Tree:
c188059835
dependabot/github_actions/actions/add-to-project-2.0.0
details-outputs
develop
feat/matrix-alerts
feature/4117-steamcmfauth
feature/4426-tf-fixes
feature/4738-humanitz
feature/786-online-players-check
feature/786-playersonline
feature/alerts-refactor
feature/dst-changes
feature/git-branch-check
feature/mcv
feature/sendgrid
gmod-content-mounting
master
repo-sync/master
server-instances
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1 Commits (c1880598350163c0b5426a40cb2cb844bca254d5)
| Author | SHA1 | Message | Date |
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c188059835
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chore: unify issue labeling automation and reduce false positives
chore(deps): bump webfactory/ssh-agent from 0.9.0 to 0.10.0 (#4910) Bumps [webfactory/ssh-agent](https://github.com/webfactory/ssh-agent) from 0.9.0 to 0.10.0. - [Release notes](https://github.com/webfactory/ssh-agent/releases) - [Changelog](https://github.com/webfactory/ssh-agent/blob/master/CHANGELOG.md) - [Commits](https://github.com/webfactory/ssh-agent/compare/v0.9.0...v0.10.0) --- updated-dependencies: - dependency-name: webfactory/ssh-agent dependency-version: 0.10.0 dependency-type: direct:production update-type: version-update:semver-minor ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> chore(deps): bump dessant/lock-threads from 5 to 6 (#4909) Bumps [dessant/lock-threads](https://github.com/dessant/lock-threads) from 5 to 6. - [Release notes](https://github.com/dessant/lock-threads/releases) - [Changelog](https://github.com/dessant/lock-threads/blob/main/CHANGELOG.md) - [Commits](https://github.com/dessant/lock-threads/compare/v5...v6) --- updated-dependencies: - dependency-name: dessant/lock-threads dependency-version: '6' dependency-type: direct:production update-type: version-update:semver-major ... Signed-off-by: dependabot[bot] <[email protected]> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> feat: sync GitHub issue types with `type:` labels feat: enable manual backfill for issue labels This change introduces a `workflow_dispatch` triggered job that allows for manually re-evaluating and applying labels to existing issues. The new job iterates through a specified set of issues (filtered by state and an optional limit), adds a temporary `maintenance: relabel-backfill` label, and immediately removes it. The primary `labeling-issues` workflow is updated to specifically *not* ignore these bot-generated label events when the temporary label is involved, thus forcing a re-evaluation of the issue by the current labeling logic. This provides a mechanism to correct mislabeled issues or apply updated labeling rules to the entire issue backlog. feat: enhance relabel backfill with detailed summary and update github-script This change significantly improves the observability of the manual issue relabel backfill workflow by introducing: - Detailed console logging for each issue being processed. - A comprehensive `core.summary` output in the workflow run, providing tables for overall statistics, processed issues, and any encountered failures. Additionally, the `actions/github-script` action is updated to v8. chore: make issue type inference more robust by respecting existing labels Previously, the automated issue type inference relied solely on the issue title. This could result in valid `type:` labels being removed if the title was ambiguous or didn't explicitly match a predefined pattern. This change introduces a fallback mechanism where existing `type:` labels are considered if a type cannot be clearly inferred from the title. This reduces unnecessary label churn and improves the accuracy of automated labeling. fix: backfill runs triage inline instead of label-toggle GitHub does not fire new workflow runs when GITHUB_TOKEN creates label events (built-in loop prevention). Replace the label-toggle backfill approach with an inline version that mirrors the deterministic reconciliation logic from issue-ai-maintenance directly: type labels, command/distro labels, game/engine labels, Issue Type GraphQL sync, and tmux false-positive cleanup. No AI call is made during backfill. Also removes the now-unnecessary BACKFILL_TRIGGER_LABEL exemption from the bot-loop guard in issue-ai-maintenance. fix: track issue type + locked state in backfill summary - Add 'Issue Type set' column to processed issues summary table - Track issueTypeSet per issue (null when already correct/unchanged) - Skip REST label mutations for locked issues (they return 403) with a console note; Issue Type GraphQL sync still runs for locked issues - Show lock emoji in issue number column when issue is locked - Track actual applied add/remove counts (not desired counts) fix: allow backfill label updates on locked issues Remove locked-issue skip branch in backfill so label add/remove operations run for locked issues as well. Keep lock marker in summary for visibility. fix: keep legacy server request issues classified correctly Recognize 'server request' anywhere in issue titles (e.g. '[callofduty1] Server Request') and prefer type: