#!/bin/bash # LGSM fn_check_logs function # Author: Daniel Gibbs # Website: http://gameservermanagers.com # Version: 190515 # Description: Checks that log files exist on server start # Create dir's for the script and console logs if [ ! -d "${scriptlogdir}" ]; then fn_printdots "Checking for log files" sleep 1 fn_printinfo "Checking for log files: Creating log files" sleep 1 echo -en "\n" mkdir -v "${rootdir}/log" mkdir -v "${scriptlogdir}" touch "${scriptlog}" if [ -n "${consolelogdir}" ]; then mkdir -v "${consolelogdir}" touch "${consolelog}" fi # If a server is source or goldsource, Teamspeak 3, Starbound, Project Zomhoid create a symbolic link to the game server logs. if [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]||[ "${gamename}" == "Teamspeak 3" ]||[ "${engine}" == "starbound" ]||[ "${engine}" == "projectzomboid" ]; then if [ ! -h "${rootdir}/log/server" ]; then ln -nfsv "${gamelogdir}" "${rootdir}/log/server" fi fi # If a server is unreal2 or unity3d create a dir. if [ "${engine}" == "unreal2" ]||[ "${engine}" == "unity3d" ]; then mkdir -pv "${gamelogdir}" fi # If a server is 7 Days to Die. if [ "${gamename}" == "7 Days To Die" ]; then if [ ! -h "${gamelogdir}/output_log.txt" ]; then ln -nfsv "${filesdir}/7DaysToDie_Data/output_log.txt" "${gamelogdir}/output_log.txt" fi fi # If server uses SteamCMD create a symbolic link to the Steam logs. if [ -d "${rootdir}/Steam/logs" ]; then if [ ! -h "${rootdir}/log/steamcmd" ]; then ln -nfsv "${rootdir}/Steam/logs" "${rootdir}/log/steamcmd" fi fi sleep 1 fi