Browse Source

fix (alerts): Alerts on update uses the old game server version not the new one (#4854)

* feat: refactor update comparison output for consistency and clarity

- Replaced direct echo statements with fn_print functions for uniformity in output formatting across multiple update scripts.
- Ensured lockfile creation uses the correct syntax for variable expansion.
- Moved lock file to the same location to ensure monitor doesnt reboot at the wrong time
- Updated remote build information display to enhance readability and maintain consistency in logging.
- Removed unnecessary echo commands to streamline the output process.

* Refactor remote build version handling across multiple modules

- Updated variable names from 'remotebuildversion' to 'remotebuild' for consistency.
- Adjusted logic to check for remote build availability using the new variable name.
- Modified output messages to reflect the change in variable naming.
- Ensured all modules (update_mc.sh, update_mcb.sh, update_mta.sh, update_pmc.sh, update_ts3.sh, update_ut99.sh, update_vints.sh, update_xnt.sh) are aligned with the new naming convention for better readability and maintainability.

* fix(alert): resolve issue with servername not always being listed in title

* Moved `info_distro.sh`, `info_game.sh`, and `info_messages.sh` calls to the top of the `fn_alert_log` function for better clarity.
* Updated `alerticon` assignment to maintain consistency in alert information handling.

* fix(alert_discord): remove "More info" field from Discord alert JSON

* Eliminated the "More info" field to streamline the alert message.
* This change enhances the clarity of the alert by focusing on essential information.

* fix(alert): improve update alert messaging for clarity

* Updated alert messages in `fn_alert_update` and `fn_alert_update_failed` for better readability.
* Changed alert action from `update-request` to `update-restart-request` in `fn_monitor_check_update_source`.

* remove inline

* fix(alert): Correct grammar in update alert message

* Changed "an LinuxGSM update" to "a LinuxGSM update" for grammatical accuracy.

* typo

* fix(alert_discord): Add inline property to "Is my Game Server Online?" field

* Ensures proper formatting of the Discord alert message.
* Improves the display of the server status information.

* fix(pd): increase timeout for termbin.com connection

* fix(alert_discord): reorder fields in Discord alert JSON

* Changed the order of fields in the Discord alert JSON structure.
* Updated the "More info" and "Is my Game Server Online?" fields for better clarity.

* revert back to factorio.com

Co-authored-by: Copilot <[email protected]>

* Standardizes alert messages across platforms

Ensures consistency in alert messages across Discord, NTFY,
Pushover, Rocketchat, Slack, and Telegram.

Updates Discord alerts to include server hostname and time,
removes redundant formatting.

Standardizes plain-text alert formatting for NTFY.

Refactors Pushover messages to use consistent HTML formatting.

Streamlines Rocketchat and Slack messages by removing duplicate
server info and adding optional link support.

* Removes Hostname from alert messages

Removes the Hostname field from various alert messages (Discord, Gotify, IFTTT, ntfy, Pushbullet, Pushover, Rocketchat, Slack, Telegram).

The hostname was deemed redundant or unnecessary in the context of these alerts.

Relates to #4696

* Configures shellcheckrc filename

Configures the Super-Linter action to use `.shellcheckrc` as the
BASH_FILE_NAME. This ensures that shellcheck uses the correct
configuration file for bash script linting.

Fixes #4696

* Disables shellcheck errors and removes variable

Disables specific shellcheck errors to allow certain coding
patterns and removes an unused variable from the super-linter
workflow. This improves the linter's signal-to-noise ratio
and reduces unnecessary checks.

Relates to #4696

* Fixes and improves server list validation scripts

Addresses issues in the server list validation scripts:

- Fixes potential issues with parsing curl custom arguments in telegram alerts.
- Corrects the shortname array generation.
- Implements more robust checks for validating game icons.
- Ensures the consistency of server counts across different CSV files.

* Fixes glibc check and mod selection logic

Corrects glibc version comparison to properly handle version strings.

Improves mod installation and removal by validating user input
against available options, providing a more robust selection process.
This prevents errors caused by invalid mod names and enhances the
user experience.

Updates arithmetic expression syntax for better compatibility.

* Fixes cache control for dev-debug mode

Updates the handling of cache control headers in dev-debug mode.
The `nocache` variable is changed to an array to correctly pass multiple headers to `curl`.
This resolves issues with cached versions of files being used when dev-debug is enabled, ensuring that the latest versions are always fetched.

Fixes #4696

* Allows spaces in steamcmdcommand variable

Parses steamcmdcommand as an array to allow spaces in the
variable.

This prevents issues when the user wants to pass arguments
with spaces to the steamcmd executable.

* Addresses various script improvements

Addresses multiple improvements across various scripts:

- Fixes Valheim unstripped_corlib override by commenting out the lines in the config files.
- Improves process identification for source and goldsrc engines using `pgrep`.
- Enhances backup file identification using `find` with `-maxdepth 1` and `-type f`.
- Fixes glibc version comparison logic in multiple files.
- Improves UT2K4 key installation script by using printf for writing the key to the file.
- Corrects the mod info extraction logic to correctly identify mod entries.
- Improves amxmodx file installation/removal logic to prevent duplicate entries.
- Fixes server info retrieval to handle spaces in the server list.

Relates to #4696

* Fixes mono repo install exit code check

Corrects the mono repo install exit code check to use the dedicated monorepoexitcode variable, ensuring accurate error detection.

Updates the exit trap to preserve the original exit status, preventing potential loss of information when handling script termination.

* Refactors and reorders core modules

Improves module loading by reordering and refactoring the core modules.

This change addresses inconsistencies and improves the overall structure
of how core modules are handled within the system.
Some fix scripts were renamed to match the module name.

* Makes scripts executable

Changes file permissions to make shell scripts executable.
This ensures that the scripts can be run directly.

Addresses a pre-existing issue.
Related to #4696

* Adds explicit permissions to workflows

Specifies explicit permissions for GitHub Actions workflows to enhance security and control access to resources.

This ensures that each workflow only has the necessary permissions, following the principle of least privilege.

* Fixes output redirection and URL parsing

Corrects output redirection in GitHub Actions workflows by enclosing the $GITHUB_OUTPUT variable in quotes, preventing potential issues with variable expansion.

Ensures proper URL parsing in workflows by enclosing the URL within quotes, addressing potential parsing errors.

Fixes #4696

* Applies code formatting for consistency

Applies Prettier formatting to the codebase for improved
readability and consistency.

Addresses minor code style inconsistencies across several files.

* Fixes minor formatting and logic issues

Addresses various minor issues including:

- Standardizes indentation in `.editorconfig` for different file types.
- Simplifies Prettier configuration.
- Updates image links in `README.md`.
- Ensures newline character at end of `.csv` files.
- Corrects a conditional statement in `command_fastdl.sh`.
- Corrects a conditional statement in `info_messages.sh`.
- Updates server query protocols in `query_gsquery.py`.

* Configures and disables linters

Adds YAML linting configuration and disables unnecessary
linters to streamline the CI/CD process and reduce
noise from irrelevant checks.

* Improves documentation and linting

Updates documentation links to be enclosed in angle brackets, preventing markdown rendering issues.

Configures markdownlint to align with repository standards and avoid common false positives.

The updated links in the documentation ensure they are correctly interpreted by markdown parsers, improving user experience.

The markdownlint configuration fine-tunes linting rules to better match the project's existing style and conventions, reducing noise from irrelevant warnings.

* Fixes typos and improves code consistency

Addresses various typos and inconsistencies across multiple files,
enhancing code readability and maintainability.

Adds codespell and flake8 configurations for linting.

Relates to #4696

* Excludes workflow files from Prettier formatting

Prevents Prettier from formatting workflow files due to GitHub token restrictions, as the token used by the Prettier auto-commit action lacks permissions to update files within the `.github/workflows/` directory.

* chore(prettier): format code

* Updates Super-Linter configuration

Improves Super-Linter's reliability by switching to linting the entire codebase instead of relying on git history. This change also addresses potential transient fetch failures from GitHub.

Additionally, this commit expands the ignored paths in codespell and disables some linters to improve performance and reduce false positives.

---------

Co-authored-by: Copilot <[email protected]>
Co-authored-by: dgibbs64 <[email protected]>
pull/4895/head
Daniel Gibbs 3 months ago
committed by GitHub
parent
commit
fef128fb7d
No known key found for this signature in database GPG Key ID: B5690EEEBB952194
  1. 56
      .devcontainer/devcontainer.json
  2. 17
      .editorconfig
  3. 11
      .github/linters/.codespellrc
  4. 2
      .github/linters/.flake8
  5. 23
      .github/linters/.markdown-lint.yml
  6. 1
      .github/linters/.shellcheckrc
  7. 25
      .github/linters/.yaml-lint.yml
  8. 30
      .github/pull_request_template.md
  9. 8
      .github/workflows/action-super-linter.yml
  10. 2
      .github/workflows/add-to-project.yml
  11. 10
      .github/workflows/details-check-generate-matrix.sh
  12. 7
      .github/workflows/details-check.yml
  13. 2
      .github/workflows/git-sync.yml
  14. 4
      .github/workflows/potential-duplicates.yml
  15. 12
      .github/workflows/serverlist-validate-game-icons.sh
  16. 9
      .github/workflows/serverlist-validate.sh
  17. 3
      .github/workflows/serverlist-validate.yml
  18. 2
      .github/workflows/trigger-docker-build.yml
  19. 4
      .github/workflows/update-check.yml
  20. 4
      .github/workflows/update-copyright-years-in-license-file.yml
  21. 0
      .github/workflows/version-check.sh
  22. 3
      .prettierignore
  23. 2
      .prettierrc
  24. 2
      .prettierrc.json
  25. 2
      .shellcheckrc
  26. 20
      .vscode/extensions.json
  27. 30
      CODE_OF_CONDUCT.md
  28. 133
      CONTRIBUTING.md
  29. 32
      README.md
  30. 2
      lgsm/config-default/config-lgsm/armarserver/_default.cfg
  31. 2
      lgsm/config-default/config-lgsm/necserver/_default.cfg
  32. 2
      lgsm/config-default/config-lgsm/ns2cserver/_default.cfg
  33. 2
      lgsm/config-default/config-lgsm/ns2server/_default.cfg
  34. 2
      lgsm/config-default/config-lgsm/pwserver/_default.cfg
  35. 2
      lgsm/data/name-left.csv
  36. 2
      lgsm/data/name-right.csv
  37. 18
      lgsm/modules/README.md
  38. 61
      lgsm/modules/alert.sh
  39. 21
      lgsm/modules/alert_discord.sh
  40. 0
      lgsm/modules/alert_email.sh
  41. 2
      lgsm/modules/alert_gotify.sh
  42. 2
      lgsm/modules/alert_ifttt.sh
  43. 26
      lgsm/modules/alert_ntfy.sh
  44. 2
      lgsm/modules/alert_pushbullet.sh
  45. 4
      lgsm/modules/alert_pushover.sh
  46. 66
      lgsm/modules/alert_rocketchat.sh
  47. 96
      lgsm/modules/alert_slack.sh
  48. 10
      lgsm/modules/alert_telegram.sh
  49. 0
      lgsm/modules/check.sh
  50. 0
      lgsm/modules/check_config.sh
  51. 6
      lgsm/modules/check_deps.sh
  52. 0
      lgsm/modules/check_executable.sh
  53. 0
      lgsm/modules/check_gamedig.sh
  54. 2
      lgsm/modules/check_glibc.sh
  55. 0
      lgsm/modules/check_ip.sh
  56. 1
      lgsm/modules/check_last_update.sh
  57. 0
      lgsm/modules/check_logs.sh
  58. 2
      lgsm/modules/check_permissions.sh
  59. 0
      lgsm/modules/check_root.sh
  60. 0
      lgsm/modules/check_status.sh
  61. 0
      lgsm/modules/check_steamcmd.sh
  62. 0
      lgsm/modules/check_system_dir.sh
  63. 2
      lgsm/modules/check_system_requirements.sh
  64. 0
      lgsm/modules/check_tmuxception.sh
  65. 0
      lgsm/modules/check_version.sh
  66. 0
      lgsm/modules/command_backup.sh
  67. 0
      lgsm/modules/command_check_update.sh
  68. 0
      lgsm/modules/command_console.sh
  69. 2
      lgsm/modules/command_debug.sh
  70. 2
      lgsm/modules/command_details.sh
  71. 0
      lgsm/modules/command_dev_clear_modules.sh
  72. 0
      lgsm/modules/command_dev_debug.sh
  73. 0
      lgsm/modules/command_dev_detect_deps.sh
  74. 2
      lgsm/modules/command_dev_detect_glibc.sh
  75. 0
      lgsm/modules/command_dev_detect_ldd.sh
  76. 0
      lgsm/modules/command_dev_parse_distro_details.sh
  77. 0
      lgsm/modules/command_dev_parse_game_details.sh
  78. 8
      lgsm/modules/command_dev_query_raw.sh
  79. 0
      lgsm/modules/command_dev_ui.sh
  80. 2
      lgsm/modules/command_fastdl.sh
  81. 0
      lgsm/modules/command_install.sh
  82. 0
      lgsm/modules/command_install_resources_mta.sh
  83. 23
      lgsm/modules/command_mods_install.sh
  84. 21
      lgsm/modules/command_mods_remove.sh
  85. 0
      lgsm/modules/command_mods_update.sh
  86. 4
      lgsm/modules/command_monitor.sh
  87. 4
      lgsm/modules/command_postdetails.sh
  88. 0
      lgsm/modules/command_restart.sh
  89. 0
      lgsm/modules/command_send.sh
  90. 4
      lgsm/modules/command_skeleton.sh
  91. 0
      lgsm/modules/command_start.sh
  92. 4
      lgsm/modules/command_stop.sh
  93. 0
      lgsm/modules/command_test_alert.sh
  94. 0
      lgsm/modules/command_ts3_server_pass.sh
  95. 0
      lgsm/modules/command_update.sh
  96. 39
      lgsm/modules/command_update_linuxgsm.sh
  97. 0
      lgsm/modules/command_validate.sh
  98. 0
      lgsm/modules/command_wipe.sh
  99. 0
      lgsm/modules/compress_unreal_maps.sh
  100. 38
      lgsm/modules/core_dl.sh

