#!/bin/bash # Insurgency # Server Management Script # Author: Daniel Gibbs # Website: http://gameservermanagers.com version="061115" #### Variables #### engine="source" game="insurgency" gamename="Insurgency" #File fetching settings githubuser="jaredballou" githubrepo="linuxgsm" githubbranch="master" # The name of this script file, used to show the LGSM link properly selfname=$(basename $(readlink -f "${BASH_SOURCE[0]}")) servicename="$(basename $0)" # Directories rootdir="$(dirname "${selfname}")" scriptcfgdir="${rootdir}/cfg/servers" # Settings to get before config parsing begins #ipaddr=$(ip addr | grep 'state UP' -A2 | tail -n1 | awk '{print $2}' | cut -f1 -d'/') # Config files cfg_default="${scriptcfgdir}/_default.cfg" cfg_common="${scriptcfgdir}/_common.cfg" cfg_instance="${scriptcfgdir}/${servicename}.cfg" #If config directory does not exist, create it if [ ! -e $scriptcfgdir ]; then mkdir -p "$scriptcfgdir"; fi #### Advanced Variables #### # Directories lockselfname=".${servicename}.lock" filesdir="${rootdir}/serverfiles" systemdir="${filesdir}/insurgency" executabledir="${filesdir}" executable="./srcds_linux" servercfg="${servicename}.cfg" servercfgdir="${systemdir}/cfg" servercfgfullpath="${servercfgdir}/${servercfg}" servercfgdefault="${servercfgdir}/lgsm-default.cfg" backupdir="${rootdir}/backups" #In the event that you have library issues after an update, this may resolve it. #export LD_LIBRARY_PATH="${filesdir}:${filesdir}/bin:${LD_LIBRARY_PATH}" # Logging gamelogdir="${systemdir}/logs" scriptlogdir="${rootdir}/log/script" consolelogdir="${rootdir}/log/console" scriptlog="${scriptlogdir}/${servicename}-script.log" consolelog="${consolelogdir}/${servicename}-console.log" emaillog="${scriptlogdir}/${servicename}-email.log" scriptlogdate="${scriptlogdir}/${servicename}-script-$(date '+%d-%m-%Y-%H-%M-%S').log" consolelogdate="${consolelogdir}/${servicename}-console-$(date '+%d-%m-%Y-%H-%M-%S').log" # Set the paramaters to send to srcds # https://developer.valvesoftware.com/wiki/Command_Line_Options#Source_Dedicated_Server fn_parms(){ #TODO: Put in some conditional logic to handle generating the parm string so we can make this a little less game specific parms="-game ${game} -strictportbind -ip ${ip} -port ${port} -maxplayers ${maxplayers} ${srcds_parms} +clientport ${clientport} +tv_port ${sourcetvport} +sv_playlist ${playlist} +mapcyclefile ${mapcyclefile} +servercfgfile ${servercfg} +map ${defaultmap} ${defaultmode}" } ##### Script ##### # Do not edit fn_getgithubfile() { filename=$1 exec=$2 fileurl=${3:-$filename} filepath="${rootdir}/${filename}" filedir=$(dirname "${filepath}") download=0 # If file is missing, then download if [ ! -f "${filepath}" ] then download=1 else # Get the lgsm_version from the file, and download if out of date script_version=$(grep lgsm_version "${filepath}" 2>&1 | cut -d'=' -f2 | sed -e 's/"//g') if [ "${script_version}" != "" ] && [ "${script_version}" != "${version}" ] then echo $script_version download=1 fi fi if [ $download -gt 0 ] then if [ ! -d "${filedir}" ]; then mkdir -p "${filedir}" fi url="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${fileurl}" echo -e " fetching ${filename} (${url})...\c" wget -N /dev/null "${url}" -O "${filepath}" 2>&1 | grep -F HTTP | cut -c45- if [ "$exec" ] then chmod +x "${filepath}" fi fi if [ "$exec" ] then source "${filepath}" fi } # If default config does not exist, create it. This should come from Git, and will be overwritten by updates. fn_getgithubfile "cfg/servers/_default.cfg" 1 "${gamename}/cfg/servers/_default.cfg" # Load sitewide common settings (so that Git updates can safely overwrite default.cfg) if [ ! -f $cfg_common ]; then touch $cfg_common; else source $cfg_common; fi # Load instance specific settings if [ ! -f $cfg_instance ]; then touch $cfg_instance; else source $cfg_instance; fi fn_runfunction(){ fn_getgithubfile "functions/${functionfile}" 1 } fn_functions(){ # Functions are defined in fn_functions. functionfile="${FUNCNAME}" fn_runfunction } fn_functions getopt=$1 fn_getopt