game server request over generic feature when both labels exist. Apply this in both issue-ai-maintenance and backfill logic. fix: classify legacy server-request titles in backfill and maintenance Detect legacy server-request phrasing in issue titles: - bracketed game/server titles ending with 'Creation' - titles containing 'Server Creation' - titles containing 'Server Support' or 'Support for ... server' Apply the same heuristics in both issue-ai-maintenance and backfill inferTypeFromTitle paths so old issues are not downgraded to feature. feat: infer game labels from legacy issue text in relabel When no structured Game form section is present, infer game labels/scripts deterministically from title/body using serverlist alias mappings. Apply this to both issue-ai-maintenance and backfill to improve historical game labeling without relying on AI. feat: add optional AI fallback for backfill game detection Add workflow_dispatch input ai_game_fallback (default false). In backfill mode, only call AI when deterministic game mapping finds no match; accept only high-confidence results and map through known game aliases/labels. Include AI usage stats in the run summary table. fix: avoid pruning legacy game labels without structured game input Only remove existing game:* labels when an issue has explicit structured Game form selections. For legacy title/body inference (and AI fallback), add matched game labels but do not remove other existing game labels. This prevents edge cases like issue #1 from losing valid multi-game tags. fix: require alias evidence for AI game fallback labels Backfill AI game fallback now accepts a detected game only when the issue text contains a literal alias token for the mapped game label. Add explicit logs for AI accept/reject/unmapped outcomes to make attribution auditable in job logs and prevent false positives like issue #17. feat: annotate game label adds with detection source in backfill logs Each game label add now shows its source in the per-issue log line: #240: added "game: Opposing Force" (text-match) #248: added "game: Counter-Strike: Global Offensive" (form-field) #N: added "game: X" (ai-fallback) Non-game labels (engine, type, needs, etc.) are unchanged. fix: add missing hasAliasHitForLabel to backfill script context Each github-script step runs in its own isolated JS context. The backfill step was calling hasAliasHitForLabel (used by the AI alias-evidence gate) but the function was only defined in the triage step, causing a ReferenceError on any issue that triggered AI fallback. fix: retry AI fallback once on HTTP 429 with Retry-After backoff When the GitHub Models API rate-limits the backfill (429), read the Retry-After header (capped at 60s), wait, then retry the request once. If the retry also fails the issue is skipped as before. fix: accept joined-token alias evidence in AI game fallback gate Alias evidence now allows multi-token aliases to match when words are joined in issue text (e.g. counterstrike vs counter strike), while keeping exact token checks for single-word aliases. fix: treat generic AI detections as non-game in backfill When AI fallback returns generic platform/engine terms (e.g. srcds, source dedicated server, steamcmd), treat them as non-game detections instead of logging them as unmapped games. Also prompt the model to return null for generic terms. chore: log AI rate-limit headers and 429 count in backfill Capture Retry-After, X-RateLimit-* and request id on 429 responses, log them on retry and final skip, and include total AI 429 hits in the workflow summary table. fix: disable AI fallback for run on long Retry-After cooldown When GitHub Models returns 429 with a large Retry-After (over 300s), stop AI fallback for the remainder of the backfill run instead of sleeping and retrying per issue. Include disable reason in summary. fix: prevent overlapping game alias double-matches in text detection Prefer longest non-overlapping alias matches so titles like "Killing Floor 2" do not also infer "Killing Floor" unless both are explicitly present as separate mentions. fix: prune stale broad game labels when specific game is inferred For legacy issues without structured game selection, remove existing game labels only when they are broader overlaps of a newly inferred specific game label (e.g. remove Killing Floor when Killing Floor 2 is inferred). fix: stop relabel backfill early when API rate limit is hit Detect GitHub API rate limit errors during processing, stop the run gracefully, and report header-derived rate limit details in logs and summary instead of emitting repeated per-issue failures. feat(labeler): implement Linux support verification for server requests * Added checks for Linux support based on issue content and Steam API data. * Integrated AI analysis for documentation to assess Linux compatibility. * Automatically create or remove labels based on support verification results. * Enhanced feedback for users regarding Linux server support status. Co-authored-by: Copilot <[email protected]> fix(labeler): broaden Linux support check triggers for server