56
.devcontainer/devcontainer.json

@ -1,30 +1,30 @@
{
"name": "BASH Dev Container",
"image": "mcr.microsoft.com/devcontainers/base:ubuntu",
"features": {
"ghcr.io/devcontainers-community/npm-features/prettier:1": {
"plugins": "prettier-plugin-sh"
},
"ghcr.io/devcontainers-extra/features/actionlint:1": {},
"ghcr.io/devcontainers-extra/features/checkov:1": {},
"ghcr.io/devcontainers-extra/features/markdownlint-cli:1": {},
"ghcr.io/devcontainers-extra/features/shellcheck:1": {},
"ghcr.io/devcontainers-extra/features/yamllint:2": {},
"ghcr.io/devcontainers/features/github-cli:1": {}
},
"customizations": {
"vscode": {
"extensions": [
"DavidAnson.vscode-markdownlint",
"editorconfig.editorconfig",
"esbenp.prettier-vscode",
"github.vscode-github-actions",
"GitHub.vscode-pull-request-github",
"redhat.vscode-yaml",
"timonwong.shellcheck",
"yzhang.markdown-all-in-one"
]
}
},
"postCreateCommand": "npm init -y >/dev/null 2>&1 || true && npm install --no-save prettier prettier-plugin-sh prettier-plugin-jinja-template"
"name": "BASH Dev Container",
"image": "mcr.microsoft.com/devcontainers/base:ubuntu",
"features": {
"ghcr.io/devcontainers-community/npm-features/prettier:1": {
"plugins": "prettier-plugin-sh"
},
"ghcr.io/devcontainers-extra/features/actionlint:1": {},
"ghcr.io/devcontainers-extra/features/checkov:1": {},
"ghcr.io/devcontainers-extra/features/markdownlint-cli:1": {},
"ghcr.io/devcontainers-extra/features/shellcheck:1": {},
"ghcr.io/devcontainers-extra/features/yamllint:2": {},
"ghcr.io/devcontainers/features/github-cli:1": {}
},
"customizations": {
"vscode": {
"extensions": [
"DavidAnson.vscode-markdownlint",
"editorconfig.editorconfig",
"esbenp.prettier-vscode",
"github.vscode-github-actions",
"GitHub.vscode-pull-request-github",
"redhat.vscode-yaml",
"timonwong.shellcheck",
"yzhang.markdown-all-in-one"
]
}
},
"postCreateCommand": "npm init -y >/dev/null 2>&1 || true && npm install --no-save prettier prettier-plugin-sh prettier-plugin-jinja-template"
}

17
.editorconfig

@ -12,6 +12,21 @@ insert_final_newline = true
trim_trailing_whitespace = true
# BASH Files
[*.{.sh}]
[*.sh]
indent_size = 4
indent_style = tab
# JSON Files (Biome formatting)
[*.json]
indent_style = tab
indent_size = 2
# Steam appmanifest files (Valve ACF format)
[*.acf]
indent_style = tab
indent_size = 4
# Python
[*.py]
indent_style = space
indent_size = 4

11
.github/linters/.codespellrc

@ -0,0 +1,11 @@
[codespell]
# Skip data tables that contain many short server identifiers (e.g. "fof", "nd")
skip =
lgsm/data/*.csv,
package-lock.json,
*/package-lock.json,
node_modules,
*/node_modules/*
# Ignore common identifiers/acronyms and extensions used throughout LinuxGSM
ignore-words-list = distroname,fof,nd,sav,parms,ThirdParty

2
.github/linters/.flake8

@ -0,0 +1,2 @@
[flake8]
max-line-length = 120

23
.github/linters/.markdown-lint.yml

@ -0,0 +1,23 @@
# Configuration for markdownlint (used by Super Linter)
# MD041: README starts with HTML badges in this repo.
MD041: false
# MD051: GitHub heading anchor generation can differ (emoji, punctuation).
MD051: false
# MD013: The project documentation frequently contains long URLs/commands.
MD013: false
# MD033: The main README uses inline HTML for badges.
MD033: false
# Match existing list formatting in this repo.
MD007:
indent: 4
MD030:
ul_single: 3
ol_single: 2
ul_multi: 3
ol_multi: 2

1
.github/linters/.shellcheckrc

@ -0,0 +1 @@
disable=SC2154,SC2034

25
.github/linters/.yaml-lint.yml

@ -0,0 +1,25 @@
extends: default
rules:
document-start: disable
truthy: disable
line-length:
max: 200
level: warning
allow-non-breakable-words: true
allow-non-breakable-inline-mappings: true
braces:
min-spaces-inside: 0
max-spaces-inside: 1
min-spaces-inside-empty: 0
max-spaces-inside-empty: 0
empty-lines:
max: 2
max-start: 0
max-end: 0
comments:
min-spaces-from-content: 1

30
.github/pull_request_template.md

@ -6,30 +6,30 @@ Fixes #[issue]
## Type of change
- [ ] Bug fix (a change which fixes an issue).
- [ ] New feature (a change which adds functionality).
- [ ] New Server (new server added).
- [ ] Refactor (restructures existing code).
- [ ] Comment update (typo, spelling, explanation, examples, etc).
- [ ] Bug fix (a change which fixes an issue).
- [ ] New feature (a change which adds functionality).
- [ ] New Server (new server added).
- [ ] Refactor (restructures existing code).
- [ ] Comment update (typo, spelling, explanation, examples, etc).
## Checklist
PR will not be merged until all steps are complete.
- [ ] This pull request links to an issue.
- [ ] This pull request uses the `develop` branch as its base.
- [ ] This pull request subject follows the Conventional Commits standard.
- [ ] This code follows the style guidelines of this project.
- [ ] I have performed a self-review of my code.
- [ ] I have checked that this code is commented where required.
- [ ] I have provided a detailed enough description of this PR.
- [ ] I have checked if documentation needs updating.
- [ ] This pull request links to an issue.
- [ ] This pull request uses the `develop` branch as its base.
- [ ] This pull request subject follows the Conventional Commits standard.
- [ ] This code follows the style guidelines of this project.
- [ ] I have performed a self-review of my code.
- [ ] I have checked that this code is commented where required.
- [ ] I have provided a detailed enough description of this PR.
- [ ] I have checked if documentation needs updating.
## Documentation
If documentation does need updating either update it by creating a PR (preferred) or request a documentation update.
- User docs: https://github.com/GameServerManagers/LinuxGSM-Docs
- Dev docs: https://github.com/GameServerManagers/LinuxGSM-Dev-Docs
- User docs: <https://github.com/GameServerManagers/LinuxGSM-Docs>
- Dev docs: <https://github.com/GameServerManagers/LinuxGSM-Dev-Docs>
**Thank you for your Pull Request!**

8
.github/workflows/action-super-linter.yml

@ -27,9 +27,10 @@ jobs:
- name: Checkout code
uses: actions/checkout@v6
with:
# super-linter needs the full git history to get the
# list of files that changed across commits
fetch-depth: 0
# Shallow clone reduces transient fetch failures (HTTP 500) from GitHub.
# We lint the whole codebase instead of relying on git history.
fetch-depth: 1
fetch-tags: false
persist-credentials: false
- name: Install Prettier plugins (for summary formatting)
@ -48,6 +49,7 @@ jobs:
VALIDATE_JSON_PRETTIER: false
VALIDATE_MARKDOWN_PRETTIER: false
VALIDATE_NATURAL_LANGUAGE: false
VALIDATE_PYTHON_RUFF_FORMAT: false
VALIDATE_SHELL_SHFMT: false
VALIDATE_TRIVY: false
VALIDATE_YAML_PRETTIER: false

2
.github/workflows/add-to-project.yml

@ -5,6 +5,8 @@ on:
- opened
- labeled
permissions: {}
jobs:
add-to-project:
if: github.repository_owner == 'GameServerManagers'

10
.github/workflows/details-check-generate-matrix.sh

@ -14,10 +14,12 @@ while read -r line; do
export gamename
distro=$(echo "$line" | awk -F, '{ print $4 }')
export distro
echo -n "{" >> "shortnamearray.json"
echo -n "\"shortname\":" >> "shortnamearray.json"
echo -n "\"${shortname}\"" >> "shortnamearray.json"
echo -n "}," >> "shortnamearray.json"
{
echo -n "{";
echo -n "\"shortname\":";
echo -n "\"${shortname}\"";
echo -n "},";
} >> "shortnamearray.json"
done < <(tail -n +2 serverlist.csv)
sed -i '$ s/.$//' "shortnamearray.json"
echo -n "]" >> "shortnamearray.json"

