* add mumble query
* re-ordered serverlist.csv
* gamedig refactor
* query raw update
* gamedig: changed --query_port to --port
* add query data to log
* remove UDP query as does not work.
* refactor gamedig and gsquery
* add missing Factorio rcon port
* add fn_monitor_check_queryport
* add TCP query to Factorio
* add mta query support
* MTA IP address must be set. No longer using config
* remove mumble and ts3 from bypassing check_ip
* update netstat command for Project Zomboid
* adde query port to Project Zomboid
* update query mode for samp
* Update Teeworlds query
* add Soldat to TCP query
* update ss3 port info
* add query details to Serious Sam 3
* add Terraria query port
* ts3 now uses tcp query as proper query requires permissions changes
* update ut99 query
* gsquery add gamespy1
* separate out unreal engine functions
* updated ut2k4 query
* update Teeworlds query
* update Factorio query
* change engine if to shortname
A delay timer has been added to give game servers time to boot before monitor begins query. This is useful for large game servers or that have several mods
querydelay setting has been added to _default.cfg
* added wurmserver
* debug mode does not function with Wurm: Unlimited
* gamedig does not function with Wurm: Unlimted, however gsquery does work
* fixed ansi function not using colours correctly
ansi colours fails to disable as core_messages.sh loaded before the config. ansi colours are now in a function that is called after the config has been loaded. allowing colour to only load once the config has confirmed that it is allowed.
- Modularize prompt logic into separate function (fn_prompt_yn)
- Refactor scripts to utilize fn_prompt_yn
- Enhance Y/N prompt interface for usability
* If there are backups in backup dir. Fixes#1140
* mainly improves logging #1098
* Better logging, output & compatibility #1098
* fn_check_cfgdir for Rust fixes#1141
* fn_set_config_vars is not for every game
removing some games i know don't use it
* Install config if missing fixes#1142
* Clear more logs #1137
* Putting all this into functions & prepare noprompt
* noprompt & shutdownonbackup #1098
* fix syntax & messages #1098
* messages that make more sense #1098
* New backup vars
# Backup
maxbackups="4"
maxbackupdays="30"
stoponbackup="on"
* Should fix missing cached mem #1143
* fix the fix for #1143 (close double quote)
* move -type f before -mtime
* New gameservers & features (#1158)
* Two # is now one block of settings & descriptions
* directories comments and logs naming
* dgibbs revision and root check
* update_steamcmd.sh Check is now done out of functions
* Better way to detect screen #1154 and #1156
* Backup function improvements (#1161)
* Added no of days since last backup
* Added lock file creation to logs
* Improvements up command_backup.sh
Changes to the messages displayed on screen
added trap and improved lockfile support
renamed some functions
other misc changes
* Updated Version numbers
* Two # is now one block of settings & descriptions
* directories comments and logs naming
* dgibbs revision and root check
* Backup & Layout rework
* removed duplicate updateonstart
* Fixed missing space on [ERROR ]
[ ERROR ] instead of [ERROR ]
* Error space wasn't missing
Used to fit other comment sizes, i guess
* Anonymous login is now an info
Since login variable is removed for servers that don't need steam auth, this won't show a failure anymore but a simple info and anonymous login will be used.
* update_steamcmd.sh Check is now done out of functions
* solves hanging on update if steamuser is not set
* New gameserver layout & functionalities
* Better way to detect screen
As per #1154 and #1156
* Moved to LinuxGSM-DevTools
https://github.com/GameServerManagers/LinuxGSM-DevTools/blob/master/GameServer-Template/gameserver
Simply checks if the script log directory exists to suppress the "not
found" error message. Could be improved with a "friendly" user
notification in the future?