################################## ######## Default Settings ######## ################################## # DO NOT EDIT WILL BE OVERWRITTEN! # Copy settings from here and use them in either # common.cfg - applies settings to every instance # [instance].cfg - applies settings to a specific instance #### Server Settings #### ## Server Start Settings | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters ip="0.0.0.0" port="7777" queryport="25300" defaultmap="VCTF-Suspense" maxplayers="32" game="UTGameContent.UTVehicleCTFGame_Content" mutators="" #"UTGame.UTMutator_Instagib,UTGame.UTMutator_LowGrav" isdedicated="true" islanmatch="false" usesstats="false" shouldadvertise="true" pureserver="1" allowjoininprogress="true" ## Server Start Command | https://github.com/GameServerManagers/LinuxGSM/wiki/Start-Parameters#additional-parameters # Edit with care | List of game types and mutators : http://wiki.unrealadmin.org/FAQ:UT3 fn_parms(){ parms="server ${defaultmap}?Game=${game}?bIsDedicated=${isdedicated}?bIsLanMatch=${islanmatch}?bUsesStats=${usesstats}?bShouldAdvertise=${shouldadvertise}?PureServer=${pureserver}?bAllowJoinInProgress=${allowjoininprogress}?MaxPlayers=${maxplayers}?Mutator=${mutators} -port=${port} -queryport=${queryport} -multihome=${ip} -nohomedir -unattended -log=${gamelog} -ini=${servercfgfullpath}" } #### LinuxGSM Settings #### ## Notification Alerts # (on|off) # Email Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Email emailalert="off" email="email@example.com" emailfrom="" # Pushbullet Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushbullet pushbulletalert="off" pushbullettoken="accesstoken" channeltag="" # Pushover Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Pushover pushoveralert="off" pushovertoken="accesstoken" # Telegram Alerts | https://github.com/GameServerManagers/LinuxGSM/wiki/Telegram telegramalert="off" telegramtoken="" telegramchatid="" ## Backup | https://github.com/GameServerManagers/LinuxGSM/wiki/Backup maxbackups="4" maxbackupdays="30" stoponbackup="on" ## Logging | https://github.com/GameServerManagers/LinuxGSM/wiki/Logging consolelogging="on" logdays="7" #### LinuxGSM Advanced Settings #### ## LinuxGSM Server Details # Do not edit gamename="Unreal Tournament 3" engine="unreal3" #### Directories #### # Edit with care ## Server Specific Directories systemdir="${serverfiles}" executabledir="${systemdir}/Binaries" executable="./ut3" servercfg="${servicename}.ini" servercfgdefault="UTGame.ini" servercfgdir="${systemdir}/UTGame/Config" servercfgfullpath="${servercfgdir}/${servercfg}" ## Backup Directory backupdir="${rootdir}/backups" ## Logging Directories logdir="${rootdir}/log" gamelogdir="${logdir}/server" lgsmlogdir="${logdir}/script" consolelogdir="${logdir}/console" lgsmlog="${lgsmlogdir}/${servicename}-script.log" gamelog="${gamelogdir}/${servicename}-game.log" consolelog="${consolelogdir}/${servicename}-console.log" emaillog="${lgsmlogdir}/${servicename}-email.log" ## Logs Naming lgsmlogdate="${lgsmlogdir}/${servicename}-script-$(date '+%Y-%m-%d-%H:%M:%S').log" consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%Y-%m-%d-%H:%M:%S').log" gamelogdate="${gamelogdir}/${servicename}-game-$(date '+%Y-%m-%d-%H:%M:%S').log"