This commit updates the name of several GitHub workflows to use proper capitalization and adds more descriptive names. The changes include:
- Add to project workflow: updated name from "Add game server requests to project" to "Add to Project"
- Details check workflow: updated name from "Details Check" to "Check LinuxGSM game server config and parameter variables"
- Git sync workflow: updated name from "Github to Bitbucket sync" to "Sync GitHub repo with backup Bitbucket repo"
- Issue labeler workflow: updated name from "Issue Labeler" to "Automatically label issues based on configuration file"
- Lock threads workflow: updated name from "Lock Threads" to "Automatically lock inactive threads after one week"
- Potential duplicates workflow: updated name from "Potential Duplicates" to "Detect potential duplicate issues and apply a label"
- Server list validation workflow: updated name from "Server list Validation" to Validate LinuxGSM serverlist.json format
- Trigger docker build workflow: added more descriptive names for each job
- Update copyright years in license file workflow: removed unnecessary dashes at the beginning, added a more concise description
- Version check workflow: added a more concise description
The code changes update the details-check.yml file to use the main branch instead of the rename branch for Game-Server-Configs. This ensures that the correct config file is downloaded for game servers.
This commit adds a new feature to the details-check workflow by including concurrency. The group is set to the branch name and cancel-in-progress is enabled.
* feat(btl): rename bt1944 to btl (#4124)
* fix(bt1944): update binary file
* feat(btl): rename bt1944 to btl
* rename gameworld to worldname
* rename autosaveinverval to saveinterval
* rust seed
* add exit code to details
* update some variables
* comment
* update random
* current refactor
* modules
* json
* xml
* add core modules to functions dir
* functions
* fix
* use xmllint for parsing xml
* check root
* check logs
* sdtd
* quakec
* changes
* remove dev null
* arma3
* add detect details
* config origin
* fix: cmw mkdir bug
* ini improvements
* further ini improvements
* dst ini
* revert
* httpport
* max players
* source engine
* fix: cannot iterate over null
* fix quakec
* fix(nec): no query port
* more updates
* more updated
* more
* more
* telnet ip
* first test of details checking
* more details updates
* more standardizing
* comment out steamport in not set
* kf2 master server true
* update roserver
* fix bug
* looks for file called config and uses that
* test
test
test
test
test
* download correct configs
* test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
test
* remove blank lines
* update var names
* fail
* continue on error
* install xmllint
* adjust quakec
* fix dst
* fix java
* re order mcb
* fix query port mc
* fix mom
* fix pc
* pc add http port
* add api and http port
* change naming to http from web admin
* api port
* http
* pc2
* add query raw
* list cluster config
* servercfgparse
* update avserver
* tidy up steam ports
* more servers completed
* fix sb
* no config file
* no config file
* add emserver config install
* codacy
* add legacy vars
* add more legacy
* add xmllint
* mta xmllint
* codacy
* codacy