// // server.cfg // // comments are written with "//" in front of them. // dont change any of the line numbers, the script *might* break // PORTS //default 2302, needs to be unique if multiple servers on same box //ignore how the line is commented, it is still interprited by the main script //serverport=2302 //default 2304, needs to be unique if multiple servers on same box (master port) steamport=2304; //default 2303, needs to be unique if multiple servers on same box (query port) steamqueryport=2303; // GLOBAL SETTINGS // The name of the server that shall be displayed in the public server list hostname = "arma3server"; // Password for joining, eg connecting to the server //password = "ServerAccessPassword"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' passwordAdmin = "AdminPassword"; logFile = "arma3server.log"; verifySignatures = 2; //kick if data/mods are not equal equalModRequired = 0; //was used to define type of secureID requiredSecureId = 2; // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[]={ "Welcome to My Arma 3 Server", "TS3 Server: teamspeak.somewhere.com", "Web: www.example.com" }; motdInterval = 30; // Time interval (in seconds) between each message // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // supports range 1-30 //8kHz is 0-10 (narrowband), 16kHz is 11-20 (wideband), 32kHz is 21-30 (ultrawideband) persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system allowedLoadFileExtensions[] = {"hpp","txt"}; // only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216) // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected onDifferentData = "";