#!/bin/bash # LGSM command_fastdl function # Author: Daniel Gibbs # Contributor: UltimateByte # Website: http://gameservermanagers.com lgsm_version="190216" # Description: Creates a FastDL folder local modulename="FastDL Creator" function_selfname="$(basename $(readlink -f "${BASH_SOURCE[0]}"))" check.sh # Directories webdir="${rootdir}/www" fastdldir="${webdir}/fastdl" addonsdir="${systemdir}/addons" # Server lua autorun dir, used to autorun lua on client connect to the server luasvautorundir="${systemdir}/lua/audoturn/server" luafastdlfile="lgsm_cl_force_fastdl.lua" luafastdlfullpath="${luasvautorundir}/${luafastdlfile}" fn_check_bzip2(){ # Returns true if not installed if [ -z "$(command -v bzip2)" ]; then bzip2installed="0" fn_printinfo "bzip2 is not installed !" fn_scriptlog "bzip2 is not installed" echo -en "\n" sleep 1 echo "We advise using it" echo "For more information, see https://github.com/dgibbs64/linuxgsm/wiki/Fastdl#bzip2-compression" sleep 2 else bzip2installed="1" fi } fn_fastdl_init(){ # User confirmation fn_printok "Welcome to LGSM's FastDL generator" echo -en "\n" fn_scriptlog "Started FastDL creation" sleep 1 while true; do read -p "Continue? [y/N]" yn case $yn in [Yy]* ) break;; [Nn]* ) exit;; * ) echo "Please answer yes or no.";; esac done fn_scriptlog "Initiating FastDL creation" # Check and create folders if [ ! -d "${webdir}" ]; then fn_printdots "Creating www directory..." sleep 0.5 mkdir -v "${webdir}" sleep 1 fn_scriptlog "FastDL created ${webdir}" fi if [ ! -d "${fastdldir}" ]; then newfastdl=1 fn_printdots "Creating FastDL directory..." sleep 0.5 mkdir -v "${fastdldir}" sleep 1 fn_scriptlog "FastDL created ${fastdldir}" fn_printok "Folders created" echo -en "\n" else newfastdl=0 fi } fn_fastdl_config(){ fn_printinfo "Entering configuration" fn_scriptlog "Configuration" echo -en "\n" sleep 2 if [ ${newfastdl} == 1 ]; then fn_printdots "Enable clearing old FastDL files?" echo "" sleep 1 while true; do read -p "Clear old FastDL? [y/n]" yn case $yn in [Yy]* ) clearoldfastdl="on"; fn_scriptlog "clearoldfastdl enabled"; fn_printok "Clearing Enabled"; break;; [Nn]* ) clearoldfastdl="off"; fn_scriptlog "clearoldfastdl disabled"; fn_printok "Clearing Disabled"; break;; * ) echo "Please answer yes or no.";; esac done sleep 1 echo -en "\n" fi if [ ${bzip2installed} == 1 ]; then fn_printdots "Enable file compression using bzip2?" sleep 1 while true; do read -p "Use bzip2? [y/n]" yn case $yn in [Yy]* ) bzip2enable="on"; fn_scriptlog "bzip2 enabled"; fn_printok "bzip2 Enabled"; break;; [Nn]* ) bzip2enable="off"; fn_scriptlog "bzip2 disabled"; fn_printok "bzip2 Disabled;" break;; * ) echo "Please answer yes or no.";; esac done sleep 1 echo -en "\n" fi } fn_fastdl_gmod_config(){ # Prompt for download enforcer, that is using a .lua addfile resource generator echo "Do you wish to force clients to downloading the whole FastDL content?" echo "It is useful for many addons where devs didn't register their files to be downloaded through FastDL." while true; do read -p "Use download enforcer? [y/n]" yn case $yn in [Yy]* ) luaressource="on"; fn_scriptlog "DL enforcer Enabled"; fn_printok "DL enforcer Enabled"; break;; [Nn]* ) luaressource="off"; "DL enforcer Disabled"; fn_printok "DL enforcer Disabled"; break;; * ) echo "Please answer yes or no.";; esac sleep1 echo -en "\n" done } fn_clear_old_fastdl(){ if [ clearoldfastdl == "on" ]; then fn_printinfo "Clearing existing FastDL folder" fn_scriptlog "Clearing existing FastDL folder" sleep 1 rm -R "${fastdldir}"/* fn_printok "Old FastDL folder cleared" fn_scriptlog "Old FastDL folder cleared" echo -en "\n" fi } fn_gmod_fastdl(){ # Copy all needed files for fastDL fn_printdots "Gathering all needed FastDL files..." echo -en "\n" sleep 1 # Map Files fn_printdots "Copying map files..." fn_scriptlog "Copying map files" sleep 1 find "${addonsdir}" -name '*.bsp' | cpio -updm "${fastdldir}" fn_printok echo -en "\n" sleep 1 # Materials fn_printdots "Copying materials" fn_scriptlog "Copying materials" sleep 1 find "${addonsdir}" -name '*.vtf' | cpio -updm "${fastdldir}" find "${addonsdir}" -name '*.vmt' | cpio -updm "${fastdldir}" fn_printok echo -en "\n" sleep 1 # Models fn_printdots "Copying models" fn_scriptlog "Copying models" sleep 1 find "${addonsdir}" -name '*.vtx' | cpio -updm "${fastdldir}" find "${addonsdir}" -name '*.vvd' | cpio -updm "${fastdldir}" find "${addonsdir}" -name '*.mdl' | cpio -updm "${fastdldir}" find "${addonsdir}" -name '*.phy' | cpio -updm "${fastdldir}" fn_printok echo -en "\n" sleep 1 # Particles fn_printdots "Copying particles" fn_scriptlog "Copying particles" sleep 1 find "${addonsdir}" -name '*.pcf' | cpio -updm "${fastdldir}" fn_printok echo -en "\n" sleep 1 # Sounds fn_printdots "Copying sounds" fn_scriptlog "Copying sounds" sleep 1 find "${addonsdir}" -name '*.wav' | cpio -updm "${fastdldir}" find "${addonsdir}" -name '*.mp3' | cpio -updm "${fastdldir}" find "${addonsdir}" -name '*.ogg' | cpio -updm "${fastdldir}" fn_printok echo -en "\n" sleep 1 # Resources (mostly fonts) fn_printdots "Copying fonts and png" fn_scriptlog "Copying fonts and png" sleep 1 find "${addonsdir}" -name '*.otf' | cpio -updm "${fastdldir}" find "${addonsdir}" -name '*.ttf' | cpio -updm "${fastdldir}" find "${addonsdir}" -name '*.png' | cpio -updm "${fastdldir}" fn_printok echo -en "\n" sleep 1 # Correct addons folder structure if [ -d "${fastdldir}/addons" ]; then echo "Possible FastDL files found into addons" echo "Copying those files to their correct folder" sleep 2 cp -Rf "${fastdldir}"/addons/*/* "${fastdldir}" # As we're not sure about the correct file structure, duplicate instead of remove # rm -R "${fastdldir}/addons" fn_printok echo -en "\n" sleep 1 fi # Correct content that may be into a lua folder by mistake like some darkrpmodification addons if [ -d "${fastdldir}/lua" ]; then fn_printdots "Stupid filestructure fix" sleep 1 cp -Rf "${fastdldir}/lua/"* "${fastdldir}" fn_printok echo -en "\n" sleep 1 fi } fn_fastdl_bzip2(){ if [ ${bzip2enable} == "on" ]; then fn_printinfo "Compressing files using bzip2..." fn_scriptlog "Compressing files using bzip2..." sleep 2 # bzip2 all files that are not already compressed (keeping original files) find "${fastdldir}" -not -name \*.bz2 -exec bzip2 -k \{\} \; fn_printinfo "bzip2 compression done" fn_scriptlog "bzip2 compression done" sleep 1 fi } # Generate lua file that will force download any file into the FastDL folder fn_lua_fastdl(){ # Remove lua file if luaressource is turned off if [ "${luaressource}" == "off" ]; then if [ -f "${luafastdlfullpath}" ]; then echo "Removing download enforcer" sleep 1 rm -R "${luafastdlfullpath}" fi fi if [ "${luaressource}" == "on" ]; then if [ -f "${luafastdlfullpath}" ]; then echo "Removing old download enforcer" sleep 1 rm "${luafastdlfullpath}" fi echo "Generating new download enforcer" sleep 1 find "${fastdldir}" \( -name "." ! -name "*.bz2" \) -printf '%P\n' | while read line; do echo "resource.AddFile("\""${line}"\"")" >> "${luafastdlfullpath}" done echo "Download enforcer generated" sleep 1 fi } fn_fastdl_completed(){ echo "----------------------------------" echo "Congratulations, it's done" echo "Now you should configure your HTTP server to target the fastdl folder that was created in ${fastdldir}" echo "Or copy files to an external server" echo "Don't forget to change your sv_downloadurl accordingly in ${servercfgfullpath}" echo "You may want to use the www folder to host a loadingurl too," echo "for that purpose, just make a loadingurl folder next to the fastdl folder and put your loadingurl in it" if [ "$bzip2installed" == "0" ]; then echo "By the way, you'd better install bzip2 an re-run this command" fi echo "----------------------------------" echo "For more information, see https://github.com/dgibbs64/linuxgsm/wiki/Fastdl" } # Game checking # Garry's Mod if [ "${gamename}" == "Garry's Mod" ]; then fn_check_bzip2 fn_fastdl_init fn_fastdl_config fn_fastdl_gmod_config fn_clear_old_fastdl fn_gmod_fastdl if [ "${bzip2installed}" == "1" ]; then fn_fastdl_bzip2 fi fn_lua_fastdl fn_fastdl_completed exit fi