#!/bin/bash # LinuxGSM command_ut99.sh module # Author: Daniel Gibbs # Contributors: http://linuxgsm.com/contrib # Website: https://linuxgsm.com # Description: Handles updating of Unreal Tournament 99 servers. functionselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")" fn_update_ut99_dl() { remotebuildlink=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.assets[]|select(.browser_download_url | contains("Linux-amd64")) | .browser_download_url') remotebuildfilename=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.assets[]|select(.browser_download_url | contains("Linux-amd64")) | .name') fn_fetch_file "${remotebuildlink}" "${tmpdir}" "${remotebuildfilename}" "" "norun" "noforce" "nohash" fn_dl_extract "${tmpdir}" "${remotebuildfilename}" "${serverfiles}/${remotebuildfilename%.tar.bz2}" local exitcode=$? if [ "${exitcode}" == "0" ]; then fn_print_ok_eol_nl fn_script_log_pass "Copying to ${serverfiles}" fn_clear_tmp # put version number in version.txt echo "${remotebuild}" > "${serverfiles}/version.txt" else fn_print_fail_eol_nl fn_script_log_fatal "Copying to ${serverfiles}" core_exit.sh fi } fn_update_ut99_localbuild() { # Gets local build info. fn_print_dots "Checking local build: ${remotelocation}" # Uses log file to gather info. # Log is generated and cleared on startup but filled on shutdown. requirerestart=1 localbuild=$(cat "${serverfiles}/version.txt" 2> /dev/null) if [ -z "${localbuild}" ]; then localbuild="0" fn_print_error "Checking local build: ${remotelocation}: waiting for local build: missing local build info" fn_script_log_error "Missing local build info" fn_script_log_error "Set localbuild to 0" else fn_print_ok "Checking local build: ${remotelocation}" fn_script_log_pass "Checking local build" fi } fn_update_ut99_remotebuild() { # Gets remote build info. remotebuild=$(curl --connect-timeout 10 -sL "https://api.github.com/repos/OldUnreal/UnrealTournamentPatches/releases/latest" | jq -r '.tag_name') if [ "${firstcommandname}" != "INSTALL" ]; then fn_print_dots "Checking remote build: ${remotelocation}" # Checks if remotebuild variable has been set. if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then fn_print_fail "Checking remote build: ${remotelocation}" fn_script_log_fatal "Checking remote build" core_exit.sh else fn_print_ok "Checking remote build: ${remotelocation}" fn_script_log_pass "Checking remote build" fi else # Checks if remotebuild variable has been set. if [ -z "${remotebuild}" ] || [ "${remotebuild}" == "null" ]; then fn_print_failure "Unable to get remote build" fn_script_log_fatal "Unable to get remote build" core_exit.sh fi fi } fn_update_ut99_compare() { # Removes dots so if statement can compare version numbers. fn_print_dots "Checking for update: ${remotelocation}" localbuilddigit=$(echo -e "${localbuild}" | tr -cd '[:digit:]') remotebuilddigit=$(echo -e "${remotebuild}" | tr -cd '[:digit:]') if [ "${localbuilddigit}" -ne "${remotebuilddigit}" ] || [ "${forceupdate}" == "1" ]; then fn_print_ok_nl "Checking for update: ${remotelocation}" echo -en "\n" echo -e "Update available" echo -e "* Local build: ${red}${localbuild} ${ut99arch}${default}" echo -e "* Remote build: ${green}${remotebuild} ${ut99arch}${default}" echo -en "\n" fn_script_log_info "Update available" fn_script_log_info "Local build: ${localbuild} ${ut99arch}" fn_script_log_info "Remote build: ${remotebuild} ${ut99arch}" fn_script_log_info "${localbuild} > ${remotebuild}" unset updateonstart check_status.sh # If server stopped. if [ "${status}" == "0" ]; then exitbypass=1 fn_update_ut99_dl if [ "${requirerestart}" == "1" ]; then exitbypass=1 command_start.sh fn_firstcommand_reset exitbypass=1 command_stop.sh fn_firstcommand_reset fi # If server started. else fn_print_restart_warning exitbypass=1 command_stop.sh fn_firstcommand_reset exitbypass=1 fn_update_ut99_dl exitbypass=1 command_start.sh fn_firstcommand_reset fi date +%s > "${lockdir}/lastupdate.lock" alert="update" alert.sh else fn_print_ok_nl "Checking for update: ${remotelocation}" echo -en "\n" echo -e "No update available" echo -e "* Local build: ${green}${localbuild} ${ut99arch}${default}" echo -e "* Remote build: ${green}${remotebuild} ${ut99arch}${default}" echo -en "\n" fn_script_log_info "No update available" fn_script_log_info "Local build: ${localbuild} ${ut99arch}" fn_script_log_info "Remote build: ${remotebuild} ${ut99arch}" fi } # The location where the builds are checked and downloaded. remotelocation="github.com" # Game server architecture. ut99arch="x64" if [ "${firstcommandname}" == "INSTALL" ]; then fn_update_ut99_remotebuild fn_update_ut99_dl else fn_print_dots "Checking for update" fn_print_dots "Checking for update: ${remotelocation}" fn_script_log_info "Checking for update: ${remotelocation}" fn_update_ut99_localbuild fn_update_ut99_remotebuild fn_update_ut99_compare fi