7
.github/workflows/details-check.yml

@ -6,6 +6,9 @@ on:
branches:
- develop
permissions:
contents: read
concurrency:
group: details-check-${{ github.ref_name }}
cancel-in-progress: true
@ -28,7 +31,7 @@ jobs:
run: |
shortnamearray=$(cat shortnamearray.json)
echo "${shortnamearray}"
echo -n "matrix=${shortnamearray}" >> $GITHUB_OUTPUT
echo -n "matrix=${shortnamearray}" >> "$GITHUB_OUTPUT"
details-check:
if: github.repository_owner == 'GameServerManagers'
@ -41,7 +44,7 @@ jobs:
steps:
- name: Download linuxgsm.sh
run: wget https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/${GITHUB_REF#refs/heads/}/linuxgsm.sh; chmod +x linuxgsm.sh
run: wget "https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/${GITHUB_REF#refs/heads/}/linuxgsm.sh"; chmod +x linuxgsm.sh
- name: Install dependencies
run: sudo apt-get install libxml2-utils jq

2
.github/workflows/git-sync.yml

@ -7,6 +7,8 @@ on:
- master
- develop
permissions: {}
jobs:
gitHub-to-bitbucket:
if: github.repository_owner == 'GameServerManagers'

4
.github/workflows/potential-duplicates.yml

@ -3,6 +3,10 @@ on:
issues:
types:
- opened
permissions:
issues: write
jobs:
potential-duplicates:
if: github.repository_owner == 'GameServerManagers'

12
.github/workflows/serverlist-validate-game-icons.sh

@ -2,6 +2,8 @@
cd "${datadir}" || exit
exitcode=0
echo ""
echo "Checking that all the game servers listed in serverlist.csv have a shortname-icon.png file"
for shortname in $(tail -n +2 serverlist.csv | cut -d ',' -f1); do
@ -16,9 +18,11 @@ done
echo ""
echo "Checking if an unexpected gameicon exists"
for gameicon in $(ls -1 gameicons); do
shopt -s nullglob
for gameiconpath in gameicons/*; do
gameicon="$(basename "${gameiconpath}")"
# check if $gameicon is in serverlist.csv
if ! grep -q "${gameicon%-icon.png}" serverlist.csv; then
if ! grep -q -F "${gameicon%-icon.png}" serverlist.csv; then
echo "ERROR: gameicon ${gameicon} is not in serverlist.csv"
exitcode=1
else
@ -28,7 +32,7 @@ done
echo ""
echo "Checking that the number of gameicons matches the number of servers in serverlist.csv"
gameiconcount="$(ls -1 gameicons | wc -l)"
gameiconcount="$(find gameicons -mindepth 1 -maxdepth 1 -type f | wc -l)"
serverlistcount="$(tail -n +2 serverlist.csv | wc -l)"
if [ "${gameiconcount}" -ne "${serverlistcount}" ]; then
echo "ERROR: game icons (${gameiconcount}) does not match serverlist.csv ($serverlistcount)"
@ -37,4 +41,4 @@ else
echo "OK: gameiconcount ($gameiconcount) matches serverlistcount ($serverlistcount)"
fi
exit ${exitcode}
exit "${exitcode}"

9
.github/workflows/serverlist-validate.sh

@ -3,12 +3,15 @@ echo "Checking that all the game servers are listed in all csv files"
echo "this check will ensure serverlist.csv has the same number of lines (-2 lines) as the other csv files"
# count the number of lines in the serverlist.csv
cd "${datadir}" || exit
exitcode=0
serverlistcount="$(tail -n +2 serverlist.csv | wc -l)"
echo "serverlistcount: $serverlistcount"
# get list of all csv files starting with ubunutu debian centos
csvlist="$(ls -1 | grep -E '^(ubuntu|debian|centos|rhel|almalinux|rocky).*\.csv$')"
shopt -s nullglob
csvlist=(ubuntu*.csv debian*.csv centos*.csv rhel*.csv almalinux*.csv rocky*.csv)
# loop though each csv file and make sure the number of lines is the same as the serverlistcount
for csv in $csvlist; do
for csv in "${csvlist[@]}"; do
csvcount="$(wc -l < "${csv}")"
csvcount=$((csvcount - 2))
if [ "$csvcount" -ne "$serverlistcount" ]; then
@ -35,4 +38,4 @@ for shortname in $(tail -n +2 serverlist.csv | cut -d ',' -f1); do
fi
done
exit ${exitcode}
exit "${exitcode}"

3
.github/workflows/serverlist-validate.yml

@ -3,6 +3,9 @@ on:
workflow_dispatch:
push:
permissions:
contents: read
jobs:
serverlist-validate:
if: github.repository_owner == 'GameServerManagers'

2
.github/workflows/trigger-docker-build.yml

@ -6,6 +6,8 @@ on:
types:
- published
permissions: {}
jobs:
trigger_build_docker-linuxgsm:
if: github.repository_owner == 'GameServerManagers'

4
.github/workflows/update-check.yml

@ -6,6 +6,8 @@ on:
branches:
- develop
permissions: {}
concurrency:
group: update-check-${{ github.ref_name }}
cancel-in-progress: true
@ -22,7 +24,7 @@ jobs:
steps:
- name: Download linuxgsm.sh
run: wget https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/${GITHUB_REF#refs/heads/}/linuxgsm.sh; chmod +x linuxgsm.sh
run: wget "https://raw.githubusercontent.com/GameServerManagers/LinuxGSM/${GITHUB_REF#refs/heads/}/linuxgsm.sh"; chmod +x linuxgsm.sh
- name: Install dependencies
run: sudo dpkg --add-architecture i386; sudo apt-get update;

4
.github/workflows/update-copyright-years-in-license-file.yml

@ -4,6 +4,10 @@ on:
schedule:
- cron: "0 3 1 1 *" # 03:00 AM on January 1
permissions:
contents: write
pull-requests: write
jobs:
update-license-year:
if: github.repository_owner == 'GameServerManagers'

0
.github/workflows/version-check.sh

3
.prettierignore

@ -0,0 +1,3 @@
# Prettier auto-commit runs with GITHUB_TOKEN (GitHub App).
# GitHub blocks that token from creating/updating anything under .github/workflows.
.github/workflows/**

2
.prettierrc

@ -1,3 +1,3 @@
{
"plugins": ["prettier-plugin-sh"]
"plugins": ["prettier-plugin-sh"]
}

2
.prettierrc.json

@ -1,3 +1,3 @@
{
"plugins": ["prettier-plugin-sh"]
"plugins": ["prettier-plugin-sh"]
}

2
.shellcheckrc

@ -1 +1 @@
disable=SC2154
disable=SC2154,SC2034

20
.vscode/extensions.json

@ -1,12 +1,12 @@
{
"recommendations": [
"DavidAnson.vscode-markdownlint",
"editorconfig.editorconfig",
"esbenp.prettier-vscode",
"github.vscode-github-actions",
"GitHub.vscode-pull-request-github",
"redhat.vscode-yaml",
"timonwong.shellcheck",
"yzhang.markdown-all-in-one"
]
"recommendations": [
"DavidAnson.vscode-markdownlint",
"editorconfig.editorconfig",
"esbenp.prettier-vscode",
"github.vscode-github-actions",
"GitHub.vscode-pull-request-github",
"redhat.vscode-yaml",
"timonwong.shellcheck",
"yzhang.markdown-all-in-one"
]
}

30
CODE_OF_CONDUCT.md

@ -17,24 +17,24 @@ diverse, inclusive, and healthy community.
Examples of behavior that contributes to a positive environment for our
community include:
- Demonstrating empathy and kindness toward other people
- Being respectful of differing opinions, viewpoints, and experiences
- Giving and gracefully accepting constructive feedback
- Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
- Focusing on what is best not just for us as individuals, but for the
overall community
- Demonstrating empathy and kindness toward other people
- Being respectful of differing opinions, viewpoints, and experiences
- Giving and gracefully accepting constructive feedback
- Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
- Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
- The use of sexualized language or imagery, and sexual attention or
advances of any kind
- Trolling, insulting or derogatory comments, and personal or political attacks
- Public or private harassment
- Publishing others' private information, such as a physical or email
address, without their explicit permission
- Other conduct which could reasonably be considered inappropriate in a
professional setting
- The use of sexualized language or imagery, and sexual attention or
advances of any kind
- Trolling, insulting or derogatory comments, and personal or political attacks
- Public or private harassment
- Publishing others' private information, such as a physical or email
address, without their explicit permission
- Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities

133
CONTRIBUTING.md

@ -8,31 +8,31 @@ The following is a set of guidelines for contributing to LinuxGSM, which are hos
[Contributing to LinuxGSM](#contributing-to-linuxgsm)
- [Table of Contents](#table-of-contents)
- [Code of Conduct](#code-of-conduct)
- [🎉 Bug/Enhancement Contributions 🐛](#bug-enhancement-contributions)
- [🐛Reporting Bugs](#reporting-bugs)
- [Before Submitting A Bug Report](#before-submitting-a-bug-report)
- [How Do I Submit A (Good) Bug Report?](#how-do-i-submit-a--good--bug-report-)
- [🎉Suggesting Features](#suggesting-features)
- [Before Submitting An Feature Suggestion](#before-submitting-an-feature-suggestion)
- [How Do I Submit A (Good) Feature Suggestion?](#how-do-i-submit-a--good--feature-suggestion-)
- [🎮 Game Server Requests](#game-server-requests)
- [Before Submitting a Game Server Request](#before-submitting-a-game-server-request)
- [How Do I Submit A (Good) Game Server Request?](#how-do-i-submit-a--good--game-server-request-)
- [🎮 Game Server Specific Issues](#game-server-specific-issues)
- [💻 Code Contributions](#code-contributions)
- [Pull Requests](#pull-requests)
- [Pull Request naming convention](#pull-request-naming-convention)
- [Testing](#testing)
- [Pull Request Status Checks](#pull-request-status-checks)
- [Test Environment](#test-environment)
- [:wine_glass: Styleguides](#-wine-glass--styleguides)
- [Git Commit Messages](#git-commit-messages)
- [BASH Styleguide](#bash-styleguide)
- [:blue_book: Document Contributions](#-blue-book--document-contributions)
- [Documentation Styleguide](#documentation-styleguide)
- [Issue and Pull Request Labels](#issue-and-pull-request-labels)
- [Table of Contents](#table-of-contents)
- [Code of Conduct](#code-of-conduct)
- [🎉 Bug/Enhancement Contributions 🐛](#bug-enhancement-contributions)
- [🐛Reporting Bugs](#reporting-bugs)
- [Before Submitting A Bug Report](#before-submitting-a-bug-report)
- [How Do I Submit A (Good) Bug Report?](#how-do-i-submit-a--good--bug-report-)
- [🎉Suggesting Features](#suggesting-features)
- [Before Submitting An Feature Suggestion](#before-submitting-an-feature-suggestion)
- [How Do I Submit A (Good) Feature Suggestion?](#how-do-i-submit-a--good--feature-suggestion-)
- [🎮 Game Server Requests](#game-server-requests)
- [Before Submitting a Game Server Request](#before-submitting-a-game-server-request)
- [How Do I Submit A (Good) Game Server Request?](#how-do-i-submit-a--good--game-server-request-)
- [🎮 Game Server Specific Issues](#game-server-specific-issues)
- [💻 Code Contributions](#code-contributions)
- [Pull Requests](#pull-requests)
- [Pull Request naming convention](#pull-request-naming-convention)
- [Testing](#testing)
- [Pull Request Status Checks](#pull-request-status-checks)
- [Test Environment](#test-environment)
- [:wine_glass: Styleguides](#-wine-glass--styleguides)
- [Git Commit Messages](#git-commit-messages)
- [BASH Styleguide](#bash-styleguide)
- [:blue_book: Document Contributions](#-blue-book--document-contributions)
- [Documentation Styleguide](#documentation-styleguide)
- [Issue and Pull Request Labels](#issue-and-pull-request-labels)
## Code of Conduct
@ -48,20 +48,20 @@ Before creating bug reports, please check [this list](https://github.com/GameSer
#### Before Submitting A Bug Report
- **Check the [documentation](https://docs.linuxgsm.com).** You might be able to find the cause of the problem and fix things yourself.
- **Check the** [**support page**](https://linuxgsm.com/support) for links to other support options.
- **Perform a** [**cursory search**](https://github.com/search?q=org:GameServerManagers%20type:issues&type=Issues) to see if the problem has already been reported. If it has **and the issue is still open**, add a comment to the existing issue and give it a thumbs up instead of opening a new one.
- **Check the [documentation](https://docs.linuxgsm.com).** You might be able to find the cause of the problem and fix things yourself.
- **Check the** [**support page**](https://linuxgsm.com/support) for links to other support options.
- **Perform a** [**cursory search**](https://github.com/search?q=org:GameServerManagers%20type:issues&type=Issues) to see if the problem has already been reported. If it has **and the issue is still open**, add a comment to the existing issue and give it a thumbs up instead of opening a new one.
#### How Do I Submit A (Good) Bug Report?
Bugs are tracked as [GitHub issues](https://guides.github.com/features/issues/). Create an issue and provide the following information by filling in [the issues form](https://github.com/GameServerManagers/LinuxGSM/issues/new/choose).
- **Use a clear and descriptive title** for the issue to identify the problem.
- **Complete the user story** to give a summary of the issue.
- **Provide basic info** to help us understand the context of the issue.
- **Provide further info** to give specifics and more detail.
- **Give steps to reproduce** the issue, allowing developers to follow steps that lead to the issue.
- **Explain what you expect** to happen, so we know what you think should occur.
- **Use a clear and descriptive title** for the issue to identify the problem.
- **Complete the user story** to give a summary of the issue.
- **Provide basic info** to help us understand the context of the issue.
- **Provide further info** to give specifics and more detail.
- **Give steps to reproduce** the issue, allowing developers to follow steps that lead to the issue.
- **Explain what you expect** to happen, so we know what you think should occur.
### 🎉Suggesting Features
@ -69,19 +69,19 @@ This section guides you through submitting a feature suggestion for LinuxGSM, in
#### Before Submitting An Feature Suggestion
- **Check the** [**documentation**](<https://docs.linuxgsm.com/%5D(https://docs.linuxgsm.com/)>) to confirm that the enhancement doesn’t already exist.
- **Check your** [**LinuxGSM version**](https://docs.linuxgsm.com/commands/update-lgsm)**.** A newer version of LinuxGSM may already have your enhancement.
- **Perform a** [**cursory search**](https://github.com/search?q=org:GameServerManagers%20type:issues&type=Issues) to see if the enhancement has already been suggested. If it has **and the enhancement is still open**, add a comment to the existing issue and give it a thumbs up instead of opening a new one.
- **Check the** [**documentation**](<https://docs.linuxgsm.com/%5D(https://docs.linuxgsm.com/)>) to confirm that the enhancement doesn’t already exist.
- **Check your** [**LinuxGSM version**](https://docs.linuxgsm.com/commands/update-lgsm)**.** A newer version of LinuxGSM may already have your enhancement.
- **Perform a** [**cursory search**](https://github.com/search?q=org:GameServerManagers%20type:issues&type=Issues) to see if the enhancement has already been suggested. If it has **and the enhancement is still open**, add a comment to the existing issue and give it a thumbs up instead of opening a new one.
#### How Do I Submit A (Good) Feature Suggestion?
Features are tracked as [GitHub issues](https://guides.github.com/features/issues/). Create an issue and provide the following information by filling in [the issues form](https://github.com/GameServerManagers/LinuxGSM/issues/new/choose).
- **Use a clear and descriptive title** for the issue to identify the problem.
- **Complete the user story** to give a summary of the issue.
- **Provide basic info** to help us understand the context of the enhancement.
- **Provide further info** to give specifics and more detail.
- **Provide any further reading** materials that might assist in developing the enhancement.
- **Use a clear and descriptive title** for the issue to identify the problem.
- **Complete the user story** to give a summary of the issue.
- **Provide basic info** to help us understand the context of the enhancement.
- **Provide further info** to give specifics and more detail.
- **Provide any further reading** materials that might assist in developing the enhancement.
### 🎮 Game Server Requests
@ -89,14 +89,14 @@ This section guides you through submitting a game server request for LinuxGSM, F
#### Before Submitting a Game Server Request
- **Check for existing** [**game server requests**](https://github.com/GameServerManagers/LinuxGSM/labels/type%3A%20game%20server%20request) to see if the new game server has already been suggested. If it has **and if the new game server is still open**, give it a thumbs up.
- **Check the game server is supported on Linux**, this does not include Wine servers which we do not support.
- **Check for existing** [**game server requests**](https://github.com/GameServerManagers/LinuxGSM/labels/type%3A%20game%20server%20request) to see if the new game server has already been suggested. If it has **and if the new game server is still open**, give it a thumbs up.
- **Check the game server is supported on Linux**, this does not include Wine servers which we do not support.
#### How Do I Submit A (Good) Game Server Request?
- The title should be as follows: **[Server Request] Game Name**
- **Provide Steam App ID** if applicable
- **Supply any documentation/how-to guides** for the game server.
- The title should be as follows: **[Server Request] Game Name**
- **Provide Steam App ID** if applicable
- **Supply any documentation/how-to guides** for the game server.
### 🎮 Game Server Specific Issues
@ -114,10 +114,10 @@ A [list](https://docs.linuxgsm.com/support/game-server) of known game developer
The process described here has several goals:
- Maintain LinuxGSM quality.
- Fix problems that are important to users.
- Engage the community in working toward the best possible LinuxGSM.
- Enable a sustainable system for LinuxGSM maintainers to review contributions.
- Maintain LinuxGSM quality.
- Fix problems that are important to users.
- Engage the community in working toward the best possible LinuxGSM.
- Enable a sustainable system for LinuxGSM maintainers to review contributions.
Please follow these steps to have your contribution considered by the maintainers:
@ -139,24 +139,23 @@ If applied, this commit will _your subject line here_
For example:
- If applied, this commit will **refactor subsystem X for readability**
- If applied, this commit will **update getting started documentation**
- If applied, this commit will **remove deprecated methods**
- If applied, this commit will **release version 1.0.0**
- If applied, this commit will **merge pull request #123 from user/branch**
- If applied, this commit will **refactor subsystem X for readability**
- If applied, this commit will **update getting started documentation**
- If applied, this commit will **remove deprecated methods**
- If applied, this commit will **release version 1.0.0**
- If applied, this commit will **merge pull request #123 from user/branch**
Notice how this doesn’t work for the other non-imperative forms:
- If applied, this commit will **fixed bug with Y**
- If applied, this commit will **change the behaviour of X**
- If applied, this commit will **more fixes for broken stuff**
- If applied, this commit will **sweet new API methods**
- If applied, this commit will **fixed bug with Y**
- If applied, this commit will **change the behaviour of X**
- If applied, this commit will **more fixes for broken stuff**
- If applied, this commit will **sweet new API methods**
Below is an example of the subject line for a pull request:
**feat(alerts): add slack support to alerts**
**fix(csgoserver): remove SteamCMD auth requirement 32-bit workaround**
- feat(alerts): add slack support to alerts
- fix(csgoserver): remove SteamCMD auth requirement 32-bit workaround
### Testing
@ -211,10 +210,10 @@ Labels to help pinpoint what the issue or PR relates to.
variants:
- _distro_
- _engine_
- _game_
- _info_
- _distro_
- _engine_
- _game_
- _info_
**outcome** Labels
Labels that identify why an issue was closed.

32
README.md

@ -1,10 +1,10 @@
<p align="center">
<a href="https://linuxgsm.com"><img src="https://i.imgur.com/Eoh1jsi.jpg" alt="LinuxGSM">
<a href="https://www.codacy.com/gh/GameServerManagers/LinuxGSM/dashboard"><img src="https://img.shields.io/codacy/grade/d19c5234dc3743d8a8a14093711ca52d?style=flat-square&logo=codacy&logoColor=white" alt="Codacy grade"></a>
<a href="https://bitbucket.org/GameServerManagers/linuxgsm"><img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/GameServerManagers/LinuxGSM/git-sync.yml?color=0052CC&logo=bitbucket&style=flat-square"></a>
<a href="https://linuxgsm.com/discord"><img alt="Discord" src="https://img.shields.io/discord/127498813903601664?color=5865F2&label=%20&logo=discord&logoColor=ffffff&style=flat-square"></a>
<a href="https://developer.valvesoftware.com/wiki/SteamCMD"><img src="https://img.shields.io/badge/SteamCMD-000000?style=flat-square&amp;logo=Steam&amp;logoColor=white" alt="SteamCMD"></a>
<a href="https://github.com/GameServerManagers/LinuxGSM/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/gameservermanagers/LinuxGSM?style=flat-square" alt="MIT License"></a>
<a href="https://linuxgsm.com"><img src="https://i.imgur.com/Eoh1jsi.jpg" alt="LinuxGSM">
<a href="https://www.codacy.com/gh/GameServerManagers/LinuxGSM/dashboard"><img src="https://img.shields.io/codacy/grade/d19c5234dc3743d8a8a14093711ca52d?style=flat-square&logo=codacy&logoColor=white" alt="Codacy grade"></a>
<a href="https://bitbucket.org/GameServerManagers/linuxgsm"><img alt="GitHub Workflow Status" src="https://img.shields.io/github/actions/workflow/status/GameServerManagers/LinuxGSM/git-sync.yml?color=0052CC&logo=bitbucket&style=flat-square"></a>
<a href="https://linuxgsm.com/discord"><img alt="Discord" src="https://img.shields.io/discord/127498813903601664?color=5865F2&label=%20&logo=discord&logoColor=ffffff&style=flat-square"></a>
<a href="https://developer.valvesoftware.com/wiki/SteamCMD"><img src="https://img.shields.io/badge/SteamCMD-000000?style=flat-square&amp;logo=Steam&amp;logoColor=white" alt="SteamCMD"></a>
<a href="https://github.com/GameServerManagers/LinuxGSM/blob/master/LICENSE.md"><img src="https://img.shields.io/github/license/gameservermanagers/LinuxGSM?style=flat-square" alt="MIT License"></a>
</p>
[LinuxGSM](https://linuxgsm.com) is the command-line tool for quick, simple deployment and management of Linux dedicated game servers.
@ -17,21 +17,21 @@ Traditionally game servers are not easy to manage yourself. Admins often have to
100+ game servers supported
- :truck: Installer
- :mag: Monitor
- :phone: Alerts
- :cloud: Updater
- :blue_book: Server Details
- :floppy_disk: Backup
- :computer: Console
- :truck: Installer
- :mag: Monitor
- :phone: Alerts
- :cloud: Updater
- :blue_book: Server Details
- :floppy_disk: Backup
- :computer: Console
## :penguin: Compatibility
LinuxGSM will run on popular distros as long as the minimum requirements are met.
- Ubuntu
- Debian
- CentOS
- Ubuntu
- Debian
- CentOS
Other distros are likely to work but are not fully tested.

