Tree:
471485117c
details-outputs
develop
feature/4117-steamcmfauth
feature/4426-tf-fixes
feature/4738-humanitz
feature/786-online-players-check
feature/786-playersonline
feature/alerts-refactor
feature/dst-changes
feature/git-branch-check
feature/sendgrid
feature/ubuntu24
gmod-content-mounting
hotfix/v24.2.4
hotfix/v24.3.3
hotfix/v25.1.1
hotfix/v25.1.2
hotfix/v25.1.3
hotfix/v25.1.4
hotfix/v25.1.6
master
repo-sync/master
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${ noResults }
1 Commits (471485117c7dcb5178920af57350cd1efb3c17a5)
Author | SHA1 | Message | Date |
---|---|---|---|
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471485117c
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feat(unreal): consolidate map compression scripts (#4805)
* fix(compress_unreal2_maps): streamline file removal and compression process * lint * feat(unreal): consolidate map compression scripts * Removed `compress_ut99_maps.sh` and integrated its functionality into `compress_unreal_maps.sh`. * Updated `core_getopt.sh` to reference the new unified compression script. * Cleaned up `core_modules.sh` by removing the obsolete function for `compress_ut99_maps.sh`. * Added `core_exit.sh` call to `install_ut2k4_key.sh` for consistent exit handling. * Apply suggestion from @Copilot Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> * fix(compress_unreal_maps): correct array usage in file compression loop * Updated the loop to iterate over the `exts` array correctly using `"${exts[@]}"` instead of `${exts}`. * This change ensures proper handling of file extensions during the compression process. --------- Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com> |
3 days ago |