* refactor: remove unnecessary comments in default server configurations
The commit removes unnecessary comments from the default server configurations. The comments were providing instructions to edit the configuration files with care, but they are not needed and can be safely removed.
* refactor: update server names in default configuration files
- Updated the servername value in multiple default configuration files to "LinuxGSM" for consistency.
- Refactored the code to reflect the changes made.
* refactor: rename fn_script_log_fatal to fn_script_log_faail
to create more consistency with naming
* feat: improve console output formatting
- Added separator function to improve readability of console output.
- Replaced multiple instances of manual separators with the new function.
- Updated commit message to follow conventional commit standard.
* refactor: remove unnecessary fn_sleep_time calls
This commit removes the fn_sleep_time function calls that are no longer needed in multiple modules. The fn_sleep_time function was used to introduce a delay, but it is no longer necessary for the current implementation.
* better standardise random
* removed bold where not required
* added gotify to default configs
* added gotify to info_messages.sh
* added gotify to core_function.sh
* added gotify to alerts.sh
* core of alert_gotify.sh
* fixed unterminated string in default configs
* fixed mistakes in alert_gotify.sh
* fixed bad quoting in alert_gotify.sh
* first working version, gotify does not like emojis
* added back curl options
* added catch for $gotifywebhook to alert.sh
* tabs over spaces
* standardised json
* message
Co-authored-by: Daniel Gibbs <[email protected]>
* Revert "fix(messages): fix some messages not using newline correctly (#2772)"
This reverts commit 3bd64bbc13.
* Revert "fix(messages): fix some messages not using newline correctly (#2765)"
This reverts commit c847ecb4b6.
* added new [ START ] message
* various messages improvements made
* working on slack integration need to test on an actual server now
* forgot to include the correct script
* fixed a couple things with naming
* added slack alert to the core_functions list
* fixed issue with variables on slack alert
* changed message structure to not be hard coded
* trying to resolve jq problem with parsing
* had the gamename where the hostname should be
* fixed error with jq and how the data was formated
* fixed if logic to look for ok on response from slack webhook
* missed a space
* added doc URL to slack in default config
* added slack alert variables to remaining configs