2
lgsm/config-default/config-lgsm/armarserver/_default.cfg

@ -9,7 +9,7 @@
#### Game Server Settings ####
# https://community.bistudio.com/wiki/Arma_Reforger:Server_Hosting
# MaxFPS to limit the used Server resouces
# MaxFPS to limit the used Server resources
maxfps="60"
# Profile Name

2
lgsm/config-default/config-lgsm/necserver/_default.cfg

@ -8,7 +8,7 @@
#### Game Server Settings ####
## Pre-defined Paramters | https://docs.linuxgsm.com/configuration/start-parameters#predefined-parameters
## Pre-defined Parameters | https://docs.linuxgsm.com/configuration/start-parameters#predefined-parameters
worldname="MyWorld"
## Server Parameters | https://docs.linuxgsm.com/configuration/start-parameters#additional-parameters

2
lgsm/config-default/config-lgsm/ns2cserver/_default.cfg

@ -19,7 +19,7 @@ httppassword="CHANGE_ME"
httpport="8080"
mods=""
serverpassword=""
# Add the following line to the parms if you want a private server. Ensuring
# Add the following line to the params if you want a private server. Ensuring
# that the password variable above is not left empty.
# -password \"${serverpassword}\"

2
lgsm/config-default/config-lgsm/ns2server/_default.cfg

@ -20,7 +20,7 @@ httppassword="CHANGE_ME"
httpport="8080"
modserverport="27031"
serverpassword=""
# Add the following line to the parms if you want a private server. Ensuring
# Add the following line to the params if you want a private server. Ensuring
# that the password variable above is not left empty.
# -password '${serverpassword}'

2
lgsm/config-default/config-lgsm/pwserver/_default.cfg

@ -11,7 +11,7 @@
## Predefined Parameters | https://docs.linuxgsm.com/configuration/start-parameters
servername="LinuxGSM"
# For community servers (serverlist) you need to change these settings (publicip & publicport) in the gameserver config file aswell
# For community servers (serverlist) you need to change these settings (publicip & publicport) in the gameserver config file as well
port="8211"
steamport="27015"

2
lgsm/data/name-left.csv

@ -105,4 +105,4 @@ wonderful
xenodochial
youthful
zealous
zen
zen

1 admiring
105 xenodochial
106 youthful
107 zealous
108 zen

2
lgsm/data/name-right.csv

@ -234,4 +234,4 @@ wright
wu
yalow
yonath
zhukovsky
zhukovsky

1 albattani
234 wu
235 yalow
236 yonath
237 zhukovsky

18
lgsm/modules/README.md

@ -6,12 +6,12 @@ These modules are scripts that are called upon by the primary script linuxgsm.sh
Modules have been named to give an idea of what the function does.
- core: Essential modules that will always run first.
- command: Primary command function.
- check: Runs checks that will either halt on or fix an issue.
- dev: development modules.
- fix: Applies a game server specific fix.
- info: retrieves information from a source such as config file or the OS.
- install: modules related to the installer.
- monitor: modules related to monitor.
- update: modules that update the game server.
- core: Essential modules that will always run first.
- command: Primary command function.
- check: Runs checks that will either halt on or fix an issue.
- dev: development modules.
- fix: Applies a game server specific fix.
- info: retrieves information from a source such as config file or the OS.
- install: modules related to the installer.
- monitor: modules related to monitor.
- update: modules that update the game server.

61
lgsm/modules/alert.sh

@ -10,13 +10,9 @@ moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
# Generates alert log of the details at the time of the alert.
# Used with email alerts.
fn_alert_log() {
info_distro.sh
info_game.sh
info_messages.sh
if [ -f "${alertlog}" ]; then
rm -f "${alertlog:?}"
fi
{
fn_info_messages_head
fn_info_messages_distro
@ -24,7 +20,7 @@ fn_alert_log() {
fn_info_messages_gameserver_resource
fn_info_messages_gameserver
fn_info_logs
} | sed -r "s/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g" | tee -a "${alertlog}" >/dev/null 2>&1
} | sed -r "s/\x1B\[([0-9]{1,2}(;[0-9]{1,2})?)?[m|K]//g" | tee -a "${alertlog}" > /dev/null 2>&1
}
fn_alert_test() {
@ -97,45 +93,66 @@ fn_alert_monitor_query() {
# Update alerts
fn_alert_update() {
fn_script_log_info "Sending alert: ${selfname} has received a game server update: ${localbuild}"
# If previousbuild is set show transition, else fallback to single version.
if [ -n "${previousbuild:-}" ] && [ -n "${localbuild:-}" ]; then
fn_script_log_info "Sending alert: ${selfname} updated: ${previousbuild} -> ${localbuild}"
alertmessage="${selfname} updated: ${previousbuild} -> ${localbuild}."
else
fn_script_log_info "Sending alert: ${selfname} updated to ${localbuild}"
alertmessage="${selfname} updated to ${localbuild}."
fi
alertaction="Updated"
alertemoji="🎉"
alertsound="1"
alertmessage="${selfname} has received a game server update: ${localbuild}."
# Green
alertcolourhex="#00cd00"
alertcolourdec="52480"
}
fn_alert_update_request() {
fn_script_log_info "Sending alert: ${selfname} has requested an update and needs to be restarted."
alertaction="Updating"
# Update failure alert
fn_alert_update_failed() {
# Expect updatefailureexpected (target version) and updatefailuregot (actual localbuild) if set
local updateexpected="${updatefailureexpected:-${remotebuild:-unknown}}"
local updategot="${updatefailuregot:-${localbuild:-unknown}}"
fn_script_log_error "Sending alert: ${selfname} update failed: expected ${updateexpected}, got ${updategot}"
alertaction="Update Failed"
alertemoji="❌"
alertsound="2"
alertmessage="${selfname} update failed: expected ${updateexpected}, got ${updategot}. Manual intervention required."
# Red
alertcolourhex="#cd0000"
alertcolourdec="13434880"
}
fn_alert_update_restart_request() {
fn_script_log_info "Sending alert: ${selfname} restart requested"
alertaction="Restart Requested"
alertemoji="🎉"
alertsound="1"
alertmessage="${selfname} has requested an update and needs to be restarted."
alertmessage="${selfname} has requested a restart for an update to be applied. Restarting now."
# Blue
alertcolourhex="#1e90ff"
alertcolourdec="2003199"
}
fn_alert_check_update() {
fn_script_log_info "Sending alert: ${gamename} update available: ${remotebuildversion}"
alertaction="Update available"
fn_script_log_info "Sending alert: ${gamename} update available: ${localbuild} -> ${remotebuild}"
alertaction="Update Available"
alertemoji="🎉"
alertsound="1"
alertmessage="${gamename} update available: ${remotebuildversion}"
alertmessage="${gamename} update available: ${localbuild} -> ${remotebuild}"
# Blue
alertcolourhex="#1e90ff"
alertcolourdec="2003199"
}
fn_alert_update_linuxgsm() {
fn_script_log_info "Sending alert: ${selfname} has received an LinuxGSM update"
fn_script_log_info "Sending alert: ${selfname} has received a LinuxGSM update"
alertaction="Updated"
alertemoji="🎉"
alertsound="1"
alertbody="${gamename} update available"
alertmessage="${selfname} has received an LinuxGSM update and been restarted."
alertmessage="${selfname} has received a LinuxGSM update and been restarted."
# Green
alertcolourhex="#00cd00"
alertcolourdec="52480"
@ -197,8 +214,9 @@ fn_alert_info() {
alertcolourdec="2003199"
}
# Images
alerticon="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/data/gameicons/${shortname}-icon.png"
info_distro.sh
info_game.sh
info_messages.sh
if [ "${alert}" == "permissions" ]; then
fn_alert_permissions
@ -210,8 +228,10 @@ elif [ "${alert}" == "test" ]; then
fn_alert_test
elif [ "${alert}" == "update" ]; then
fn_alert_update
elif [ "${alert}" == "update-request" ]; then
fn_alert_update_request
elif [ "${alert}" == "update-failed" ]; then
fn_alert_update_failed
elif [ "${alert}" == "update-restart-request" ]; then
fn_alert_update_restart_request
elif [ "${alert}" == "check-update" ]; then
fn_alert_check_update
elif [ "${alert}" == "config" ]; then
@ -237,6 +257,7 @@ else
fi
alerttitle="${alertemoji} ${alertaction} - ${servername} ${alertemoji}"
alerticon="https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/data/gameicons/${shortname}-icon.png"
# Generate alert log.
fn_alert_log

21
lgsm/modules/alert_discord.sh

@ -43,39 +43,38 @@ json=$(
"inline": true
},
{
"name": "Server Time",
"value": "$(date)",
"name": "Server IP",
"value": "\`${alertip}:${port}\`",
"inline": true
},
{
"name": "More info",
"value": "${alerturl}",
"name": "Server Time",
"value": "$(date)",
"inline": true
}
EOF
)
if [ -n "${querytype}" ]; then
if [ -n "${alerturl}" ]; then
json+=$(
cat << EOF
,
{
"name": "Is my Game Server Online?",
"value": "https://ismygameserver.online/${imgsoquerytype}/${alertip}:${queryport}",
"name": "More info",
"value": "${alerturl}",
"inline": true
}
EOF
)
fi
if [ -n "${alerturl}" ]; then
if [ -n "${querytype}" ]; then
json+=$(
cat << EOF
,
{
"name": "More info",
"value": "${alerturl}",
"inline": true
"name": "Is my Game Server Online?",
"value": "https://ismygameserver.online/${imgsoquerytype}/${alertip}:${queryport}"
}
EOF
)

0
lgsm/modules/alert_email.sh

2
lgsm/modules/alert_gotify.sh

@ -11,7 +11,7 @@ json=$(
cat << EOF
{
"title": "${alerttitle}",
"message": "Server Name\n${servername}\n\nInformation\n${alertmessage}\n\nGame\n${gamename}\n\nServer IP\n${alertip}:${port}\n\nHostname\n${HOSTNAME}\n\n
"message": "Server Name\n${servername}\n\nInformation\n${alertmessage}\n\nGame\n${gamename}\n\nServer IP\n${alertip}:${port}\n\n
EOF
)

2
lgsm/modules/alert_ifttt.sh

@ -12,7 +12,7 @@ json=$(
{
"value1": "${selfname}",
"value2": "${alerttitle}",
"value3": "Server Name\n${servername}\n\nInformation\n${alertmessage}\n\nGame\n${gamename}\n\nServer IP\n${alertip}:${port}\n\nHostname\n${HOSTNAME}\n\n
"value3": "Server Name\n${servername}\n\nInformation\n${alertmessage}\n\nGame\n${gamename}\n\nServer IP\n${alertip}:${port}\n\n
EOF
)

26
lgsm/modules/alert_ntfy.sh

@ -35,23 +35,31 @@ else
tags="${alertemoji}"
fi
# Construct the message body
message="Server Name: ${servername}
Information: ${alertmessage}
Game: ${gamename}
Server IP: ${alertip}:${port}
Hostname: ${HOSTNAME}
Server Time: $(date)"
# Construct the message body (keep formatting consistent with other plain-text alerts)
message="Server Name
${servername}
Information
${alertmessage}
Game
${gamename}
Server IP
${alertip}:${port}
Server Time
$(date)"
# Add optional links if available
if [ -n "${querytype}" ]; then
message+="\nIs my Game Server Online?: https://ismygameserver.online/${imgsoquerytype}/${alertip}:${queryport}"
message+="\n\nIs my Game Server Online?\nhttps://ismygameserver.online/${imgsoquerytype}/${alertip}:${queryport}"
fi
# Use alerturl for the click action if available
clickurl=""
if [ -n "${alerturl}" ]; then
message+="\nMore info: ${alerturl}"
message+="\n\nMore info\n${alerturl}"
clickurl="${alerturl}"
fi

