#!/bin/bash # LGSM command_fastdl function # Author: Daniel Gibbs # Contributor: UltimateByte # Website: http://gameservermanagers.com lgsm_version="190216" # Description: Creates a FastDL folder local modulename="FastDL Creator" function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))" check.sh # Directories webdir="${rootdir}/www" fastdldir="${webdir}/fastdl" # Server lua autorun dir, used to autorun lua on client connect to the server luasvautorundir="${systemdir}/lua/audoturn/server" luafastdlfile="lgsm_cl_force_fastdl.lua" luafastdlfullpath="${luasvautorundir}/${luafastdlfile}" fn_fastdl_init(){ # User confirmation for starting process echo "Generate a FastDL Folder ?" while true; do read -p "Continue? [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) exit;; * ) echo "Please answer yes or no.";; esac done # Create FastDL folder if it doesn't exist if [ ! -d "${webdir}" ]; then echo "Creating www directory" mkdir -v "${webdir}" sleep 1 fi if [ ! -d "${fastdldir}" ]; then echo "Creating FastDL directory" mkdir -v "${fastdldir}" sleep 1 else echo "Updating FastDL..." fi # Ask for lua resource add file use echo "Do you wish to generate a lua file to force clients to download all FastDL content ?" echo "It is useful for many addons where devs didn't register their files to be downloaded through FastDL." while true; do read -p "Continue? [y/n]" yn case $yn in [Yy]* ) luaressource="on"; break;; [Nn]* ) luaressource="off"; return 0;; * ) echo "Please answer yes or no.";; esac done } fn_gmod_fastdl(){ # Copy all needed files for fastDL echo "Gathering all needed FastDL files..." sleep 1 cd "${systemdir}" # Map Files echo "Copying map files" sleep 1 find . -name '*.bsp' | cpio -updm "${fastdldir}" echo "Done" sleep 1 # Materials echo "Copying Materials" sleep 1 find . -name '*.vtf' | cpio -updm "${fastdldir}" find . -name '*.vmt' | cpio -updm "${fastdldir}" echo "Done" sleep 1 # Models echo "Copying Models" sleep 1 find . -name '*.vtx' | cpio -updm "${fastdldir}" find . -name '*.vvd' | cpio -updm "${fastdldir}" find . -name '*.mdl' | cpio -updm "${fastdldir}" find . -name '*.phy' | cpio -updm "${fastdldir}" echo "Done" sleep 1 # Particles echo "Copying Particles" sleep 1 find . -name '*.pcf' | cpio -updm "${fastdldir}" echo "Done" sleep 1 # Sounds echo "Copying Sounds" sleep 1 find . -name '*.wav' | cpio -updm "${fastdldir}" find . -name '*.mp3' | cpio -updm "${fastdldir}" find . -name '*.ogg' | cpio -updm "${fastdldir}" echo "Done" sleep 1 # Resources (mostly fonts) echo "Copying fonts and png" sleep 1 find . -name '*.otf' | cpio -updm "${fastdldir}" find . -name '*.ttf' | cpio -updm "${fastdldir}" find . -name '*.png' | cpio -updm "${fastdldir}" echo "Done" sleep 1 # Going back to scriptfolder to avoid mistakes cd "${rootdir}" # Correct addons folder structure if [ -d "${fastdldir}/addons" ]; then echo "Possible FastDL files found into addons" echo "Moving those files to their correct folder" sleep 2 cp -Rf "${fastdldir}"/addons/*/* "${fastdldir}" rm -R "${fastdldir}/addons" echo "Done" sleep 1 fi # Correct content that may be into a lua folder by mistake like some darkrpmodification addons if [ -d "${fastdldir}/lua" ]; then echo "Some FastDL files (often addons in darkrpmodifications) may be in the wrong folder" sleep 1 echo "Copying those files to their hopefully correct locations" sleep 1 cp -Rf "${fastdldir}/lua/"* "${fastdldir}" echo "Done" sleep 1 fi } # bzip2 compression fn_check_bzip2(){ # Returns true if not installed if [ -z "$(command -v bzip2)" ]; then bzip2installed="0" echo "WARNING bzip2 packed is not installed !" sleep 2 echo "You can't compress your FastDL files !" sleep 2 echo "Loading time won't be as good as possible for your players." sleep 2 echo "It's advised that your install bzip2 and re-run the fastdl command." sleep 3 else bzip2installed="1" fi } fn_fastdl_bzip2(){ echo "Do you want to compress files using bzip2 for even faster client download ?" echo "It may take a while..." while true; do read -p "Continue? [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) return 0;; * ) echo "Please answer yes or no.";; esac done echo "Compressing files using bzip2..." sleep 2 # bzip2 all files that are not already compressed (keeping original files) find "${fastdldir}" -not -name \*.bz2 -exec bzip2 -k \{\} \; echo "bzip2 compression done" sleep 1 } # Generate lua file that will force download any file into the FastDL folder fn_lua_fastdl(){ # Remove lua file if luaressource is turned off if [ "${luaressource}" == "off" ]; then if [ -f "${luafastdlfullpath}" ]; then echo "Removing download enforcer" sleep 1 rm -R "${luafastdlfullpath}" fi fi if [ "${luaressource}" == "on" ]; then if [ -f "${luafastdlfullpath}" ]; then echo "Removing old download enforcer" sleep 1 rm "${luafastdlfullpath}" fi echo "Generating new download enforcer" sleep 1 find "${fastdldir}" \( -name "." ! -name "*.bz2" \) -printf '%P\n' | while read line; do echo "resource.AddFile("\""${line}"\"")" >> "${luafastdlfullpath}" done echo "Download enforcer generated" sleep 1 fi } fn_fastdl_completed(){ echo "----------------------------------" echo "Congratulations, it's done" echo "Now you should configure your HTTP server to target the fastdl folder that was created in ${fastdldir}" echo "Or copy files to an external server" echo "Don't forget to change your sv_downloadurl accordingly in ${servercfgfullpath}" echo "You may want to use the www folder to host a loadingurl too," echo "for that purpose, just make a loadingurl folder next to the fastdl folder and put your loadingurl in it" if [ "$bzip2installed" == "0" ]; then echo "By the way, you'd better install bzip2 an re-run this command" fi echo "----------------------------------" } # Game checking # Garry's Mod if [ "${gamename}" == "Garry's Mod" ]; then fn_fastdl_init fn_gmod_fastdl fn_check_bzip2 if [ "${bzip2installed}" == "1" ]; then fn_fastdl_bzip2 fi fn_lua_fastdl fn_fastdl_completed exit fi