* refactor: remove unnecessary comments in default server configurations
The commit removes unnecessary comments from the default server configurations. The comments were providing instructions to edit the configuration files with care, but they are not needed and can be safely removed.
* refactor: update server names in default configuration files
- Updated the servername value in multiple default configuration files to "LinuxGSM" for consistency.
- Refactored the code to reflect the changes made.
* refactor: rename fn_script_log_fatal to fn_script_log_faail
to create more consistency with naming
* feat: improve console output formatting
- Added separator function to improve readability of console output.
- Replaced multiple instances of manual separators with the new function.
- Updated commit message to follow conventional commit standard.
* refactor: remove unnecessary fn_sleep_time calls
This commit removes the fn_sleep_time function calls that are no longer needed in multiple modules. The fn_sleep_time function was used to introduce a delay, but it is no longer necessary for the current implementation.
* better standardise random
* removed bold where not required
* feat(btl): rename bt1944 to btl (#4124)
* fix(bt1944): update binary file
* feat(btl): rename bt1944 to btl
* rename gameworld to worldname
* rename autosaveinverval to saveinterval
* rust seed
* add exit code to details
* update some variables
* comment
* update random
* current refactor
* modules
* json
* xml
* add core modules to functions dir
* functions
* fix
* use xmllint for parsing xml
* check root
* check logs
* sdtd
* quakec
* changes
* remove dev null
* arma3
* add detect details
* config origin
* fix: cmw mkdir bug
* ini improvements
* further ini improvements
* dst ini
* revert
* httpport
* max players
* source engine
* fix: cannot iterate over null
* fix quakec
* fix(nec): no query port
* more updates
* more updated
* more
* more
* telnet ip
* first test of details checking
* more details updates
* more standardizing
* comment out steamport in not set
* kf2 master server true
* update roserver
* fix bug
* looks for file called config and uses that
* test
test
test
test
test
* download correct configs
* test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
* remove blank lines
* update var names
* fail
* continue on error
* install xmllint
* adjust quakec
* fix dst
* fix java
* re order mcb
* fix query port mc
* fix mom
* fix pc
* pc add http port
* add api and http port
* change naming to http from web admin
* api port
* http
* pc2
* add query raw
* list cluster config
* servercfgparse
* update avserver
* tidy up steam ports
* more servers completed
* fix sb
* no config file
* no config file
* add emserver config install
* codacy
* add legacy vars
* add more legacy
* add xmllint
* mta xmllint
* codacy
* codacy
* add mumble query
* re-ordered serverlist.csv
* gamedig refactor
* query raw update
* gamedig: changed --query_port to --port
* add query data to log
* remove UDP query as does not work.
* refactor gamedig and gsquery
* add missing Factorio rcon port
* add fn_monitor_check_queryport
* add TCP query to Factorio
* add mta query support
* MTA IP address must be set. No longer using config
* remove mumble and ts3 from bypassing check_ip
* update netstat command for Project Zomboid
* adde query port to Project Zomboid
* update query mode for samp
* Update Teeworlds query
* add Soldat to TCP query
* update ss3 port info
* add query details to Serious Sam 3
* add Terraria query port
* ts3 now uses tcp query as proper query requires permissions changes
* update ut99 query
* gsquery add gamespy1
* separate out unreal engine functions
* updated ut2k4 query
* update Teeworlds query
* update Factorio query
* change engine if to shortname