* If there are backups in backup dir. Fixes#1140
* mainly improves logging #1098
* Better logging, output & compatibility #1098
* fn_check_cfgdir for Rust fixes#1141
* fn_set_config_vars is not for every game
removing some games i know don't use it
* Install config if missing fixes#1142
* Clear more logs #1137
* Putting all this into functions & prepare noprompt
* noprompt & shutdownonbackup #1098
* fix syntax & messages #1098
* messages that make more sense #1098
* New backup vars
# Backup
maxbackups="4"
maxbackupdays="30"
stoponbackup="on"
* Should fix missing cached mem #1143
* fix the fix for #1143 (close double quote)
* move -type f before -mtime
* New gameservers & features (#1158)
* Two # is now one block of settings & descriptions
* directories comments and logs naming
* dgibbs revision and root check
* update_steamcmd.sh Check is now done out of functions
* Better way to detect screen #1154 and #1156
* Backup function improvements (#1161)
* Added no of days since last backup
* Added lock file creation to logs
* Improvements up command_backup.sh
Changes to the messages displayed on screen
added trap and improved lockfile support
renamed some functions
other misc changes
* Updated Version numbers
* Two # is now one block of settings & descriptions
* directories comments and logs naming
* dgibbs revision and root check
* Backup & Layout rework
* removed duplicate updateonstart
* Fixed missing space on [ERROR ]
[ ERROR ] instead of [ERROR ]
* Error space wasn't missing
Used to fit other comment sizes, i guess
* Anonymous login is now an info
Since login variable is removed for servers that don't need steam auth, this won't show a failure anymore but a simple info and anonymous login will be used.
* update_steamcmd.sh Check is now done out of functions
* solves hanging on update if steamuser is not set
* New gameserver layout & functionalities
* Better way to detect screen
As per #1154 and #1156
* Moved to LinuxGSM-DevTools
https://github.com/GameServerManagers/LinuxGSM-DevTools/blob/master/GameServer-Template/gameserver
Fixes https://github.com/dgibbs64/linuxgsm/issues/685
Tickrate needs to be lowered in order to be able to handle a large amount of players.
Default tickrate is 66.66, but the -tickrate commnand will round numbers to the lower integer. So i'll default at 66 and not -the more accurate- 67 to not worry anyone with a "non standard" value.
For the +r_hunkalloclightmaps 0, it fixes the hunk overflow crash on server startup when using maps with too much lights (and there are a lot of them). It changes the way lights are stored in RAM, the 0 mode (default one a few years ago, and still default one on clients) can handle a way larger amount of lights, but a theoretically a bit slower way. I noticed no difference, so it's a good thing to fix it by default.
I checked the default value, it's 4, not 2. A value of 2 is causing issue with physics while running complex builds' physics, a value of 4 fixes it.
To check the default value, input gmod_physiterations into your gmod console
gmod_physiterations
"gmod_physiterations" = "2" (def. 4)
I useful feature for developers.
This will enable a log to be created of everything that ran when
executing a command. It uses the set command.
When you run a command a file dev-debug.log is created and will output
set -x
--no-check-certificate presents a possible security risk.
--no-check-certificate is only used because older distros do not
recognise githubusercontent.com and will fail to download files. I have
decided to remove remove this option for now. It may be the case later
that I all this with older distros if there is a need for it.
It is possible to have maps in the gamemodes folder. in that case its a requirement for the game to know the gamemode is before it can change to a map.
sbox_plpldamage was changed to sbox_playershurtplayers, sbox_maxspawners and sbox_maxturrets removed (spawners and turrets them selves have been removed)