2
lgsm/modules/alert_pushbullet.sh

@ -13,7 +13,7 @@ json=$(
"channel_tag": "${channeltag}",
"type": "note",
"title": "${alerttitle}",
"body": "Server Name\n${servername}\n\nInformation\n${alertmessage}\n\nGame\n${gamename}\n\nServer IP\n${alertip}:${port}\n\nHostname\n${HOSTNAME}\n\n
"body": "Server Name\n${servername}\n\nInformation\n${alertmessage}\n\nGame\n${gamename}\n\nServer IP\n${alertip}:${port}\n\n
EOF
)

4
lgsm/modules/alert_pushover.sh

@ -22,7 +22,7 @@ else
alertpriority="0"
fi
message=" <b>Server name</b><br>${servername}<br><br><b>Information</b><br>${alertmessage}<br><br><b>Game</b><br>${gamename}<br><br><b>Server IP</b><br>${alertip}:${port}<br><br><b>Hostname</b><br>${HOSTNAME}<br><br>"
message=" <b>Server Name</b><br>${servername}<br><br><b>Information</b><br>${alertmessage}<br><br><b>Game</b><br>${gamename}<br><br><b>Server IP</b><br>${alertip}:${port}<br><br>"
if [ -n "${querytype}" ]; then
message+="<b>Is my Game Server Online?</b><br><a href='https://ismygameserver.online/${imgsoquerytype}/${alertip}:${queryport}'>Check here</a><br><br>"
@ -32,7 +32,7 @@ if [ -n "${alerturl}" ]; then
message+="<b>More info</b><br><a href='${alerturl}'>${alerturl}</a><br><br>"
fi
message+="Server Time<br>$(date)"
message+="<b>Server Time</b><br>$(date)"
pushoversend=$(curl --connect-timeout 3 -sS \
-F token="${pushovertoken}" \

66
lgsm/modules/alert_rocketchat.sh

@ -40,38 +40,20 @@ json=$(
{
"short": false,
"title": "Server IP",
"value": "${alertip}:${port}"
},
{
"short": false,
"title": "Hostname",
"value": "${HOSTNAME}"
},
{
"short": false,
"title": "More info",
"value": "${alerturl}"
},
{
"short": false,
"title": "Server Time",
"value": "$(date)"
"value": "\`${alertip}:${port}\`"
}
]
}
]
}
EOF
)
if [ -n "${querytype}" ]; then
json+=$(
cat << EOF
,
{
"short": false,
"title": "Is my Game Server Online?",
"value": "<https://ismygameserver.online/${imgsoquerytype}/${alertip}:${queryport}|Check here>"
},
}
EOF
)
fi
@ -79,55 +61,19 @@ fi
if [ -n "${alerturl}" ]; then
json+=$(
cat << EOF
,
{
"short": false,
"title": "More info",
"value": "${alerturl}"
},
}
EOF
)
fi
json+=$(
cat << EOF
{
"alias": "LinuxGSM",
"text": "*${alerttitle}*",
"attachments": [
{
"title": "",
"color": "${alertcolourhex}",
"author_name": "LinuxGSM Alert",
"author_link": "https://linuxgsm.com",
"author_icon": "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/data/alert_discord_logo.jpg",
"thumb_url": "${alerticon}",
"text": "",
"fields": [
{
"short": false,
"title": "Server Name",
"value": "${servername}"
},
{
"short": false,
"title": "Information",
"value": "${alertmessage}"
},
{
"short": false,
"title": "Game",
"value": "${gamename}"
},
{
"short": false,
"title": "Server IP",
"value": "${alertip}:${port}"
},
{
"short": false,
"title": "Hostname",
"value": "${HOSTNAME}"
},
,
{
"short": false,
"title": "Server Time",

96
lgsm/modules/alert_slack.sh

@ -50,10 +50,6 @@ json=$(
"type": "mrkdwn",
"text": "*Server IP*\n\`${alertip}:${port}\`"
},
{
"type": "mrkdwn",
"text": "*Hostname*\n${HOSTNAME}"
},
{
"type": "mrkdwn",
"text": "*Server Time*\n$(date)"
@ -62,41 +58,22 @@ json=$(
"accessory": {
"type": "image",
"image_url": "${alerticon}",
"alt_text": "cute cat"
"alt_text": "LinuxGSM game icon"
}
},
{
"type": "context",
"elements": [
{
"type": "image",
"image_url": "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/data/alert_discord_logo.jpg",
"alt_text": "LinuxGSM icon"
},
{
"type": "plain_text",
"text": "Sent by LinuxGSM ${version}",
"emoji": true
}
]
}
]
}
]
}
EOF
)
if [ -n "${querytype}" ]; then
json+=$(
cat << EOF
,
{
"type": "section",
"text": {
"type": "mrkdwn",
"text": "*Is my Game Server Online?*\n<https://ismygameserver.online/${imgsoquerytype}/${alertip}:${queryport}|Check here>"
}
},
}
EOF
)
fi
@ -104,82 +81,21 @@ fi
if [ -n "${alerturl}" ]; then
json+=$(
cat << EOF
,
{
"type": "section",
"text": {
"type": "mrkdwn",
"text": "*More info*\n<${alerturl}|${alerturl}>"
}
},
}
EOF
)
fi
json+=$(
cat << EOF
{
"attachments": [
{
"color": "${alertcolourhex}",
"blocks": [
{
"type": "header",
"text": {
"type": "mrkdwn",
"text": "${alerttitle}",
"emoji": true
}
},
{
"type": "divider"
},
{
"type": "section",
"text": {
"type": "mrkdwn",
"text": "*Server Name*\n${servername}"
}
},
{
"type": "section",
"text": {
"type": "mrkdwn",
"text": "*Information*\n${alertmessage}"
}
},
{
"type": "section",
"fields": [
{
"type": "mrkdwn",
"text": "*Game*\n${gamename}"
},
{
"type": "mrkdwn",
"text": "*Server IP*\n\`${alertip}:${port}\`"
},
{
"type": "mrkdwn",
"text": "*Hostname*\n${HOSTNAME}"
},
{
"type": "mrkdwn",
"text": "*Server Time*\n$(date)"
}
],
"accessory": {
"type": "image",
"image_url": "${alerticon}",
"alt_text": "cute cat"
}
},
{
"type": "section",
"text": {
"type": "mrkdwn",
"text": "*Server Time*\n${alertmessage}"
}
},
,
{
"type": "context",
"elements": [

10
lgsm/modules/alert_telegram.sh

@ -14,7 +14,7 @@ json=$(
"message_thread_id": "${telegramthreadid}",
"parse_mode": "HTML",
"disable_notification": "${telegramdisablenotification}",
"text": "<b>${alerttitle}</b>\n\n<b>Server name</b>\n${servername}\n\n<b>Information</b>\n${alertmessage}\n\n<b>Game</b>\n${gamename}\n\n<b>Server IP</b>\n${alertip}:${port}\n\n<b>Hostname</b>\n${HOSTNAME}\n\n
"text": "<b>${alerttitle}</b>\n\n<b>Server Name</b>\n${servername}\n\n<b>Information</b>\n${alertmessage}\n\n<b>Game</b>\n${gamename}\n\n<b>Server IP</b>\n${alertip}:${port}\n\n
EOF
)
@ -43,7 +43,13 @@ EOF
)
fn_print_dots "Sending Telegram alert"
telegramsend=$(curl --connect-timeout 3 -sSL -H "Content-Type: application/json" -X POST -d "$(echo -n "${json}" | jq -c .)" ${curlcustomstring} "https://${telegramapi}/bot${telegramtoken}/sendMessage" | grep "error_code")
curlcustomargs=()
if [ -n "${curlcustomstring}" ]; then
read -r -a curlcustomargs <<< "${curlcustomstring}"
fi
telegramsend=$(curl --connect-timeout 3 -sSL -H "Content-Type: application/json" -X POST -d "$(echo -n "${json}" | jq -c .)" "${curlcustomargs[@]}" "https://${telegramapi}/bot${telegramtoken}/sendMessage" | grep "error_code")
if [ -n "${telegramsend}" ]; then
fn_print_fail_nl "Sending Telegram alert: ${telegramsend}"

0
lgsm/modules/check.sh

0
lgsm/modules/check_config.sh

6
lgsm/modules/check_deps.sh

@ -75,11 +75,11 @@ fn_install_mono_repo() {
# Run the mono repo install.
eval "${cmd}"
monorepoexitcode=$?
# Did Mono repo install correctly?
if [ "${monoautoinstall}" != "1" ]; then
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
if [ "${monorepoexitcode}" -ne 0 ]; then
fn_print_failure_nl "Unable to install Mono repository."
fn_script_log_fail "Unable to install Mono repository."
else
@ -234,7 +234,7 @@ fn_install_missing_deps() {
}
fn_check_loop() {
# Loop though required depenencies checking if they are installed.
# Loop though required dependencies checking if they are installed.
for deptocheck in "${array_deps_required[@]}"; do
fn_deps_detector
done

0
lgsm/modules/check_executable.sh

0
lgsm/modules/check_gamedig.sh

2
lgsm/modules/check_glibc.sh

@ -17,7 +17,7 @@ elif [ -z "${glibc}" ]; then
fn_print_error_nl "Checking glibc: requirement unknown"
fn_script_log_error "Checking glibc: requirement unknown"
fn_sleep_time_5
elif [ "$(printf '%s\n'${glibc}'\n' "${glibcversion}" | sort -V | head -n 1)" != "${glibc}" ]; then
elif [ "$(printf '%s\n' "${glibc}" "${glibcversion}" | sort -V | head -n 1)" != "${glibc}" ]; then
fn_print_dots "Checking glibc"
fn_print_error_nl "Checking glibc: requirements not met"
fn_script_log_error "Checking glibc: requirements not met"

0
lgsm/modules/check_ip.sh

1
lgsm/modules/check_last_update.sh

@ -11,6 +11,7 @@ moduleselfname="$(basename "$(readlink -f "${BASH_SOURCE[0]}")")"
if [ -f "${lockdir}/${selfname}-last-started.lock" ]; then
laststart=$(cat "${lockdir}/${selfname}-last-started.lock")
fi
if [ -f "${lockdir}/last-updated.lock" ]; then
lastupdate=$(cat "${lockdir}/last-updated.lock")
fi

0
lgsm/modules/check_logs.sh

2
lgsm/modules/check_permissions.sh

@ -249,7 +249,7 @@ fn_sys_perm_error_process() {
fi
}
## Run permisions checks when not root.
## Run permissions checks when not root.
if [ "$(whoami)" != "root" ]; then
fn_check_ownership
fn_check_permissions

0
lgsm/modules/check_root.sh

0
lgsm/modules/check_status.sh

0
lgsm/modules/check_steamcmd.sh

0
lgsm/modules/check_system_dir.sh

2
lgsm/modules/check_system_requirements.sh

@ -71,7 +71,7 @@ fi
if [ "${ramrequirementgb}" ]; then
if (($(echo "${physmemtotalgb} < ${ramrequirementgb}" | bc -l))); then
fn_print_dots "Checking RAM"
fn_print_warn_nl "Checking RAM: Minumum RAM requirements not met"
fn_print_warn_nl "Checking RAM: Minimum RAM requirements not met"
fn_print_nl "* ${ramrequirementgb}G is required, but only ${physmemtotal} is available."
fn_print_nl "* ${gamename} server may fail to run or experience poor performance."
fn_sleep_time_5