requests fix(labeler): improve game detection logic for structured fields * Refine fallback logic to avoid guessing from free text when a structured Game field exists. * Ensure AI-detected game fallback only occurs when no structured Game field is present. Co-authored-by: Copilot <[email protected]> fix(labeler): update game section extraction logic * Adjusted the extraction of the game field to accommodate both 'Game server' and 'Game' sections. * This change improves compatibility with different input formats in server requests and bug reports. Co-authored-by: Copilot <[email protected]> feat(labeler): enhance Linux support detection logic * Added handling for dedicated server tool AppIDs in Steam API checks. * Introduced a checkbox confirmation mechanism for Linux support, improving evidence assessment. * Updated verdict messaging to clarify Linux support status based on new checks. Co-authored-by: Copilot <[email protected]> feat(labeler): implement SteamCMD Linux support check * Added a new function `runSteamCmdLinuxCheck` to assess Linux platform support using SteamCMD. * Enhanced existing logic to incorporate SteamCMD results alongside Steam API checks. * Updated comments to clarify the distinction between server tool AppIDs and client platform support. * Improved error handling and logging for SteamCMD assessments. Co-authored-by: Copilot <[email protected]> feat(labeler): add confirmed Linux support label logic * Introduced logic to determine and apply a `status: linux support confirmed` label based on AI assessment and Steam confirmation. * Implemented error handling for label creation if it does not exist. * Enhanced existing label management to ensure accurate representation of Linux support status. Co-authored-by: Copilot <[email protected]> fix(labeler): refine Steam support checks for dedicated servers * Updated comments to clarify the purpose of Steam Store API checks. * Removed unnecessary checks for Steam API results in determining Linux support. * Enhanced logging and reasoning for server tool AppIDs. * Improved clarity in the output messages regarding Linux support status. Co-authored-by: Copilot <[email protected]> feat(labeler): enhance Linux support check comment formatting * Added conditional header for Linux support check comments. * Included a block to indicate if the confirmed Linux label was applied. Co-authored-by: Copilot <[email protected]> fix: apply linux status labels directly instead of via deferred labelsToAdd set chore: synced file(s) with dgibbs64/repo-sync (#4911) * chore: synced local '.github/' with remote 'general/.github/' * chore: synced local './' with remote 'bash/' refactor: rename labeler.yml to issue-triage-automation.yml and consolidate sync-game-labels - Rename 'labeler.yml' to 'issue-triage-automation.yml' to better reflect the workflow's expanded responsibilities (issue triage, game detection, AI analysis, Linux support verification, and label syncing) - Consolidate 'sync-game-labels.yml' into the main workflow - Add push trigger for serverlist.csv changes - Add sync-game-labels job that runs on push events when serverlist.csv is modified - Remove the separate sync-game-labels.yml workflow This simplifies workflow organization by having all issue/PR maintenance logic in a single, well-named workflow. refactor: standardize workflow filenames with action prefix chore(sync): synced local '.github/' with remote 'general/.github/' (#4918) Synced from dgibbs64/repo-sync@732370ff26a0d88345bb607f666e3110d343d997 — chore(workflow): add permissions section to action-sync.yml * Added an empty `permissions` section to the workflow file. * This change ensures that permissions are explicitly defined for the jobs. |
1 month ago |
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d04d5b6dfd
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fix: address review feedback
- core_dl.sh: use array assignment for steamcmdcommand instead of read -r -a to avoid word-splitting on paths - fix_st.sh: correct module header typo (fix_ts.sh -> fix_st.sh) - command_skeleton.sh: fix grammar 'Creates an copy' -> 'Creates a copy' - serverlist-validate-game-icons.sh: anchor grep to start-of-line and require trailing comma to prevent false positives (e.g. 'tf' matching 'tf2' entries) - cs2server/_default.cfg: remove duplicate ntfy alert settings block |
2 months ago |
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fef128fb7d
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fix (alerts): Alerts on update uses the old game server version not the new one (#4854)
