The code changes refactor the way steamuser and steampass are inserted into the LGSM configuration file. Instead of hardcoding the values, they are now dynamically inserted using environment variables. This improves flexibility and security when setting up the server.
The code changes refactor the paths for `steamuser` and `steampass` in the configuration file of the `jk2server`. The previous paths were incorrect, so they have been updated to point to the correct location.
Added triggers to the workflow file `trigger-docker-build.yml` to build Docker images for LinuxGSM and GameServer. The trigger for GameServer is dependent on the completion of the LinuxGSM build.
Added triggers to the workflow file `trigger-docker-build.yml` to build Docker images for LinuxGSM and GameServer. The trigger for GameServer is dependent on the completion of the LinuxGSM build.
This commit updates the name of several GitHub workflows to use proper capitalization and adds more descriptive names. The changes include:
- Add to project workflow: updated name from "Add game server requests to project" to "Add to Project"
- Details check workflow: updated name from "Details Check" to "Check LinuxGSM game server config and parameter variables"
- Git sync workflow: updated name from "Github to Bitbucket sync" to "Sync GitHub repo with backup Bitbucket repo"
- Issue labeler workflow: updated name from "Issue Labeler" to "Automatically label issues based on configuration file"
- Lock threads workflow: updated name from "Lock Threads" to "Automatically lock inactive threads after one week"
- Potential duplicates workflow: updated name from "Potential Duplicates" to "Detect potential duplicate issues and apply a label"
- Server list validation workflow: updated name from "Server list Validation" to Validate LinuxGSM serverlist.json format
- Trigger docker build workflow: added more descriptive names for each job
- Update copyright years in license file workflow: removed unnecessary dashes at the beginning, added a more concise description
- Version check workflow: added a more concise description
The code changes update the details-check.yml file to use the main branch instead of the rename branch for Game-Server-Configs. This ensures that the correct config file is downloaded for game servers.
* feat: add header to serverlist.csv
added header to serverlistto help ansible and other tools better work with the csv file
* feat: update serverlist menu
The script now skips the first line of the serverlist file when generating the list for 'list' and 'install' commands. This ensures that the header is not included in the output.
* fix: check details
* fix serverlist validate test
This commit adds the necessary dependencies to install a game server. The `update-check.yml` file has been updated to include the installation of `bsdmainutils`, `libsdl2-2.0-0:i386`, `libtinfo5:i386`, and `steamcmd`.
This commit adds the ability to check for updates and force updates on a server. The update-check.yml file has been modified to include new jobs that run the LGSM_GITHUBBRANCH command with specific arguments.
Changed the dependency from libstdc++6:i386 to libgcc-s1:i386 in the update-check.yml file. This change was made to ensure compatibility with newer versions of LinuxGSM.
This commit adds support for 32-bit architecture by running the command "sudo dpkg --add-architecture i386" instead of installing libxml2-utils and jq.
This commit updates the script names for Minecraft, Factorio, Jedi Knight 2 and Vintage Story. The update includes changes to command_check_update.sh, command_update.sh, core_functions.sh and install_server_files.sh. The new script names are update_mc.sh (formerly update_minecraft.sh), update_fctr.sh (formerly update_factorio.sh), update_jk2.sh (formerly update_jediknight2.sh) and update_vints.sh (formerly update_vintagestory.sh).
The `details-check.yml` and `update-check.yml` workflows now have a concurrency group name that includes the branch or tag name. This will allow for better management of concurrent workflow runs.
This commit adds a new GitHub Actions workflow that checks if LinuxGSM is picking up game server config and parameter variables. The workflow runs on push and manual triggers, with concurrency settings to cancel in-progress jobs. It downloads linuxgsm.sh, installs dependencies, grabs the server, enables developer mode, installs the server, and updates it.
This commit adds a new feature to the details-check workflow by including concurrency. The group is set to the branch name and cancel-in-progress is enabled.
* feat(btl): rename bt1944 to btl (#4124)
* fix(bt1944): update binary file
* feat(btl): rename bt1944 to btl
* rename gameworld to worldname
* rename autosaveinverval to saveinterval
* rust seed
* add exit code to details
* update some variables
* comment
* update random
* current refactor
* modules
* json
* xml
* add core modules to functions dir
* functions
* fix
* use xmllint for parsing xml
* check root
* check logs
* sdtd
* quakec
* changes
* remove dev null
* arma3
* add detect details
* config origin
* fix: cmw mkdir bug
* ini improvements
* further ini improvements
* dst ini
* revert
* httpport
* max players
* source engine
* fix: cannot iterate over null
* fix quakec
* fix(nec): no query port
* more updates
* more updated
* more
* more
* telnet ip
* first test of details checking
* more details updates
* more standardizing
* comment out steamport in not set
* kf2 master server true
* update roserver
* fix bug
* looks for file called config and uses that
* test
test
test
test
test
* download correct configs
* test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
* remove blank lines
* update var names
* fail
* continue on error
* install xmllint
* adjust quakec
* fix dst
* fix java
* re order mcb
* fix query port mc
* fix mom
* fix pc
* pc add http port
* add api and http port
* change naming to http from web admin
* api port
* http
* pc2
* add query raw
* list cluster config
* servercfgparse
* update avserver
* tidy up steam ports
* more servers completed
* fix sb
* no config file
* no config file
* add emserver config install
* codacy
* add legacy vars
* add more legacy
* add xmllint
* mta xmllint
* codacy
* codacy