0
lgsm/modules/check_tmuxception.sh

0
lgsm/modules/check_version.sh

0
lgsm/modules/command_backup.sh

0
lgsm/modules/command_check_update.sh

0
lgsm/modules/command_console.sh

2
lgsm/modules/command_debug.sh

@ -49,7 +49,7 @@ if [ -n "${glibc}" ]; then
:
elif [ -z "${glibc}" ]; then
echo -e "${lightblue}glibc required:\t${red}UNKNOWN${default}"
elif [ "$(printf '%s\n'${glibc}'\n' ${glibcversion} | sort -V | head -n 1)" != "${glibc}" ]; then
elif [ "$(printf '%s\n' "${glibc}" "${glibcversion}" | sort -V | head -n 1)" != "${glibc}" ]; then
echo -e "${lightblue}glibc required:\t${red}${glibc} ${default}(${red}distro glibc ${glibcversion} too old${default})"
else
echo -e "${lightblue}glibc required:\t${green}${glibc}${default}"

2
lgsm/modules/command_details.sh

@ -29,7 +29,7 @@ fn_info_messages_gameserver_resource
fn_info_messages_gameserver
fn_info_messages_script
fn_info_messages_backup
# Some game servers do not have parms.
# Some game servers do not have params.
if [ "${shortname}" != "jc2" ] && [ "${shortname}" != "dst" ] && [ "${shortname}" != "pz" ] && [ "${engine}" != "renderware" ]; then
fn_info_messages_commandlineparms
fi

0
lgsm/modules/command_dev_clear_modules.sh

0
lgsm/modules/command_dev_debug.sh

0
lgsm/modules/command_dev_detect_deps.sh

2
lgsm/modules/command_dev_detect_glibc.sh

@ -63,7 +63,7 @@ for glibc_check_var in "${glibc_check_dir_array[@]}"; do
cat "${tmpdir}/detect_glibc_${glibc_check_var}.tmp" | sort | uniq | sort -r --version-sort | head -1 | tee -a "${tmpdir}/detect_glibc_highest.tmp"
echo -e ""
echo -e "Files requiring GLIBC"
echo -e "Highest verion required: filename"
echo -e "Highest version required: filename"
cat "${tmpdir}/detect_glibc_files_${glibc_check_var}.tmp"
echo -e ""
echo -e "All required GLIBC versions"

0
lgsm/modules/command_dev_detect_ldd.sh

0
lgsm/modules/command_dev_parse_distro_details.sh

0
lgsm/modules/command_dev_parse_game_details.sh

8
lgsm/modules/command_dev_query_raw.sh

@ -249,9 +249,9 @@ echo -e "${bold}${lightyellow}Query Port (${queryport}) - TCP Output${default}"
fn_messages_separator
echo -e ""
for queryip in "${queryips[@]}"; do
echo -e "${italic}bash -c 'exec 3<> /dev/tcp/'${queryip}'/'${queryport}''${default}"
echo -e "${italic}bash -c 'exec 3<> /dev/tcp/'\"${queryip}\"'/'\"${queryport}\"''${default}"
echo -e ""
timeout 3 bash -c 'exec 3<> /dev/tcp/'${queryip}'/'${queryport}''
timeout 3 bash -c 'exec 3<> /dev/tcp/'"${queryip}"'/'"${queryport}"''
querystatus="$?"
echo -e ""
if [ "${querystatus}" == "0" ]; then
@ -268,9 +268,9 @@ echo -e "${lightgreen}TCP Raw Output${default}"
fn_messages_separator
echo -e ""
for queryip in "${queryips[@]}"; do
echo -e "${italic}bash -c 'exec 3<> /dev/tcp/'${queryip}'/'${port}''${default}"
echo -e "${italic}bash -c 'exec 3<> /dev/tcp/'\"${queryip}\"'/'\"${port}\"''${default}"
echo -e ""
timeout 3 bash -c 'exec 3<> /dev/tcp/'${queryip}'/'${port}''
timeout 3 bash -c 'exec 3<> /dev/tcp/'"${queryip}"'/'"${port}"''
querystatus="$?"
echo -e ""
if [ "${querystatus}" == "0" ]; then

0
lgsm/modules/command_dev_ui.sh

2
lgsm/modules/command_fastdl.sh

@ -219,7 +219,7 @@ fn_fastdl_preview() {
core_exit.sh
fi
if [ "${engine}" == "source" ]; then
if [ "${engine}" == "source" ]; then
echo -e "about to compress ${totalfiles} files, total size $(fn_human_readable_file_size "${filesizetotal}" 0)"
elif [ "${engine}" == "goldsrc" ]; then
echo -e "about to copy ${totalfiles} files, total size $(fn_human_readable_file_size "${filesizetotal}" 0)"

0
lgsm/modules/command_install.sh

0
lgsm/modules/command_install_resources_mta.sh

23
lgsm/modules/command_mods_install.sh

@ -47,7 +47,7 @@ while [ "${compatiblemodslistindex}" -lt "${#compatiblemodslist[@]}" ]; do
echo -e "${displayedmodname} - ${displayedmoddescription} - ${displayedmodsite}"
echo -e " * ${cyan}${displayedmodcommand}${default}"
# Increment index from the amount of values we just displayed.
let "compatiblemodslistindex+=4"
((compatiblemodslistindex += 4))
((totalmodsavailable++))
done
@ -61,16 +61,29 @@ fn_script_log_info "${totalmodsavailable} addons/mods are available for install"
## User selects a mod.
echo -e ""
while [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; do
while :; do
echo -en "Enter an ${cyan}addon/mod${default} to ${green}install${default} (or exit to abort): "
read -r usermodselect
# Exit if user says exit or abort.
if [ "${usermodselect}" == "exit" ] || [ "${usermodselect}" == "abort" ]; then
core_exit.sh
# Supplementary output upon invalid user input.
elif [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; then
fn_print_error2_nl "${usermodselect} is not a valid addon/mod."
fi
validselection=0
for availablemodcommand in "${availablemodscommands[@]}"; do
if [ "${availablemodcommand}" == "${usermodselect}" ]; then
validselection=1
break
fi
done
if [ "${validselection}" -eq 1 ]; then
break
fi
# Supplementary output upon invalid user input.
fn_print_error2_nl "${usermodselect} is not a valid addon/mod."
done
# Get mod info.
currentmod="${usermodselect}"

21
lgsm/modules/command_mods_remove.sh

@ -32,16 +32,29 @@ done
echo -e ""
# Keep prompting as long as the user input doesn't correspond to an available mod.
while [[ ! " ${installedmodslist[@]} " =~ " ${usermodselect} " ]]; do
while :; do
echo -en "Enter an ${cyan}addon/mod${default} to ${red}remove${default} (or exit to abort): "
read -r usermodselect
# Exit if user says exit or abort.
if [ "${usermodselect}" == "exit" ] || [ "${usermodselect}" == "abort" ]; then
core_exit.sh
# Supplementary output upon invalid user input.
elif [[ ! " ${availablemodscommands[@]} " =~ " ${usermodselect} " ]]; then
fn_print_error2_nl "${usermodselect} is not a valid addon/mod."
fi
validselection=0
for installedmodcommand in "${installedmodslist[@]}"; do
if [ "${installedmodcommand}" == "${usermodselect}" ]; then
validselection=1
break
fi
done
if [ "${validselection}" -eq 1 ]; then
break
fi
# Supplementary output upon invalid user input.
fn_print_error2_nl "${usermodselect} is not a valid addon/mod."
done
fn_print_warning_nl "You are about to remove ${cyan}${usermodselect}${default}."

0
lgsm/modules/command_mods_update.sh

4
lgsm/modules/command_monitor.sh

@ -164,8 +164,8 @@ fn_monitor_check_update_source() {
fn_script_log_info "Checking update: CHECKING"
fn_print_ok "Checking update"
fn_print_ok_eol_nl
fn_script_log_info "Checking update: ${selfname} has requested an update and needs to be restarted"
alert="update-request"
fn_script_log_info "Checking update: ${selfname} has requested a restart for an update to be applied"
alert="update-restart-request"
alert.sh
command_restart.sh
core_exit.sh

4
lgsm/modules/command_postdetails.sh

@ -46,7 +46,7 @@ else
fn_info_messages_gameserver
fn_info_messages_script
fn_info_messages_backup
# Some game servers do not have parms.
# Some game servers do not have params.
if [ "${shortname}" != "jc2" ] && [ "${shortname}" != "jc3" ] && [ "${shortname}" != "dst" ] && [ "${shortname}" != "pz" ] && [ "${engine}" != "renderware" ]; then
fn_info_messages_commandlineparms
fi
@ -59,7 +59,7 @@ fi
fn_print_dots "termbin.com"
link=$(cat "${postdetailslog}" | {
nc -w 3 termbin.com 9999
nc -w 10 termbin.com 9999
echo $? > /tmp/nc_exit_status
} | tr -d '\n\0')
nc_exit_status=$(cat /tmp/nc_exit_status)

0
lgsm/modules/command_restart.sh

0
lgsm/modules/command_send.sh

4
lgsm/modules/command_skeleton.sh

@ -3,7 +3,7 @@
# Author: Daniel Gibbs
# Contributors: https://linuxgsm.com/contrib
# Website: https://linuxgsm.com
# Description: Creates an copy of a game servers directorys.
# Description: Creates an copy of a game servers directories.
commandname="SKELETON"
commandaction="Skeleton"
@ -13,7 +13,7 @@ fn_firstcommand_set
fn_print_dots "Creating skeleton directory"
check.sh
# Find all directorys and create them in the skel directory
# Find all directories and create them in the skel directory
find "${rootdir}" -type d -not \( -path ./skel -prune \) | cpio -pdvm skel 2> /dev/null
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then

0
lgsm/modules/command_start.sh

4
lgsm/modules/command_stop.sh

@ -16,7 +16,7 @@ fn_stop_graceful_ctrlc() {
fn_script_log_info "Graceful: CTRL+c"
# Sends CTRL+c.
tmux -L "${socketname}" send-keys -t "${sessionname}" C-c > /dev/null 2>&1
# Waits up to 30 seconds giving the server time to shutdown gracefuly.
# Waits up to 30 seconds giving the server time to shutdown gracefully.
for seconds in {1..30}; do
check_status.sh
if [ "${status}" == "0" ]; then
@ -293,7 +293,7 @@ fn_stop_graceful_avorion() {
fn_sleep_time_5
# Sends /quit.
tmux -L "${socketname}" send-keys -t "${sessionname}" /stop ENTER > /dev/null 2>&1
# Waits up to 30 seconds giving the server time to shutdown gracefuly.
# Waits up to 30 seconds giving the server time to shutdown gracefully.
for seconds in {1..30}; do
check_status.sh
if [ "${status}" == "0" ]; then