* feat: refactor update comparison output for consistency and clarity - Replaced direct echo statements with fn_print functions for uniformity in output formatting across multiple update scripts. - Ensured lockfile creation uses the correct syntax for variable expansion. - Moved lock file to the same location to ensure monitor doesnt reboot at the wrong time - Updated remote build information display to enhance readability and maintain consistency in logging. - Removed unnecessary echo commands to streamline the output process. * Refactor remote build version handling across multiple modules - Updated variable names from 'remotebuildversion' to 'remotebuild' for consistency. - Adjusted logic to check for remote build availability using the new variable name. - Modified output messages to reflect the change in variable naming. - Ensured all modules (update_mc.sh, update_mcb.sh, update_mta.sh, update_pmc.sh, update_ts3.sh, update_ut99.sh, update_vints.sh, update_xnt.sh) are aligned with the new naming convention for better readability and maintainability. * fix(alert): resolve issue with servername not always being listed in title * Moved `info_distro.sh`, `info_game.sh`, and `info_messages.sh` calls to the top of the `fn_alert_log` function for better clarity. * Updated `alerticon` assignment to maintain consistency in alert information handling. * fix(alert_discord): remove "More info" field from Discord alert JSON * Eliminated the "More info" field to streamline the alert message. * This change enhances the clarity of the alert by focusing on essential information. * fix(alert): improve update alert messaging for clarity * Updated alert messages in `fn_alert_update` and `fn_alert_update_failed` for better readability. * Changed alert action from `update-request` to `update-restart-request` in `fn_monitor_check_update_source`. * remove inline * fix(alert): Correct grammar in update alert message * Changed "an LinuxGSM update" to "a LinuxGSM update" for grammatical accuracy. * typo * fix(alert_discord): Add inline property to "Is my Game Server Online?" field * Ensures proper formatting of the Discord alert message. * Improves the display of the server status information. * fix(pd): increase timeout for termbin.com connection * fix(alert_discord): reorder fields in Discord alert JSON * Changed the order of fields in the Discord alert JSON structure. * Updated the "More info" and "Is my Game Server Online?" fields for better clarity. * revert back to factorio.com Co-authored-by: Copilot <[email protected]> * Standardizes alert messages across platforms Ensures consistency in alert messages across Discord, NTFY, Pushover, Rocketchat, Slack, and Telegram. Updates Discord alerts to include server hostname and time, removes redundant formatting. Standardizes plain-text alert formatting for NTFY. Refactors Pushover messages to use consistent HTML formatting. Streamlines Rocketchat and Slack messages by removing duplicate server info and adding optional link support. * Removes Hostname from alert messages Removes the Hostname field from various alert messages (Discord, Gotify, IFTTT, ntfy, Pushbullet, Pushover, Rocketchat, Slack, Telegram). The hostname was deemed redundant or unnecessary in the context of these alerts. Relates to #4696 * Configures shellcheckrc filename Configures the Super-Linter action to use `.shellcheckrc` as the BASH_FILE_NAME. This ensures that shellcheck uses the correct configuration file for bash script linting. Fixes #4696 * Disables shellcheck errors and removes variable Disables specific shellcheck errors to allow certain coding patterns and removes an unused variable from the super-linter workflow. This improves the linter's signal-to-noise ratio and reduces unnecessary checks. Relates to #4696 * Fixes and improves server list validation scripts Addresses issues in the server list validation scripts: - Fixes potential issues with parsing curl custom arguments in telegram alerts. - Corrects the shortname array generation. - Implements more robust checks for validating game icons. - Ensures the consistency of server counts across different CSV files. * Fixes glibc check and mod selection logic Corrects glibc version comparison to properly handle version strings. Improves mod installation and removal by validating user input against available options, providing a more robust selection process. This prevents errors caused by invalid mod names and enhances the user experience. Updates arithmetic expression syntax for better compatibility. * Fixes cache control for dev-debug mode Updates the handling of cache control headers in dev-debug mode. The `nocache` variable is changed to an array to correctly pass multiple headers to `curl`. This resolves issues with cached versions of files being used when dev-debug is enabled, ensuring that the latest versions are always fetched. Fixes #4696 * Allows spaces in steamcmdcommand variable Parses steamcmdcommand as an array to allow spaces in the variable. This prevents issues when the user wants to pass arguments with spaces to the steamcmd executable. * Addresses various script improvements Addresses multiple improvements across various scripts: - Fixes Valheim unstripped_corlib override by commenting out the lines in the config files. - Improves process identification for source and goldsrc engines using `pgrep`. - Enhances backup file identification using `find` with `-maxdepth 1` and `-type f`. - Fixes glibc version comparison logic in multiple files. - Improves UT2K4 key installation script by using printf for writing the key to the file. - Corrects the mod info extraction logic to