PaperMC is a Minecraft server fork of spigot (which is a fork of Bukkit) with some improvement and also an API to check when update is needed
It support version selection via the API
The send command will appear for any game servers that support sending commands within the console i.e interactive console.
Note: This is not rcon support
Co-authored-by: Daniel Gibbs <[email protected]>
Co-authored-by: DUDU54 <[email protected]>
converted ballistic overkill to 64-bit
removed log parameter from hurtworld to enable verbose console
converted Huttworld to 64-bit only
add steamclient.so fixes for all unity3d servers
standardise steamclient.so fixes mainly for unity3d servers
This update is a major refactor of how LinuxGSM updates itself.
* will now use a version tag if downloading module for the first time.
* added backup repo (Bitbucket) that will be used if Github is unavailable.
* added ./gameserver and module version comparison this will allow instances to be correctly updated if there is a version mismatch.
* UI changes when modules are fetched for the first time
* added sessionname to fix broken tmux session is ./gameserver is called ./gameserver.sh
* change apt to apt-get as recommended by the apt packages when dealing with scripts.
* improvements to steamclient.so fix
* added fix to install inconsistent location across distros
* added dev/null for master server
* XDG_DATA_HOME
* prevent check_last_update from restarting server if stopped
* Create symlinks after nmrih install
* Fixed missing space in nmrih elif statement
* Fixed variable assignment in nmrih_symlinks
* nmrih_symlinks now use pre-existing location var
* Double quotes added in install_nmrih_symlinks
* Changed nmrih symlinks from install to fix
* working on slack integration need to test on an actual server now
* forgot to include the correct script
* fixed a couple things with naming
* added slack alert to the core_functions list
* fixed issue with variables on slack alert
* changed message structure to not be hard coded
* trying to resolve jq problem with parsing
* had the gamename where the hostname should be
* fixed error with jq and how the data was formated
* fixed if logic to look for ok on response from slack webhook
* missed a space
* added doc URL to slack in default config
* added slack alert variables to remaining configs