0
lgsm/modules/command_test_alert.sh

0
lgsm/modules/command_ts3_server_pass.sh

0
lgsm/modules/command_update.sh

39
lgsm/modules/command_update_linuxgsm.sh

@ -16,8 +16,9 @@ info_distro.sh
info_game.sh
# Prevent github from using a cached version of the file if dev-debug is enabled.
nocache=()
if [ -f "${rootdir}/.dev-debug" ]; then
nocache="-H \"Cache-Control: no-cache\" -H \"Pragma: no-cache\""
nocache=(-H "Cache-Control: no-cache" -H "Pragma: no-cache")
fi
fn_script_log_info "Updating LinuxGSM"
@ -26,10 +27,10 @@ fn_print_dots "Selecting repo"
fn_script_log_info "Selecting repo"
# Select remotereponame
curl ${nocache} --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/linuxgsm.sh" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/linuxgsm.sh" 1> /dev/null
exitcode=$?
if [ "${exitcode}" -ne "0" ]; then
curl ${nocache} --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/linuxgsm.sh" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/linuxgsm.sh" 1> /dev/null
exitcode=$?
if [ "${exitcode}" -ne "0" ]; then
fn_print_fail_nl "Selecting repo: Unable to to access GitHub or Bitbucket repositories"
@ -47,9 +48,9 @@ fi
# Check linuxsm.sh
echo -en "checking ${remotereponame} script [ ${italic}linuxgsm.sh${default} ]\c"
if [ "${remotereponame}" == "GitHub" ]; then
curl ${nocache} --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/linuxgsm.sh" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/linuxgsm.sh" 1> /dev/null
else
curl ${nocache} --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/linuxgsm.sh" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/linuxgsm.sh" 1> /dev/null
fi
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
@ -60,9 +61,9 @@ if [ "${exitcode}" -ne 0 ]; then
fi
if [ "${remotereponame}" == "GitHub" ]; then
tmp_script_diff=$(diff "${tmpdir}/linuxgsm.sh" <(curl ${nocache} --connect-timeout 3 -s "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/linuxgsm.sh"))
tmp_script_diff=$(diff "${tmpdir}/linuxgsm.sh" <(curl "${nocache[@]}" --connect-timeout 3 -s "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/linuxgsm.sh"))
else
tmp_script_diff=$(diff "${tmpdir}/linuxgsm.sh" <(curl ${nocache} --connect-timeout 3 -s "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/linuxgsm.sh"))
tmp_script_diff=$(diff "${tmpdir}/linuxgsm.sh" <(curl "${nocache[@]}" --connect-timeout 3 -s "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/linuxgsm.sh"))
fi
if [ "${tmp_script_diff}" != "" ]; then
@ -130,9 +131,9 @@ fi
echo -en "checking ${remotereponame} config [ ${italic}_default.cfg${default} ]\c"
fn_script_log_info "Checking ${remotereponame} config _default.cfg"
if [ "${remotereponame}" == "GitHub" ]; then
curl ${nocache} --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/config-default/config-lgsm/${gameservername}/_default.cfg" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/config-default/config-lgsm/${gameservername}/_default.cfg" 1> /dev/null
else
curl ${nocache} --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/lgsm/config-default/config-lgsm/${gameservername}/_default.cfg" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/lgsm/config-default/config-lgsm/${gameservername}/_default.cfg" 1> /dev/null
fi
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
@ -143,9 +144,9 @@ if [ "${exitcode}" -ne 0 ]; then
fi
if [ "${remotereponame}" == "GitHub" ]; then
config_file_diff=$(diff "${configdirdefault}/config-lgsm/${gameservername}/_default.cfg" <(curl ${nocache} --connect-timeout 3 -s "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/config-default/config-lgsm/${gameservername}/_default.cfg"))
config_file_diff=$(diff "${configdirdefault}/config-lgsm/${gameservername}/_default.cfg" <(curl "${nocache[@]}" --connect-timeout 3 -s "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/config-default/config-lgsm/${gameservername}/_default.cfg"))
else
config_file_diff=$(diff "${configdirdefault}/config-lgsm/${gameservername}/_default.cfg" <(curl ${nocache} --connect-timeout 3 -s "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/lgsm/config-default/config-lgsm/${gameservername}/_default.cfg"))
config_file_diff=$(diff "${configdirdefault}/config-lgsm/${gameservername}/_default.cfg" <(curl "${nocache[@]}" --connect-timeout 3 -s "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/lgsm/config-default/config-lgsm/${gameservername}/_default.cfg"))
fi
if [ "${config_file_diff}" != "" ]; then
@ -165,9 +166,9 @@ if [ -f "${datadir}/${distroid}-${distroversioncsv}.csv" ]; then
echo -en "checking ${remotereponame} config [ ${italic}${distroid}-${distroversioncsv}.csv${default} ]\c"
fn_script_log_info "Checking ${remotereponame} ${distroid}-${distroversioncsv}.csv"
if [ "${remotereponame}" == "GitHub" ]; then
curl ${nocache} --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/data/${distroid}-${distroversioncsv}.csv" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/data/${distroid}-${distroversioncsv}.csv" 1> /dev/null
else
curl ${nocache} --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/lgsm/data/${distroid}-${distroversioncsv}.csv" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/lgsm/data/${distroid}-${distroversioncsv}.csv" 1> /dev/null
fi
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
@ -178,9 +179,9 @@ if [ -f "${datadir}/${distroid}-${distroversioncsv}.csv" ]; then
fi
if [ "${remotereponame}" == "GitHub" ]; then
config_file_diff=$(diff "${datadir}/${distroid}-${distroversioncsv}.csv" <(curl ${nocache} --connect-timeout 3 -s "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/data/${distroid}-${distroversioncsv}.csv"))
config_file_diff=$(diff "${datadir}/${distroid}-${distroversioncsv}.csv" <(curl "${nocache[@]}" --connect-timeout 3 -s "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/lgsm/data/${distroid}-${distroversioncsv}.csv"))
else
config_file_diff=$(diff "${datadir}/${distroid}-${distroversioncsv}.csv" <(curl ${nocache} --connect-timeout 3 -s "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/lgsm/data/${distroid}-${distroversioncsv}.csv"))
config_file_diff=$(diff "${datadir}/${distroid}-${distroversioncsv}.csv" <(curl "${nocache[@]}" --connect-timeout 3 -s "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/lgsm/data/${distroid}-${distroversioncsv}.csv"))
fi
if [ "${config_file_diff}" != "" ]; then
@ -204,9 +205,9 @@ if [ -n "${modulesdir}" ]; then
echo -en "checking ${remotereponame} module [ ${italic}${modulefile}${default} ]\c"
github_file_url_dir="lgsm/modules"
if [ "${remotereponame}" == "GitHub" ]; then
curl ${nocache} --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${modulefile}" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${modulefile}" 1> /dev/null
else
curl ${nocache} --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/${github_file_url_dir}/${modulefile}" 1> /dev/null
curl "${nocache[@]}" --connect-timeout 3 -IsfL "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/${github_file_url_dir}/${modulefile}" 1> /dev/null
fi
exitcode=$?
if [ "${exitcode}" -ne 0 ]; then
@ -224,9 +225,9 @@ if [ -n "${modulesdir}" ]; then
else
# compare file
if [ "${remotereponame}" == "GitHub" ]; then
module_file_diff=$(diff "${modulesdir}/${modulefile}" <(curl ${nocache} --connect-timeout 3 -s "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${modulefile}"))
module_file_diff=$(diff "${modulesdir}/${modulefile}" <(curl "${nocache[@]}" --connect-timeout 3 -s "https://raw.githubusercontent.com/${githubuser}/${githubrepo}/${githubbranch}/${github_file_url_dir}/${modulefile}"))
else
module_file_diff=$(diff "${modulesdir}/${modulefile}" <(curl ${nocache} --connect-timeout 3 -s "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/${github_file_url_dir}/${modulefile}"))
module_file_diff=$(diff "${modulesdir}/${modulefile}" <(curl "${nocache[@]}" --connect-timeout 3 -s "https://bitbucket.org/${githubuser}/${githubrepo}/raw/${githubbranch}/${github_file_url_dir}/${modulefile}"))
fi
# results

0
lgsm/modules/command_validate.sh

0
lgsm/modules/command_wipe.sh

0
lgsm/modules/compress_unreal_maps.sh

38
lgsm/modules/core_dl.sh

@ -46,6 +46,18 @@ fn_dl_steamcmd() {
validate="validate"
fi
# steamcmdcommand can contain multiple arguments; treat it as an argv array.
steamcmdcommandarray=()
read -r -a steamcmdcommandarray <<< "${steamcmdcommand}"
unbuffercommand=()
if [ -n "${unbuffer}" ]; then
unbuffercommand=("${unbuffer}")
fi
validateparam=()
if [ -n "${validate}" ]; then
validateparam=("${validate}")
fi
# To do error checking for SteamCMD the output of steamcmd will be saved to a log.
steamcmdlog="${lgsmlogdir}/${selfname}-steamcmd.log"
@ -61,29 +73,29 @@ fn_dl_steamcmd() {
if [ "${appid}" == "90" ]; then
# If using a specific branch.
if [ -n "${branch}" ] && [ -n "${betapassword}" ]; then
${unbuffer} ${steamcmdcommand} +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" -beta "${branch}" -betapassword "${betapassword}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" -beta "${branch}" -betapassword "${betapassword}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
elif [ -n "${branch}" ]; then
${unbuffer} ${steamcmdcommand} +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" -beta "${branch}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" -beta "${branch}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
else
${unbuffer} ${steamcmdcommand} +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_set_config 90 mod "${appidmod}" +app_update "${appid}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
fi
# Force Windows Platform type.
elif [ "${steamcmdforcewindows}" == "yes" ]; then
if [ -n "${branch}" ] && [ -n "${betapassword}" ]; then
${unbuffer} ${steamcmdcommand} +@sSteamCmdForcePlatformType windows +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" -beta "${branch}" -betapassword "${betapassword}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +@sSteamCmdForcePlatformType windows +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" -beta "${branch}" -betapassword "${betapassword}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
elif [ -n "${branch}" ]; then
${unbuffer} ${steamcmdcommand} +@sSteamCmdForcePlatformType windows +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" -beta "${branch}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +@sSteamCmdForcePlatformType windows +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" -beta "${branch}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
else
${unbuffer} ${steamcmdcommand} +@sSteamCmdForcePlatformType windows +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +@sSteamCmdForcePlatformType windows +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
fi
# All other servers.
else
if [ -n "${branch}" ] && [ -n "${betapassword}" ]; then
${unbuffer} ${steamcmdcommand} +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" -beta "${branch}" -betapassword "${betapassword}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" -beta "${branch}" -betapassword "${betapassword}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
elif [ -n "${branch}" ]; then
${unbuffer} ${steamcmdcommand} +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" -beta "${branch}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" -beta "${branch}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
else
${unbuffer} ${steamcmdcommand} +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" ${validate} +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
"${unbuffercommand[@]}" "${steamcmdcommandarray[@]}" +force_install_dir "${serverfiles}" +login "${steamuser}" "${steampass}" +app_update "${appid}" "${validateparam[@]}" +quit | uniq | tee -a "${lgsmlog}" "${steamcmdlog}"
fi
fi
@ -132,9 +144,9 @@ fn_dl_steamcmd() {
fn_print_error2_nl "${commandaction} ${selfname}: ${remotelocation}: Corrupt update files"
fn_script_log_error "${commandaction} ${selfname}: ${remotelocation}: Corrupt update files"
else
fn_print_error2_nl "${commandaction} ${selfname}: ${remotelocation}: Unknown error occured"
fn_print_error2_nl "${commandaction} ${selfname}: ${remotelocation}: Unknown error occurred"
fn_print_nl "Please provide content log to LinuxGSM developers https://linuxgsm.com/steamcmd-error"
fn_script_log_error "${commandaction} ${selfname}: ${remotelocation}: Unknown error occured"
fn_script_log_error "${commandaction} ${selfname}: ${remotelocation}: Unknown error occurred"
fi
elif [ "${exitcode}" -ne 0 ]; then
fn_print_error2_nl "${commandaction} ${selfname}: ${remotelocation}: Exit code: ${exitcode}"
@ -188,8 +200,8 @@ fn_dl_hash() {
hashbin="sha512sum"
hashtype="SHA512"
else
fn_script_log_error "hash lengh not known for hash type"
fn_print_error_nl "hash lengh not known for hash type"
fn_script_log_error "hash length not known for hash type"
fn_print_error_nl "hash length not known for hash type"
core_exit.sh
fi
echo -en "verifying ${local_filename} with ${hashtype}..."

Some files were not shown because too many files changed in this diff

Loading…
Cancel
Save