#!/bin/bash # LinuxGSM info_parms.sh function # Author: Daniel Gibbs # Website: https://linuxgsm.com # Description: If specific parms are not set then this will be displayed in details. local function_selfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" ## Examples of filtering to get info from config files # sed 's/foo//g' - remove foo # tr -cd '[:digit:]' leave only digits # tr -d '=\"; ' remove selected charectors =\"; # grep -v "foo" filter out lines that contain foo unavailable="${red}UNAVAILABLE${default}" zero="${red}0${default}" fn_info_parms_ark(){ port=${port:-"0"} queryport=${queryport:-"0"} rconport=${rconport:-"0"} maxplayers=${maxplayers:-"0"} } fn_info_parms_realvirtuality(){ port=${port:-"0"} queryport=$((port + 1)) } fn_info_parms_cod(){ defaultmap=${defaultmap:-"NOT SET"} maxplayers=${maxplayers:-"0"} port=${port:-"0"} queryport=${port:-"0"} } fn_info_parms_dst(){ sharding=${sharding:-"NOT SET"} master=${master:-"NOT SET"} shard=${shard:-"NOT SET"} cluster=${cluster:-"NOT SET"} cave=${cave:-"NOT SET"} } fn_info_parms_eco(){ queryport=${webadminport} } fn_info_parms_factorio(){ port=${port:-"0"} rconport=${rconport:-"0"} rconpassword=${rconpassword:-"NOT SET"} } fn_info_parms_inss(){ port=${port:-"0"} queryport=${queryport:-"0"} servername=${servername:-"NOT SET"} serverpassword=${serverpassword:-"NOT SET"} defaultmap=${defaultmap:-"NOT SET"} defaultscenario=${defaultscenario:-"NOT SET"} maxplayers=${maxplayers:-"0"} } fn_info_parms_hurtworld(){ servername=${servername:-"NOT SET"} port=${port:-"0"} queryport=${queryport:-"0"} maxplayers=${maxplayers:-"0"} defaultmap=${defaultmap:-"NOT SET"} creativemode=${creativemode:-"NOT SET"} } fn_info_parms_projectzomboid(){ adminpassword=${adminpassword:-"NOT SET"} } fn_info_parms_quakeworld(){ port=${port:-"0"} queryport=${port} } fn_info_parms_quake2(){ port=${port:-"0"} defaultmap=${defaultmap:-"NOT SET"} } fn_info_parms_risingworld(){ servername=${servername:-"NOT SET"} port=${port:-"0"} queryport=${port} httpqueryport=$((port - 1)) } fn_info_parms_rtcw(){ port=${port:-"0"} queryport="${port}" defaultmap=${defaultmap:-"NOT SET"} } fn_info_parms_rust(){ servername=${servername:-"NOT SET"} port=${port:-"0"} queryport=${port} rconport=${rconport:-"0"} rconpassword=${rconpassword:-"NOT SET"} rconweb=${rconweb:-"NOT SET"} maxplayers=${maxplayers:-"0"} saveinterval=${saveinterval:-"0"} tickrate=${tickrate:-"0"} } fn_info_parms_source(){ defaultmap=${defaultmap:-"NOT SET"} maxplayers=${maxplayers:-"0"} port=${port:-"0"} queryport=${port} clientport=${clientport:-"0"} } fn_info_parms_spark(){ defaultmap=${defaultmap:-"NOT SET"} maxplayers=${maxplayers:-"0"} port=${port:-"0"} queryport=$((port + 1)) servername=${servername:-"NOT SET"} serverpassword=${serverpassword:-"NOT SET"} webadminuser=${webadminuser:-"NOT SET"} webadminpass=${webadminpass:-"NOT SET"} webadminport=${webadminport:-"0"} mods=${mods:-"NOT SET"} } fn_info_parms_stickybots(){ port=${port:-"0"} queryport=${queryport:-"0"} servername=${servername:-"NOT SET"} serverpassword=${serverpassword:-"NOT SET"} defaultmap=${defaultmap:-"NOT SET"} maxplayers=${maxplayers:-"0"} } fn_info_config_towerunite(){ port=${port:-"0"} queryport=${queryport:-"0"} } fn_info_parms_unreal(){ defaultmap=${defaultmap:-"NOT SET"} queryport=$((port + 1)) } fn_info_parms_unreal2(){ defaultmap=${defaultmap:-"NOT SET"} queryport=$((port + 1)) } fn_info_parms_unreal3(){ port=${port:-"0"} queryport=${queryport:-"0"} defaultmap=${defaultmap:-"NOT SET"} serverpassword=${serverpassword:-"NOT SET"} adminpassword=${adminpassword:-"NOT SET"} } fn_info_parms_kf2(){ queryport=${queryport:-"0"} defaultmap=${defaultmap:-"NOT SET"} } # ARK: Survival Evolved if [ "${shortname}" == "ark" ]; then fn_info_parms_ark # ARMA 3 elif [ "${shortname}" == "arma3" ]; then fn_info_parms_realvirtuality # Call of Duty elif [ "${shortname}" == "cod" ]||[ "${shortname}" == "coduo" ]||[ "${engine}" == "iw2.0" ]||[ "${engine}" == "iw3.0" ]; then fn_info_parms_cod # Eco elif [ "${shortname}" == "eco" ]; then fn_info_parms_eco # Factorio elif [ "${shortname}" == "fctr" ]; then fn_info_parms_factorio elif [ "${shortname}" == "inss" ]; then fn_info_parms_inss elif [ "${shortname}" == "kf2" ]; then fn_info_parms_kf2 # Project Zomboid elif [ "${shortname}" == "pz" ]; then fn_info_parms_projectzomboid elif [ "${shortname}" == "qw" ]; then fn_info_parms_quakeworld elif [ "${shortname}" == "q2" ]||[ "${shortname}" == "q3" ]; then fn_info_parms_quake2 elif [ "${shortname}" == "rtcw" ]; then fn_info_parms_rtcw # Rust elif [ "${shortname}" == "rust" ]; then fn_info_parms_rust # Rising World elif [ "${shortname}" == "rw" ]; then fn_info_parms_risingworld # Sticky Bots elif [ "${shortname}" == "sbots" ]; then fn_info_parms_stickybots # Serious Sam elif [ "${shortname}" == "ss3" ]; then fn_info_config_seriousengine35 elif [ "${engine}" == "source" ]||[ "${engine}" == "goldsource" ]; then fn_info_parms_source # Spark elif [ "${engine}" == "spark" ]; then fn_info_parms_spark elif [ "${shortname}" == "tu" ]; then fn_info_config_towerunite # Unreal/Unreal 2 engine elif [ "${engine}" == "unreal" ]||[ "${engine}" == "unreal2" ]; then fn_info_parms_unreal # Unreal 3 engine elif [ "${engine}" == "unreal3" ]; then fn_info_parms_unreal3 fi