}${default}" echo -e "* Remote build: ${green}${remotebuild}${default}" fn_script_log_info "No update available" fn_script_log_info "Local build: ${localbuild}" fn_script_log_info "Remote build: ${remotebuild}" fi } # The location where the builds are checked and downloaded. remotelocation="minecraft.net" if [ "${installer}" == "1" ]; then fn_update_minecraft_remotebuild fn_update_minecraft_dl else check_status.sh fn_print_dots "Checking for update: ${remotelocation}" fn_script_log_info "Checking for update: ${remotelocation}" fn_update_minecraft_localbuild fn_update_minecraft_remotebuild fn_update_minecraft_compare fi