correctly identify mod entries. - Improves amxmodx file installation/removal logic to prevent duplicate entries. - Fixes server info retrieval to handle spaces in the server list. Relates to #4696 * Fixes mono repo install exit code check Corrects the mono repo install exit code check to use the dedicated monorepoexitcode variable, ensuring accurate error detection. Updates the exit trap to preserve the original exit status, preventing potential loss of information when handling script termination. * Refactors and reorders core modules Improves module loading by reordering and refactoring the core modules. This change addresses inconsistencies and improves the overall structure of how core modules are handled within the system. Some fix scripts were renamed to match the module name. * Makes scripts executable Changes file permissions to make shell scripts executable. This ensures that the scripts can be run directly. Addresses a pre-existing issue. Related to #4696 * Adds explicit permissions to workflows Specifies explicit permissions for GitHub Actions workflows to enhance security and control access to resources. This ensures that each workflow only has the necessary permissions, following the principle of least privilege. * Fixes output redirection and URL parsing Corrects output redirection in GitHub Actions workflows by enclosing the $GITHUB_OUTPUT variable in quotes, preventing potential issues with variable expansion. Ensures proper URL parsing in workflows by enclosing the URL within quotes, addressing potential parsing errors. Fixes #4696 * Applies code formatting for consistency Applies Prettier formatting to the codebase for improved readability and consistency. Addresses minor code style inconsistencies across several files. * Fixes minor formatting and logic issues Addresses various minor issues including: - Standardizes indentation in `.editorconfig` for different file types. - Simplifies Prettier configuration. - Updates image links in `README.md`. - Ensures newline character at end of `.csv` files. - Corrects a conditional statement in `command_fastdl.sh`. - Corrects a conditional statement in `info_messages.sh`. - Updates server query protocols in `query_gsquery.py`. * Configures and disables linters Adds YAML linting configuration and disables unnecessary linters to streamline the CI/CD process and reduce noise from irrelevant checks. * Improves documentation and linting Updates documentation links to be enclosed in angle brackets, preventing markdown rendering issues. Configures markdownlint to align with repository standards and avoid common false positives. The updated links in the documentation ensure they are correctly interpreted by markdown parsers, improving user experience. The markdownlint configuration fine-tunes linting rules to better match the project's existing style and conventions, reducing noise from irrelevant warnings. * Fixes typos and improves code consistency Addresses various typos and inconsistencies across multiple files, enhancing code readability and maintainability. Adds codespell and flake8 configurations for linting. Relates to #4696 * Excludes workflow files from Prettier formatting Prevents Prettier from formatting workflow files due to GitHub token restrictions, as the token used by the Prettier auto-commit action lacks permissions to update files within the `.github/workflows/` directory. * chore(prettier): format code * Updates Super-Linter configuration Improves Super-Linter's reliability by switching to linting the entire codebase instead of relying on git history. This change also addresses potential transient fetch failures from GitHub. Additionally, this commit expands the ignored paths in codespell and disables some linters to improve performance and reduce false positives. --------- Co-authored-by: Copilot <[email protected]> Co-authored-by: dgibbs64 <[email protected]> |
3 months ago |
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975511fcd4
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fix: ensure lgsm/data refers to datadir variable
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2 years ago |
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120023dcae
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feat: alerts refactor (#4345)
* feat(alert): add new alert types - Added new alert types for different scenarios such as stopped, started, restarted, monitor session failure, monitor query failure, wipe, and info. - Updated the `alert.sh` script to include functions for each new alert type. - Modified the `command_monitor.sh` script to use the appropriate alert type based on the monitoring results. * feat: remove more info if not enabled * refactor: refactor alert functions and add color codes This commit refactors the alert functions in the `alert.sh` module. It adds color codes for different types of alerts, such as green for started/restarted alerts, red for stopped/monitor session/query/permissions alerts, and blue for update/config/wipe/info alerts. The commit also updates the alert emoji to better represent each type of alert. * feat: add colour to discord alert * refactor: improve Pushbullet alert sending The code in the `alert_pushbullet.sh` file has been refactored to improve the way Pushbullet alerts are sent. The curl command now includes the access token as a header instead of in the URL, resulting in more secure communication with the Pushbullet API. This change enhances the reliability and security of sending Pushbullet alerts. * feat: add alert icon and footer to Discord alerts - Added a new variable `alerticon` to store the URL of the alert icon image. - Included the `alerticon` in the JSON payload for both short info and no info alerts. - Added a footer with text "Sent by LinuxGSM v23.5.3" to the JSON payload for both short info and no info alerts. This commit enhances the appearance of Discord alerts by adding an icon, a footer, and additional information about the sender. * refactor(alert): refactor alert functions - Refactored the alert functions to improve code readability and maintainability. - Renamed variables for better clarity and consistency. - Updated function names to be more descriptive of their purpose. - Reorganized the order of function definitions for better organization. * feat: add first batch of icons * refactor: improve serverlist validation script The commit refactors the serverlist validation script to include a new check. It now compares all game servers listed in `serverlist.csv` to `$shortname-icon.png` files in `lgsm/data/gameicons`. If a game server is listed in `serverlist.csv`, it should have a corresponding `$shortname-icon.png` file. The commit adds a loop that checks for the existence of these files and outputs an error message if any are missing. * another batch of icons * more icons * updated icons a * feat: add serverlist game icon validation This commit adds a new script `serverlist-validate-game-icons.sh` that checks if all the game servers listed in `serverlist.csv` have a corresponding `shortname-icon.png` file. It also verifies that the number of game icons matches the number of servers in `serverlist.csv`. The script is executed as part of the workflow defined in `serverlist-validate.yml`. Co-authored-by: [co-author-name] * refactor: improve game icon validation script The commit refactors the game icon validation script to improve its functionality. It adds a check for unexpected game icons and ensures that the number of game icons matches the number of servers in serverlist.csv. The commit also updates error messages for better clarity and readability. * refactor: remove unused mumble-icon.png game icon The code changes involve removing the unused mumble-icon.png game icon. This change helps to clean up the codebase by removing unnecessary files. * feat: update game icons Updated the game icons for bf1942, pmc, vints, vpmc, and wmc. Changed resolution to 32px * feat(alert): add alert action and information to Discord message - Added a new variable `alertaction` to store the action performed in the alert - Modified the Discord message template to include the alert action and information - Updated the author name in the Discord message template to "LinuxGSM Alert" The changes allow for more informative and descriptive alerts in Discord messages. * feat(alert.sh): add alertaction variable This commit adds the `alertaction` variable to the `fn_alert_*` functions in the `alert.sh` module. The `alertaction` variable is used to specify the action that triggered the alert, such as "Started", "Stopped", "Restarted", etc. This allows for more informative and descriptive alerts. * refactor: rework email alert * feat: add environment detail * refactor: simplify Discord and Pushbullet alert message handling The code changes in this commit refactor the way Discord and Pushbullet alert messages are handled. The previous implementation used separate variables for short information and no information scenarios, but now it uses a single variable for both cases. Additionally, the code now checks if the "alerturl" is empty instead of comparing it to a specific value. These changes improve code readability and maintainability by reducing redundancy and simplifying conditional logic. * title * fix: update Pushover alert message formatting The commit fixes the formatting of the Pushover alert message by removing unnecessary information and adding a conditional check for the presence of an alert URL. * refactor: improve formatting of server IP value in Discord alert The code changes in this commit refactor the formatting of the server IP value in the Discord alert. The value is now enclosed in single quotes for better readability. * refactor: improve alert message formatting and remove unnecessary code The commit refactors the alert message formatting in the `alert_pushbullet.sh`, `alert_slack.sh`, and `alert_telegram.sh` files. It improves the structure and readability of the messages by using proper markdown syntax. Additionally, it removes unnecessary code from the files to simplify their implementation. * more changes * feat: add server name and information fields to Discord alert The code changes in the `alert_discord.sh` file include adding new fields for server name and information to the JSON payload sent in a Discord alert. This allows for more detailed information about the server to be included in the alert message. refactor: improve conditional logic for Gotify alerts In the `alert_gotify.sh` file, the code changes involve improving the conditional logic for determining which JSON payload to use when sending a Gotify alert. The updated logic checks if an alert URL is provided and selects the appropriate JSON payload accordingly. chore: update field names in IFTTT alerts The changes made in `alert_ifttt.sh` involve updating field names in the JSON payloads used for IFTTT alerts. The field names have been modified to match a consistent format across all fields. fix: correct body formatting in Pushbullet alerts The code changes made in `alert_pushbullet.sh` address an issue with incorrect body formatting in Pushbullet alerts. The body of the alert now includes separate lines for each piece of information, such as server name, information, game, server IP, hostname, and more info. refactor: improve attachment structure in RocketChat alerts In `alert_rocketchat.sh`, the code changes involve improving the attachment structure of RocketChat alerts. The updated structure includes separate sections for server name, information, game, server IP, hostname, and more info. feat: add additional sections to Slack alerts The changes made in `alert_slack.sh` include adding additional sections to Slack alerts. These sections provide separate blocks of text for server name and information within each message. feat: add HTML formatting to Telegram alerts In `alert_telegram.sh`, HTML formatting has been added to Telegram alerts. This allows for bold text styling and clickable links within each message sent via Telegram. * bug * bug * refactor: improve alert message formatting - Refactored the code in `alert_pushover.sh` and `alert_telegram.sh` to improve the formatting of the alert messages. - Updated the message structure to include the server name before other information. - Added line breaks for better readability. - Made sure that all variables are properly interpolated within the messages. * bug * remove rocketchattoken * feat: add alert types for server start, stop, restart, and wipe - Added new alert types for server start, stop, restart, and wipe. - Updated the `alert.sh` module to include functions for handling these new alert types. - Modified the `command_start.sh`, `command_stop.sh`, and `command_wipe.sh` modules to trigger the corresponding alerts when appropriate. - Updated the `alert_rocketchat.sh` module to display the relevant information for each alert type in Rocket.Chat notifications. * refactor: update alert messages in lgsm/modules/alert.sh - Updated the alert messages for when the game server is stopped, started, restarted, and when an LinuxGSM update is received. - Changed the wording to use "has been" instead of "has" for consistency. - Added a mention that the server has been restarted after receiving an LinuxGSM update. * bug * refactor: update alert emojis and add server time - Updated the alert emojis in the `alert.sh` module. - Added the server time to the alert messages in various modules (`alert_discord.sh`, `alert_gotify.sh`, `alert_ifttt.sh`, `alert_pushbullet.sh`, `alert_pushover.sh`, `alert_rocketchat.sh`, and `alert_slack.sh`). * refactor: remove date from alert messages The commit refactors the code in `alert_discord.sh` and `alert_slack.sh` to remove the date from the alert messages sent by LinuxGSM. This change simplifies the message content while still indicating that it was sent by LinuxGSM and includes the version number. * feat: add statusalert option to server configs This commit adds the "statusalert" option to the default configuration files for various game servers. The "statusalert" option allows users to enable or disable alerts on server start, stop, and restart events. This feature provides more flexibility in managing server notifications. * feat: add alert for update and restart if necessary The code change adds an alert for updates and restarts the service if necessary. This ensures that the service is restarted after an update to prevent any issues. * feat: add backup alert functionality This commit adds a new function `fn_alert_backup` to the `alert.sh` module. This function sends an alert when the system has been backed up. The alert includes a message, action, emoji, sound, and color. In addition, this commit modifies the `command_backup.sh` module to trigger the backup alert by setting the variable `alert` to "backup" and calling `alert.sh`. The purpose of these changes is to provide notifications when backups are created. Co-authored-by: AI Assistant <[email protected]> * refactor: change alert color to green The code in the `alert.sh` file has been refactored to change the alert color from blue to green. This change updates the `alertcolourhex` and `alertcolourdec` variables accordingly. --------- Co-authored-by: AI Assistant <[email protected]> |
3 years ago |